Here Comes The Swarm Patch Notes #4386
[p]
[/p][p]Huge thanks to everyone who reported bugs and left us feedback, this patch was made possible by your input. If you haven't already, please leave a review, your feedback helps us a ton![/p][p][/p][p]Thanks again, and enjoy the latest patch full of your feedback💛[/p][p][/p][h2]Patch Notes. Build #4386[/h2][h2][/h2][h3]CHANGES & ADDITIONS[/h3][p]
[/p]
BALANCING [/h3][p]
[/p]
TALENT UPDATES [/h3][p]
[/p]
[/p]
See you in Ulora,[/p][h3]
[/h3][p]![]()
[/p][h3]Recent News[/h3][p][dynamiclink][/dynamiclink][/p][h3]Community Events[/h3]
[/p][h3]Join The Swarm[/h3][p]Here Comes The Swarm On Discord[/p][p]Here Comes The Swarm On Reddit[/p][p][/p][h3]Follow On Socials[/h3][p]Here Comes The Swarm On X[/p][p]Here Comes The Swarm On Instagram[/p][p]Here Comes The Swarm On TikTok[/p][p]Here Comes The Swarm On YouTube[/p][p]
[/p][h3]Out Now! Play today and leave a review. 💛
[dynamiclink][/dynamiclink][/h3]
- [p]Added an Early Access welcome screen that appears on first startup.[/p]
- [p]Added the Active Roadmap to the main menu.[/p]
- [p]Removed RNG from Arcanum empowering. All essences connected to an empowered slot are now selectable.[/p]
- [p]Added the ability to spend fragments during Expedition runs when Arcanum editing is allowed.[/p]
- [p]Added a disclaimer indicating that Arcanum editing is not allowed during Infestation Expeditions.[/p]
- [p]Renamed Swarm Corruption to Game Length on the Expedition Game Over screen to match Skirmish settings.[/p]
- [p]Spell abilities are now disabled during construction, preventing use of Infusions and Radiant Nova while building.[/p]
- [p]The default empowered slot is now always filled with the Bounce Arrows essence.[/p]
- [p]Resource storage display increased from 9,999 → 99,999.[/p]
BALANCING [/h3][p]
- [p]Research Dome – Wall Health Upgrade changed from +75 HP → +25%, allowing it to scale better with stone walls.[/p]
- [p]Science Lab – Wall Health Upgrade now only applies to stone walls and gates (no longer affects wooden walls).[/p]
- [p]Tiamman – Fortified Logistics blessing:[/p]
- [p]Thorns increased 1.5 → 15[/p]
- [p]No longer requires a core connection[/p]
- [p]Adjusted minor essences on Arcanum boards to better match their Deity and balance counts. All Deities now have 20 total minor essences.[/p]
- [p]Updated the cost of the 2nd talent row from 6 -> 7[/p]
- [p]Added additional lines to the Tiamman board.[/p]
- [p]Reduced chest pathfinding footprint from 4×4 → 2×2, making them less effective as blockers.[/p]
- [p]Increased Radiant Blast damage from 1000 → 5000.[/p]
- [p]Increased Pylon health from 50 → 100.[/p]
- [p]Updated Settlement Yield Essence:[/p]
- [p]Removed the wood modifier[/p]
- [p]Ruby yield increased 0.2% → 1%[/p]
- [p] Gas yield increased 0.2% → 2.5%[/p]
TALENT UPDATES [/h3][p]
- [p]Unit Range talent: attack range increased 20% → 25%.[/p]
- [p]Cheaper Ascension:[/p]
- [p]Now also reduces wood and gas costs[/p]
- [p] Cost reduction lowered 80% → 40%[/p]
- [p]Cheaper Walls:[/p]
- [p]Now also reduces wood costs[/p]
- [p]Reduction lowered 70% → 30%[/p]
- [p]Swapped talents:[/p]
- [p]Red: Faster Towers with Green: Unit Maintenance[/p]
- [p]Red: Cheaper Units with Red: Unit Range[/p]
- [p]Armor Penetration talent increased 2 → 5[/p][p][/p]
- [p]Fixed an issue where Burden: Barren Trees did not reduce forest wood yield.[/p]
- [p]Fixed a bug where supply radius visuals would not update when the supplier became inactive.[/p]
- [p]Fixed a bug where ragdoll velocity accumulated across uses, causing physics issues.[/p]
- [p]Fixed an issue where some Expedition UI elements did not scale properly with the UI scale setting.[/p]
- [p]Fixed a bug where selecting the first shrine option would add the second option twice to the pool.[/p]
- [p]Fixed various localization issues.[/p]
- [p]Fixed an issue where the tutorial achievement would not unlock.[/p]
- [p]Fixed a freeze when many buildings finished their Ascension upgrade while selected.[/p]
- [p]Fixed an issue where the menu Arcanum was used in Expedition Skirmishes instead of the Expedition one.[/p]
- [p]Fixed a bug where cost modifiers were not applied to walls and buildings.[/p]
- [p]Fixed a bug where Ascension upgrades did not apply cost modifiers.[/p]
- [p]Fixed an issue where Shotgun Essence was not properly filtered under the Tower category in the Essence collection.[/p]
- [p]Fixed an issue where the boss modifier displayed 0.25 instead of x0.25 on the end screen.[/p]
- [p]Fixed an issue where Worship ability costs did not increase with consecutive uses.[/p]
- [p]Fixed an issue where units were healed to full after loading a save game.[/p]
- [p]Fixed an issue where Scorpions could shoot from the edge of the map while still in fog of war.[/p]
- [p]Fixed an issue where the loading screen did not hide when loading a save with negative population.[/p]
- [p]Fixed an issue where resolution defaulted to the current monitor resolution instead of the previously saved configuration.[/p]
- [p]Fixed an issue where it was possible for actor health to become really large when taking very small amounts of damage[/p]
- [p]Fixed an issue where right-clicking an essence to return it to the collection, while the collection was scrolled, to put it on an offset position[/p]
- [p]Fixed an issue where the tunneler tooltip in the menu showed 5.00001 instead of 5[/p]
See you in Ulora,[/p][h3]
- [p]3/6 - 3/23: Endless Mode Challenge #2: HAPPENING NOW[/p]
[dynamiclink][/dynamiclink][/h3]