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Nominate Us! THE LONG DARK is a Labor of Love

We've been making THE LONG DARK for a long time. Why? Because we're passionate world creators and we care a lot about our players. Many of you have been with us for years. Some of you have literally grown up with us. Keeping you engaged with the game and world, and doing our best to make THE LONG DARK the best survival experience we can is what motivates us every day.

If you think we've done a good job, please consider nominating us by voting for THE LONG DARK in the Labor of Love category in this year's Steam Awards. We appreciate your support.

November Dev Diary

Hello Survivors,

We’re nearly finished with Part Four of TALES FROM THE FAR TERRITORY, the paid Expansion Pass DLC for Survival Mode, so I thought you might be curious to know a bit more about what’s being added in this new part, launching early December.

As outlined in my September Dev Diary, Part Four — which will be called BURIED ECHOES — includes the next new region in the Far Territory: the Zone of Contamination.

The old Langston Mine lies at the heart of the Zone of Contamination, industrial pollution from decades-old mining operations leaving it a poisoned wasteland patrolled by toxic wolves, featuring large industrial remnants and hiding many hazards, and mysteries! At its heart, an open-pit mine scars the landscape, and deep inside its twisting tunnels — if you survive the poisoned gas — sits a room that holds many secrets. The Zone of Contamination is the second of three large regions that make up the Far Territory, and we’re excited to see how you find it pairs up with the Forsaken Airfield, which we launched in Part One.

The Zone of Contamination, coming in TALES, Part Four.

To go along with the Mine theme, we’ve included a variety of new and useful gameplay tools: a Respirator, which when worn will protect you from poisoned gas you might find in the Zone of Contamination, and eventually, other parts of the Far Territory and Great Bear Island at large. The Respirator relies on consumable Canisters to provide its protection, so keep an eye open for those as you explore the Far Territory. We’re also adding Chemical Boots, which can protect you from the toxic pools that pollute the Zone of Contamination (these pools are really hard on regular footwear!), and a Hardhat that offers strong physical protection against head damage. There’s also a Miner’s Coat and Miner’s Pants, which make up a whole set of protective gear, if you manage to find them all.

And while exploring the Zone of Contamination, make sure you keep an eye out for the Poisoned Wolves that patrol the area. They are leaner than regular wolves, and more desperate. Living around the toxic pools have left them poisoned themselves, and without much to eat, so they are more dangerous than usual. Their bite can leave you with the new Poisoned affliction, so be extra careful when exploring the Zone of Contamination.

The Langston Mine sits at the heart of the Zone of Contamination, and hides many secrets.

Within the Zone of Contamination, you’ll also be able to start the second Tale: Buried Echoes. A continuation of Signal Void which we introduced in Part Two, Buried Echoes adds another layer of mystery to the story of the mine workers, the Security Chief, and the enigmatic Rüdiger. Buried Echoes presents a story that goes in a somewhat unusual direction for THE LONG DARK, and we’re excited to see what you think. The Tale and the new region also feature new music, which all add to the atmosphere of Part Four. And, as with Signal Void, there’s a special gameplay reward to be gained for completing Buried Echoes. You’ll first have to get there to see what it is. (And don’t worry, the Tale will be available in Interloper experience mode.)

The Travois, coming in TALES, Part Four.

Beyond the Zone of Contamination and Buried Echoes, Part Four also adds a significant new gameplay tool: the Travois. A craftable, movable container, the Travois is constructed from Saplings and other materials, and allows you to drag a large amount of extra gear around with you. But keep in mind, you will make some compromises to movement speed while dragging the Travois, and you can’t take it everywhere! And depending on what you choose to load it up with, it can be a very effective wildlife attractant, so be careful to stop and look around once in a while, lest a pack of hungry wolves or a bear sneaks up on you. It’s the perfect tool for moving large amounts of gear and items from one location to another, when stocking up a new safehouse or supply cache, or moving your main base of operations to a new region.

As always, we don’t want players who opted not to purchase TALES to feel left out, so we’ve also included some meaningful free updates to the “base” Survival game, which will be available to everyone who owns THE LONG DARK or SURVIVAL EDITION.

