The Long Dark Hotfixed to V1.78 [62973]

We’ve released our v1.78 Hotfix for FEARLESS NAVIGATOR. If you encounter any issues while playing The Long Dark please visit our Support Portal.
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THE LONG DARK v1.78 (62973) CHANGELIST
GENERAL FIXES
- [General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
- [General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
- [General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
- [General] Removed erroneous output in the debug logs, when inserting a Steam Controller
- [General] Improved framerate while inspecting an item.
- [General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.
GENERAL ART FIXES
- [Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
- [Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
- [Enviro] Microwave door state is now restored correctly, when reloading a save.
- [Enviro] Fixed a number of locations where the Player could become stuck on the terrain.
USER INTERFACE
- [UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
- [UI] Improved how Markers on the map are clustered together, to reduce crowding.
- [UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
- [UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
- [UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.
ALL GAME MODES
- [All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
- [All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
- [All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
- [All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
- [All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.
SURVIVAL MODE
- [Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.
### END OF CHANGELIST ###
Update:
Due to technical issues we have turned off the interactivity of our in-game notification relating to the new telemetry system that was released with FEARLESS NAVIGATOR. To opt-in to the system please turn this on in the game’s Main Menu, under Options>Privacy.