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  3. The Long Dark Hotfixed to V1.52 [48486]

The Long Dark Hotfixed to V1.52 [48486]




Hello community,

We hotfixed The Long Dark to v1.52 [48486].

If you still encounter issues while playing The Long Dark please visit our Support Portal.

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CHANGELIST v1.52 [48486]


KNOWN ISSUES CURRENTLY UNDER INVESTIGATION

*[Survival Mode] Arrows deflecting incorrectly off soft surfaces

*[Survival Mode] Arrows being pushed through ground in certain scenarios

*[Survival Mode] Arrows becoming stuck in the air after being fired



GENERAL FIXES

*General performance improvements across the game.

*Fixed issue where players could be pushed off ledges or through the world by an invisible “bubble”, including when traversing the exterior of Carter Dam.

*Fixed issue causing wildlife to become stuck and run in place in various areas.



GENERAL ART FIXES

*[Enviro] Numerous optimizations to improve performance.

*[Enviro] Fixed numerous issues causing players to become stuck in the environment.

*[Enviro] Fixed numerous issues allowing the player to get outside of the intended play area.

*[Enviro] Fixed numerous issues causing clipping and floating objects.

*[Enviro] Fixed issue causing an unintended low-res texture in Carter Dam.

*[Art] Fixed issue causing a stretched texture on large Water bottles.




USER INTERFACE FIXES

*[UI] Fixed issues causing typos in some subtitles.

*[UI] Fixed issue where players were unable to use a controller button/keyboard key to access the "More Info" option when viewing the Journal.

*[UI] Updated Revolver description flavour text.

*[UI] Added flavour description text to Revolver Small Arms Handbook.

*[UI] Fixed issue causing missing “Duration Remaining” UI label on the Headache status.

*[UI] Fixed issue causing HUD status indicators to appear on Load Screens, if the status was triggered immediately before a scene transition.

*[UI] Updated HUD placement to avoid overlapping messages.

*[UI] Fixed issue causing the Improvised Head Wrap to appear incorrectly on the Clothing screen when combined with a second Hat layer.

*[UI] Fixed issue causing the player to become stuck in the New Game menu if they had more than the max saves allowed across all game modes.

*[UI] Fixed issue causing the UI to display more Fuel than was actually available, due to a rounding error.

*[UI] Updated Rabbit Carcass flavour text description to account for all harvest states.

*[UI] Fixed issue causing the End Credits to pause when finished and waiting for player input.



WINTERMUTE FIXES

*[WINTERMUTE] Fixed a typo in the “Mystery Lake & Area” pamphlet Knowledge Item.

*[WINTERMUTE] Fixed issue that kept the Reishi Mushroom tooltip from appearing after collecting Reishi Mushrooms.

*[WINTERMUTE] Fixed issue causing the Journal shortcut to remain visible on-screen when Sleeping after the plane crash in Episode One.



SURVIVAL MODE

*[Survival Mode] Fixed screen blurring after firing your last arrow.

*[Survival mode] Fixed issue where players were unable to climb up and dismount the rope outside an Ice Cave entrance in Hushed River Valley.

*[Survival Mode] Tuned damage dealt to Bears and Moose when using the Revolver.

*[Whiteout Challenge] Fixed issue causing new items to appear in the Quonset gas station at the start of the Challenge.

*[Custom Mode] Updated “Wildlife Respawn Frequency” tooltip description to match intended behaviour.



ALL GAME MODES

*[All] Fixed issue where players couldn’t interact with the world while reloading a weapon.

*[All] Fixed rare issue that would cause players to become stuck if grabbing a Rabbit while holding a gear item from their Backpack.

*[All] Fixed rare crash that would occur when taking High Resolution screenshots.



###END OF RELEASE NOTES###