As we shared in the September Dev Diary, we’ve finally managed to find a good way to add hand coverings in the game. Now, what you see on your hands will reflect what you have equipped in your hand slots in the Clothing Menu. Same for the lower sleeves of whatever you are wearing on your arms. We’ve updated some animations so that they work better with things like Mittens. We’re very happy with how this has turned out, and we feel it brings a whole new level of immersion to THE LONG DARK. We hope you agree when you get the chance to try them out.

We’ve also added a whole new series of first-person Harvesting Animations. Now, when you choose to Harvest a carcass for meat or other resources, you will see your hands involved with the harvesting action, as well as the tool you have chosen to harvest with. It’s another way that we’re trying to always enhance the sense of immersion in THE LONG DARK for our players.



You will also have the opportunity to use the new Insulated Flasks, which let you store and keep liquids warm for longer. Perfect for when you want to stack some Warmth buffs for those long treks across the frozen wilderness. The Flasks come in a variety of colours and patterns, so keep your eyes open for them as you move through the world.

And finally, we’ve added a new Scurvy affliction to the game. Certain foods will now provide you with Vitamin-C, and if you don’t consume enough of them over time, you can develop Scurvy Risk and then eventually Scurvy. It’s a horrible thing to contend with. Definitely something to keep an eye on for those longer-running games.

That mainly sums up the focus of Part Four of TALES, and we think it’s a great way to end the year for THE LONG DARK.

The last note I want to make is about the recent Hinterland Pop-Up Merch Store. As many of you know, we closed our store in 2021 because of COVID, and due to overwhelming requests from the community, we decided to open it up just to clear out our “old” inventory in time for the holidays. We didn’t really anticipate the demand, and the Pop-Up shop -- which we had planned to run for 3 weeks -- sold out over 1300 items in less than three hours!

Our original plan was to use this to clear our stock to make room for a whole new line of merch items in the new year, but we know many of you didn’t get the opportunity to purchase a Hinterland mug, or a Jackrabbit hoodie, or one of the fantastic Granted x Hinterland sweaters. So we’re looking at restocking as much as we can for the new year, and our current plan is to sell many of these items along with the new items we’ll be launching in the new year. So if you missed out this time, you’ll have at least one more opportunity to purchase some of this classic Hinterland or THE LONG DARK merch. If you want to be kept up to date on these sales, we recommend signing up for the Hinterland newsletter.

That about wraps up the November dev diary. Keep your eyes open for the release of BURIED ECHOES and the free Survival Update that comes at the same time, early in December. You can expect a full narrated update video to launch with Part Four, which will go into more detail about each of the new additions to the game.

Stay warm out there.

Raphael

NOW OPEN - Hinterland Limited Time Pop-Up Merch Store!

Starting TODAY through December 1st, the Hinterland Limited Time Pop-Up Merch Store is live. Buy now to get delivery in time for the holidays, with loads of THE LONG DARK and Hinterland merch.

Visit hinterlandstore.com and start shopping.

Pop-Up Merch Store Update

Get your Hinterland merch starting Monday, November 6 at the Hinterland Pop-Up Merch Store, available for a limited time!

Newsletter subscribers will receive a special discount code for their orders by signing up to our mailing list this week at hinterlandstore.com

THE LONG DARK Updated to v 2.23

Hello Community,

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.


GENERAL

  • Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge.
  • Fixed an issue where Bear walk-cycle animations could break during an Aurora event.
  • Addressed multiple visual issues in which objects could pop-in when approaching them.
  • Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region.
  • Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor.
  • Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior.
  • Fixed multiple issues where certain items within Vehicles were inaccessible to the player.
  • Fixed an animation issue with Stags where they would turn oddly in certain circumstances.
  • Fixed an issue in which a corpse was mislabelled as "Crow Feather".
  • Fixed multiple visual issues within the Control Tower in Forsaken Airfield.
  • Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions.
  • Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse.
  • Fixed a lighting issue in the Community Hall which caused three spotlight effects.
  • Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match.
  • Addressed a visual issue caused by viewing objects through Campfire smoke.
  • Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position.
  • Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently.
  • Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player.
  • Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title.
  • Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.)
  • Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground.
  • Updated the Emergency Stim to allow for easier placement of the object.
  • Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart.
  • Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region.
  • Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode.
  • Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal.



