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The Long Dark News

The Long Dark Hotfixed to v1.80 [63997]



We’ve released our v1.80 (63997) Hotfix for WINTER'S EMBRACE to turn off Cabin Fever for players while participating in the Event. If you encounter any issues while playing The Long Dark please visit our Support Portal.

To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).



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THE LONG DARK v1.80 (63997) CHANGELIST



GENERAL FIXES


  • [General] Cabin Fever disabled when playing WINTER’S EMBRACE
  • [General] Players who are currently suffering from Cabin Fever while playing Winter’s Embrace will automatically recover after loading their WINTER’S EMBRACE save.



### END OF CHANGELIST ###

Will You Survive WINTER’S EMBRACE?



Hello players,

We’re excited to share our new month-long event in The Long Dark. Running from 10am Pacific on Monday June 29th, and lasting until July 31st at 10am PST, WINTER’S EMBRACE makes the harsh Winter environment of Great Bear Island even harsher, with:

  • Average world temperature is reduced by 10 degrees Celsius
  • Interior temperatures are reduced by 10 degrees Celsius
  • More frequent, and longer-lasting Blizzards


And since Canada Day occurs during this Event (on July 1st) we’re also adding two new Canadian-themed Food items:

  • Maple Syrup
  • Ketchup Chips




To celebrate your time in WINTER’S EMBRACE, we’ll unlock two badges for you if you accomplish the following tasks:

  • Canadian Feast: Find and consume 25 bottles of Maple Syrup and 25 bags of Ketchup Chips across multiple saves while WINTER’S EMBRACE is active.
  • Winter in July: Survive 25 consecutive days across a single WINTER’s EMBRACE save, while the event is active.




Please note that you don’t have to accomplish both these tasks in the same game!

As another nod to Canada Day, we’re also adding a Heritage Filter mode, inspired by old National Film Board TV and film content we grew up with in the 1970s and 1980s. This mode adds an old-school TV filter to the game world (but it does not affect the in-game user interface). And for film buffs out there, we’ve also added a Noir mode, which lets you experience The Long Dark or WINTERMUTE in a classic monochromatic filter. Both Filters can be applied from the Display settings.



Maple Syrup, Ketchup Chips, and the new view filters (Heritage & Noir) will persist in the game after WINTER’S EMBRACE ends, but you won’t be able to get the badges after July 31st at 10am PST, so we hope you’ll jump into the event and test your survival skills in the coldest The Long Dark has ever been!

To join the event, make sure you have updated the game to the latest version, and select the WINTER’S EMBRACE item from the Main Menu. If you run into any issues, please contact us at thelongdark.com/support.



We hope you enjoy WINTER’S EMBRACE, and please feel free to share your survival stories with us in the Official Community, or on social media using the tags #thelongdark and #wintersembrace.

– The Hinterland Team


THE LONG DARK v1.79 (63945) CHANGELIST

  • Added WINTER’S EMBRACE Content & Event.


GENERAL FIXES
  • [General] Added collision to the car's hood, so the Battery can no longer be interacted with through a closed hood.


GENERAL ART FIXES
  • [Enviro] Fixed various floating or clipping objects found throughout the world.
  • [Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow.
  • [Enviro] Fixed numerous areas Players could become stuck on terrain.
  • [Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against.
  • [Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow.


USER INTERFACE
  • [UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery.
  • [UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory.
  • [UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller.
  • [UI] Fixed overlapping between Stamina UI and Spray Paint UI.
  • [UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal.
  • [UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text.


ALL GAME MODES
  • [Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery.
  • [Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used.
  • [Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam.


WINTERMUTE
  • [WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE.


SURVIVAL MODE
  • Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed.
  • Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region.


### END OF CHANGELIST ###

Will You Survive WINTER’S EMBRACE? (Event)



Hello players,

We’re excited to share our new month-long event in The Long Dark. Running from 10am Pacific on Monday June 29th, and lasting until July 31st at 10am PST, WINTER’S EMBRACE makes the harsh Winter environment of Great Bear Island even harsher, with:

  • Average world temperature is reduced by 10 degrees Celsius
  • Interior temperatures are reduced by 10 degrees Celsius
  • More frequent, and longer-lasting Blizzards


And since Canada Day occurs during this Event (on July 1st) we’re also adding two new Canadian-themed Food items:

  • Maple Syrup
  • Ketchup Chips




To celebrate your time in WINTER’S EMBRACE, we’ll unlock two badges for you if you accomplish the following tasks:

  • Canadian Feast: Find and consume 25 bottles of Maple Syrup and 25 bags of Ketchup Chips across multiple saves while WINTER’S EMBRACE is active.
  • Winter in July: Survive 25 consecutive days across a single WINTER’s EMBRACE save, while the event is active.




Please note that you don’t have to accomplish both these tasks in the same game!

As another nod to Canada Day, we’re also adding a Heritage Filter mode, inspired by old National Film Board TV and film content we grew up with in the 1970s and 1980s. This mode adds an old-school TV filter to the game world (but it does not affect the in-game user interface). And for film buffs out there, we’ve also added a Noir mode, which lets you experience The Long Dark or WINTERMUTE in a classic monochromatic filter. Both Filters can be applied from the Display settings.



Maple Syrup, Ketchup Chips, and the new view filters (Heritage & Noir) will persist in the game after WINTER’S EMBRACE ends, but you won’t be able to get the badges after July 31st at 10am PST, so we hope you’ll jump into the event and test your survival skills in the coldest The Long Dark has ever been!

To join the event, make sure you have updated the game to the latest version, and select the WINTER’S EMBRACE item from the Main Menu. If you run into any issues, please contact us at thelongdark.com/support.



