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[Demo]Apology for saved data

In today's update, we have fixed a bug in the process regarding save data. This will make it inevitable to reset the save data. We sincerely apologize for the inconvenience.

[h3]詳細[/h3]
DevilConnection is based on Electron due to the fact that it is developed using TyrannoScript. Briefly, the browser runs internally, and the game runs on top of it.
The game uses a mechanism called Local Storage to save saved data, but when we were working on a previous issue where the game did not work properly in an HDR environment, the key string used to save data in Local Storage had an incorrect value.
We have now corrected the key string to the correct value, and you will no longer be able to use saved data from previous versions of the software.
We apologize for any inconvenience this may cause, but since the bug in the save data processing has been resolved and the save data is now saved correctly, theoretically there can no longer be any loss of save data.