GAMEPLAY

  • Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly.
  • Fixed an issue in the Hopeless Rescue Challenge where Distress Pistols could be found in unintended locations.
  • Fixed an issue where Ruined meat would appear fresh when returning to it after transitioning between Regions, or to and from an interior.
  • Fixed an issue where the Repair skill would improve for unintended player actions, making this improvement too easy.
  • Fixed an issue where ice floes in Coastal Highway and Desolation Point would instantly drop the Survivor into the ocean, and have been updated to show the Weak Ice notification symbol as intended.
  • Fixed a location in which a player could become trapped in Desolation Point near the Hibernia building.
  • Fixed an issue with the Bedroll which allowed it to be placed in locations it wouldn't feasibly fit.
  • Fixed an issue where the visuals for Weather effects would appear within structures and Caves, as well as locations which might have a reasonable degree of shelter.
  • Fixed an issue which prevented the Survivor from revealing the Frozen Delta location trigger in Bleak Inlet when surveying from certain locations.
  • Fixed an issue which prevented Recipes requiring water as an ingredient from being crafted.
  • Fixed an issue where Custom Survival settings were being applied to the As the Dead Sleep Challenge.
  • Fixed an issue where Wolves and Bears would not spawn in the As the Dead Sleep Challenge.
  • Fixed an issue where Lockers unintentionally always contained items, regardless of Experience Mode.
  • Fixed an issue where damaging a Bear after it had already died would result in the carcass flying upward.
  • Fixed an issue in which Bedrolls could be repaired without the use of a Sewing Kit, or Fishing Tackle.
  • Fixed an issue where Bearskin Coats only required 1 hide to craft instead of the intended 2.
  • Fixed an issue where consecutive uses of the word “search” were used in the Frozen Corpses Journal entry.
  • Fixed a location in which items could fall beneath the ground layer in a Forlorn Muskeg Region cave.
  • Fixed an issue where non-potable water left on the ground would become potable when the player reloaded their save file.
  • Added an option to consume Water directly from the vessel used to boil it.
  • Fixed a bug where containers would fail to open on rare occasions.
  • Fixed an issue where Wildlife could get stuck when moving through a particular area of the Mountain Town Region.
  • Fixed an issue where Sticks, Branches, and Limbs would be removed from a location after the Survivor revisited it.
  • Fixed an issue where Pelts and Hides decayed more quickly in an interior compared to outdoors.
  • Fixed an issue where sometimes Peaches could not be placed within a certain proximity of a campfire.
  • Added functionality to allow players to light torches via the X button (for Playstation) and A button (for Xbox) from fire sources.
  • Fixed an issue where the Survivor wouldn’t stow held items when interacting with Transmitters.
  • Fixed an issue where cancelling while crafting Gunpowder incorrectly resulted in Gunsmithing Skill advancement.
  • Fixed an issue where dead Wildlife could be found in a standing position upon reloading the game.
  • Fixed an issue which prevented the Curator's Rifle from spawning.
  • Fixed an issue that resulted in consumed items remaining visible in the Survivor’s inventory.
  • Fixed an issue with loot tables which could result in certain containers being unintentionally empty, regardless of Experience Mode.