We hope you enjoy WINTER’S EMBRACE, and please feel free to share your survival stories with us in the Official Community, or on social media using the tags #thelongdark and #wintersembrace.

– The Hinterland Team


THE LONG DARK v1.79 (63945) CHANGELIST

  • Added WINTER’S EMBRACE Content & Event.


GENERAL FIXES
  • [General] Added collision to the car's hood, so the Battery can no longer be interacted with through a closed hood.


GENERAL ART FIXES
  • [Enviro] Fixed various floating or clipping objects found throughout the world.
  • [Enviro] Fixed numerous areas where small chunks of rock appeared to unintentionally push through the snow.
  • [Enviro] Fixed numerous areas Players could become stuck on terrain.
  • [Enviro] Fixed issue that caused Backpacks to clip into objects they were placed against.
  • [Enviro] When spray painting the hood of a truck, the decal will no longer clip through the snow.


USER INTERFACE
  • [UI] Fixed an issue that caused the Pleasant Valley’s Prepper Cache map icon to not appear on the map after discovery.
  • [UI] Fixed an issue that caused an incorrect UI callout to appear after lighting a Match, and then opening and closing the Inventory.
  • [UI] Fixed an issue that prevented Players from editing Rock Cache notes when using a controller.
  • [UI] Fixed overlapping between Stamina UI and Spray Paint UI.
  • [UI] FIxed an issue that caused Mysterious Signal Fire to appear twice when viewing Surveyed Locations in the Journal.
  • [UI] FIxed an issue that caused the Map screens help to appear too low on the screen, cutting off text.


ALL GAME MODES
  • [Gameplay] Fixed an issue that caused clothing to become wet when left in the Trailers found next to the Cannery.
  • [Gameplay] Spray Paint Cans weight and durability now decrease at the same rate when used.
  • [Gameplay] Fixed an issue that prevented Timberwolves Pack Morale from being drained when using the Flashlight’s high beam.


WINTERMUTE
  • [WINTERMUTE] Timberwolves will now react to the Flashlight when appearing in WINTERMUTE.


SURVIVAL MODE
  • Fixed an issue that prevented feathers from spawning on carcasses after long amounts of time have passed.
  • Removed duplicated polaroid found in the FM Shortwave Tower, in the Forlorn Muskeg region.


### END OF CHANGELIST ###

The Long Dark Hotfixed to V1.78 [62973]




We’ve released our v1.78 Hotfix for FEARLESS NAVIGATOR. If you encounter any issues while playing The Long Dark please visit our Support Portal.

To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).



*****



THE LONG DARK v1.78 (62973) CHANGELIST


GENERAL FIXES
  • [General] When spraying a Marker with Spray Paint, after shooting a Wolf, the sprayed Marker will no longer appear as a blood drip texture.
  • [General] Improved stability for Players who were crashing when transitioning from between exteriors to an interior, and vice versa.
  • [General] Faithful Cartographer Achievement now updates progress correctly, when loading a save file from version 1.75 or earlier.
  • [General] Removed erroneous output in the debug logs, when inserting a Steam Controller
  • [General] Improved framerate while inspecting an item.
  • [General] Draw distance on the First Aid Kit increased, so it no longer appears to pop-in to the world.


GENERAL ART FIXES
  • [Enviro] Burnt out cabins now properly show bullet hole decals, after being shot.
  • [Enviro] Collision polish pass throughout all regions, to remove superfluous collision.
  • [Enviro] Microwave door state is now restored correctly, when reloading a save.
  • [Enviro] Fixed a number of locations where the Player could become stuck on the terrain.


USER INTERFACE
  • [UI] Players can now scroll using the mouse wheel, or clicking on the scroll bar, when viewing the Rock Cache page, in the Journal
  • [UI] Improved how Markers on the map are clustered together, to reduce crowding.
  • [UI] Spray Paint Marker localization is now properly updated, when changing the in-game language.
  • [UI] Discovered locations are now tracked correctly when viewing the Locations Discovered page in the Journal.
  • [UI] Total available Notes displayed on the Collections page, in the Journal, updated to show the correct total available.


ALL GAME MODES
  • [All Modes] Meat now decays at the correct rate, when stored in a Rock Cache.
  • [All Modes] Rock Caches can no longer be placed inside a building, by standing outside of the building and entering placement mode.
  • [All Modes] Crafting Ammo now requires light as intended. Players will no longer be able to craft Ammo without a light source.
  • [All Modes] When throwing a physics based object, such as a flare, it will no longer appear to stutter.
  • [All Modes] If the Player enters and exits the Crafting Menu while holding a Lantern, the Lantern is no longer hidden from view.


SURVIVAL MODE
  • [Survival] Bleak Inlet Polaroid will no longer spawn in the Quonset Garage, as it was unintended.




### END OF CHANGELIST ###


Update:

Due to technical issues we have turned off the interactivity of our in-game notification relating to the new telemetry system that was released with FEARLESS NAVIGATOR. To opt-in to the system please turn this on in the game’s Main Menu, under Options>Privacy.

Statement from Hinterland in Support of Black Lives Matter



At Hinterland, we value the diversity of our community of millions across the world. We also value the diversity of the game industry, and the strength of our medium to represent different points of view.

We look on in pain at the current violence erupting against Black people across the United States, and also reflect on the racism that exists in our own country.

We acknowledge that it isn’t enough to simply not be racist. We have to actively work to be anti-racist, and to intentionally dismantle the racist structures that we as privileged people are often not even aware of. We also know this statement is just the beginning of the work we must do.

To turn words into concrete action, we have made financial donations to the following organizations: Black Lives Matter (US org), Black Lives Matter (Vancouver chapter), and Minnesota Freedom Fund.
We stand in solidarity with the Black community.

#blacklivesmatter