Devlog #4
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[/p][p]Attention Commanders,[/p][p][/p][p]Your colonies have held the line, your defenses have evolved, but the storm is only beginning. The Swarm is shifting, adapting… and so must you.[/p][p][/p][p]We’ve taken your feedback from the frontlines, and the next operation is ready![/p][p]We are updating the already available Free Demo that will change how you face the Swarm forever.[/p][p][/p][p]Here’s what’s coming your way[/p][p][/p][h2]A new threat has been detected![/h2][p][/p][p]The Spitter Unit defends the Hive itself, acting as a living defence tower that rains acidic projectiles upon intruders. Every Hive is now a completable objective, defeat it, and you’ll be rewarded with Arcana, the power used to unlock your chosen Essences within the Arcanum.[/p][p][/p][p]
[/p][p][/p][p]But not all infestations are equal. Smaller Swarm growths now form Outposts, clusters of corruption that mark the early spread of the Hive’s influence. These are smaller infestations but still dangerous, and clearing them weakens the Swarm’s hold on the region. Only when the infestation spans vast stretches of land does it evolve into a Hive, a formidable stronghold, the kind you’ll need every ounce of strength to overcome. Out in the field, you’ll see it with your own eyes, the ground itself tells the story. Outposts and Hives spread different patterns of corruption on the terrain, each revealing how deep the Swarm has taken root.[/p][p][/p][p]And when either one falls… the land responds.[/p][p][/p][p]The corrupted ground begins to shift, the Swarm’s infestation slowly recedes, dissolving as if the very soil is being cleansed of their presence.[/p][p][/p][p]
[/p][p][/p][h2]Rebalanced Difficulty Tiers[/h2][p][/p][p]We’ve completely reworked the difficulty balancing.[/p][p][/p]
[/p][p][/p][p]The Swarm has taken more ground on our home planet Ulora, expect larger waves, forcing you to adapt quickly and giving a much stronger sense of what it means to be overrun.[/p][p][/p][p]
[/p][p][/p][h2]Unit Movement Rework[/h2][p][/p][p]Reports from the front indicate changes in battlefield behavior. Our engineers have refined unit pushing to make engagements feel “just better”.[/p][p][/p][p]Arbalists can now push each other when attacking, no more clogging the lines as volleys are unleashed. They’ll shift and reposition naturally under pressure, keeping the formation alive even in chaos.[/p][p][/p][p]Meanwhile, Knights have been given new priority in movement. They can now stride through attacking or unpushable ranged units, cutting through the ranks to reach their targets without hesitation.[/p][p][/p][p]
[/p][p][/p][h2]The Swarm is waiting[/h2][p][/p][p]That’s the latest from the front, Commanders.[/p][p][/p][p]The Demo Hive Update is live and free to play, dive in and feel the difference for yourself.[/p][p]More Swarm. More Pressure. Rebalanced difficulty that fights back harder than ever.[/p][p][/p][p]We can’t wait to see how you hold the line.[/p][p][/p][h2]What's Next?[/h2][p][/p][p]Before we part ways, here is a sneak peek of a new enemy that will be in the full release.[/p][p][/p][p]
[/p][h3]Follow us![/h3][p][/p][p]Be sure to check out all of our pages for upcoming updates and events![/p][p][/p][p]Wishlist the Game![/p][p]Follow us on Socials![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]
- [p]Normal now delivers a challenge worthy of a Settlement Leader, tense but still fair.[/p]
- [p]Hard is where veteran RTS players will meet a more true test of strategy and endurance.[/p]