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ICYMI: The First Big Demo Update!

[p]Hello Champions![/p][p][/p][p]Here Comes The Swarm got a big update last weekend, in case you missed it, here are all the changes. With the first update comes several new additions, localization, changes, and a ton of bug fixes! Check out everything new and fixed below.[/p][p]Run into a bug? Let us know on our official Discord.[/p][p]Thanks and good luck with the Swarm![/p][p]-CableHook Games [/p][h2]
Patch Notes from August 21st & 24th.[/h2][p][/p][h3]🎮 Additions[/h3]
  • [p]Arcanum Fragments are now rewarded, and two socket slots in the Arcanum can be unlocked[/p]
  • [p]The default language now uses the Steam language[/p]
  • [p]Added voicelines for the narrator[/p]
  • [p]Added localization for the majority of the languages[/p]
  • [p]Added sound to the core destruction on defeat[/p]
  • [p]Improved the soundscape of the settlement by adding reverbs[/p]
  • [p]Added disclaimers to better describe the scope of the Skirmishes in the demo[/p]
[p][/p][h3]✏️ Changes[/h3]
  • [p]Updated all localization with the latest translated batch[/p]
  • [p]Neutral buildings can no longer be multi-selected[/p]
  • [p]Removed TAA as an anti-aliasing method[/p]
  • [p]Limited the possible resolutions in the dropdown, as it showed a bit too many[/p]
  • [p]Building destruction audio is now also played when the building is manually removed[/p]
  • [p]All abilities now also show up as buffs on the units when unlocked[/p]
  • [p]Improved pathfinding performance[/p]
  • [p]Added more variety to the background music, especially when the final wave is coming[/p]
  • [p]Added reverb to all audio in the world[/p]
  • [p]It is now not possible to leave the Arcanum tutorial[/p]
  • [p]Added demo version logo[/p]
  • [p]Updated the desktop icon to the Arbalist [/p][p][/p]
[h3]🛠️ Fixes[/h3]
  • [p]Fixed a bug where the Arcanum tutorial was misplaced when the menu HUD scale was not 1[/p]
  • [p]Fixed bug where some autosaves would fail[/p]
  • [p]Fixed the issue where buildings and units could be added to the same control group[/p]
  • [p]Removed some spammy logs[/p]
  • [p]Fixed the Gain Population talent to actually provide population[/p]
  • [p]Fixed a variety of errors that could slow down the game[/p]
  • [p]Units killed and lost are now also saved, so they are correct in the end screen[/p]
  • [p]Fixed an issue that made it impossible to remove save games while in a match[/p]
  • [p]Fixed the issue where building multiple marketplaces would break them[/p]
  • [p]Fixed bug where completed research would not be unlocked when loading a save[/p]
  • [p]Increased performance for longer-lasting games[/p]
  • [p]Fixed bug where the tutorial lines could not be skipped during cinematics[/p]
  • [p]Fixed bug where keybindings were not working as intended when swapping between grid and non-grid settings[/p]
  • [p]Fixed bug where units could get stuck on a movement order[/p]
  • [p]Fixed bug where the maps would be full of grass if the texture settings were low[/p]
  • [p]Fixed bug where audio could, in some cases, play in the wrong ear[/p]
  • [p]Fixed bug where if two buttons have the same keybind, the first one is used instead of none[/p]
  • [p]Fixed some keybinds that were duplicates by default[/p]
  • [p]Fixed a deep code system issue that would cause a variety of hard-to-find issues[/p]
  • [p]Fixed the issue where the command audio would play on more than 1 actor in the selection[/p]
  • [p]Fixed the issue where the destroy audio would play when dwellings are upgrading

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