USER INTERFACE

  • Adjusted the Ice Fishing UI for easier readability and removed an asset overlap when using a controller.
  • Added further detail to Bleak Inlet's in-game map.
  • Fixed an issue where the stars in the night sky of the Brightness Settings Menu would not appear.
  • Fixed an issue in which Clothing items would appear dark or poorly lit when viewed in the Clothing Menu item carousel.
  • Fixed an issue where the Region selection screen would flicker when swapping between Region views in the new Survival Menu.
  • Fixed an issue where swapping game resolutions could result in UI elements becoming displaced.
  • Fixed an issue where Status and Clothing Menus would exhibit noticeable lag when opened.
  • Fixed an issue where the display resolution would not correctly update after changing it multiple times.
  • Fixed an issue where the in-game Map would lag and stutter while scrolling if an abundance of map markers had been revealed in the Region.
  • Fixed an issue which caused the News panel to open if the X button on Steam Deck was pressed during Feat selection of a new Survival game.
  • Fixed an issue that could result in a ruined food item incorrectly remaining at 1% condition.
  • Adjusted Spray Paint markers on the map to appear in front of pre-existing symbols for clearer visibility.
  • Fixed an issue where Old Man's Beard was incorrectly referred to as "Bandage" instead of "Dressing" in the Crafting Menu.
  • Fixed an issue where Security Logs were incorrectly oriented when examining them from the Journal.
  • Fixed an issue where collecting multiple items at a time caused an incorrect amount to display on the item Inspection screen.
  • Fixed an issue where on-hover text would not properly update an object’s status after interacting with it.
  • Fixed an issue which revealed Map markers in unsurveyed areas when a player picked up a Polaroid.
  • Fixed an issue where activating a Vista would incorrectly reveal nearby Memento Caches on the Map, regardless if the Survivor had collected the associated Memento.
  • Fixed a bug where raw meat could appear mid-air when inspecting a piece of cooked meat on a cooking surface.



ENVIRONMENT ART

  • Fixed multiple issues where map gaps and visible seams could be seen.
  • Fixed an issue which could cause shadows to appear incorrectly on snow surfaces at particular times of the day.
  • Fixed an issue with The Control Tower rendering incorrectly from certain distances.
  • Added additional lighting effects to snow based on the sun’s position.



AUDIO

  • Fixed an issue causing doubled footstep audio when traversing the staircase in the Long Rail Transition Zone.
  • Added audio for failed crafting attempts for items crafted at the Ammunition Workbench.
  • Fixed an issue where wolf howls would repeat unintentionally.



PLATFORM SPECIFIC

  • Fixed an issue which could cause a crash on launch for Linux players.
  • Fixed a missing button prompt for “more info” on Xbox when a New Mission is added or updated, or when hovering over an objective on the Map.


WINTERMUTE

  • Fixed an issue where the "Blood Soaked Note" could fall underground if the bush next to it is harvested before picking it up.
  • Fixed an issue which rarely occurred in the Hangar in Episode 1 resulting in players being unable to progress their Mission Journal. (Players previously affected by this issue can continue their games by loading a prior save file.)
  • Fixed an issue which resulted in players loading into the game after the ending cinematic of Episode 3, preventing them from progressing to Episode 4. (Players previously affected by this issue can continue their games by loading a prior save file.)
  • Adjusted lighting in the Old Bear Cave of Episode 2.
  • Fixed an issue where Jeremiah's Knife and the Scrap Metal Knife could appear as an optional tool for crafting in Survival Mode.
  • Fixed an issue which prevented Steam Community translations from being applied in Wintermute.


TALES FROM THE FAR TERRITORIES

  • Airfield Region: Fixed an issue with the Field 31 memo which allowed it to be moved with the placement feature.
  • Fixed an issue where holding a lit Match while interacting with a Transmitter of Bunker Hatch would ruin all Matches in a stack.
  • Fixed an issue which caused lighting in Bunkers to be far too bright during Aurora events.
  • Fixed an issue which prevented Players from dropping items when the on-hover text for a Transmitter was visible.


LOCALIZATION

  • Fixed an issue where Ukrainian and Spanish translations would show Closed-Captioning subtitles when set to Subtitles only.
  • Fixed an issue where mission objectives for the Nomad Challenge were incorrectly stated in the Finnish translation.
  • Fixed multiple translation errors in Finnish.
  • Fixed a translation error with the Turkish word for "smoke".
  • Fixed a translation error in the Crafting Menu that resulted in the word "Craft" remaining in English regardless of language settings.




To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


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