Meet the game makers determined to stop development from ruining lives

The games industry never stood a chance. Raphael van Lierop, who served as narrative director on Far Cry 3, believes the medium inherited crunch from its parent industries—the expectation of overwork baked into software and filmmaking long before a programmer first managed to steer a pixel across a screen. By the time van Lierop joined a game studio in the early 2000s, burnout was considered best practice...
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