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Announcing BLACKFROST: The Long Dark 2

Today we share the first glimpse into the future of THE LONG DARK.

After 10 years of developing the first game, this is a big moment for the team. While we complete the final episode of our WINTERMUTE story mode slated for release in 2025, we wanted to use the platform of the The Game Awards as an opportunity to share our vision for the future of survival games.

We call it BLACKFROST, and it’s the sequel to THE LONG DARK.

Years ago, I asked myself what the future of THE LONG DARK could look like. Despite pouring everything we have into that game, I still felt there were things I wanted to do with the setting, the mechanics, but also things that just aren’t possible within the current game. I knew we would have to build something new, with foundations that could support our grand vision. When we started THE LONG DARK, we had no idea we’d be building it and supporting the community for 10 years. With BLACKFROST, we asked ourselves -- what if we *started* a project as though we knew it would last for 10 years, or even longer? What different decisions might we make?

BLACKFROST builds on a decade of construction, experimentation, and community-informed development of an experience we love dearly. It expands beyond the ego-centrism of THE LONG DARK and asks you, not how far you will go to survive, but how far will you go to survive for others?

The “others” could be other players in co-op, but also other survivors in the world. NPC communities hiding out from the dangers of the aurora, the radioactive “black frost”, and a whole host of new threats they experience in the city of Harmont and the vast wilderness surrounding it. What new scenarios, gameplay mechanics, and stories could such a setting inspire?

We aren’t saying too much more about BLACKFROST at this point, as we are focused on completing our obligations around THE LONG DARK 1. But we hope this early look is compelling and exciting for you. We hope to enlist you in the coming months and years, in helping us build the future of survival games.

BLACKFROST won’t launch until 2026, so this is a very early moment in time for the project. And for those of you who have grown up with THE LONG DARK over the years, BLACKFROST is not the end. It is only the beginning of the next chapter. We see both THE LONG DARK 1 and BLACKFROST co-existing for a long time, with each game having a distinct point of view around the ‘Quiet Apocalypse’. They will be complimentary, preserving the investment of time and money you have put into TLD over the years.

But with BLACKFROST, we are pushing our philosophy and vision for survival forward in ways we could have never believed possible when we first launched TLD back in 2014. We can’t wait to show you more of what we are building. We hope you are as excited as we are!

For now, please take a moment in your busy day to enjoy this view into the new world we are creating for you. I think it is as beautiful as it is dangerous, full of adventure, mystery, and opportunity. A place you want to survive in.

[previewyoutube][/previewyoutube]

Live together, or die alone. Welcome to the world of BLACKFROST.


Raphael van Lierop

Creative Director
Hinterland

For Media Queries: [email protected]

Media Kit here.

New Bundle! FROSTPUNK + THE LONG DARK: SURVIVAL MODE



We're thrilled to partner with our friends at 11 Bit to bring you the new FROSTPUNK + THE LONG DARK: SURVIVAL MODE bundle. Anyone who currently owns THE LONG DARK, or THE LONG DARK: SURVIVAL MODE, can use Steam's "Complete the Bundle" logic to get FROSTPUNK 1 at a great discount, just in time for the holidays.

[h2]About Frostpunk[/h2]

Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?

Check out the bundle, which is currently discounted!

https://store.steampowered.com/bundle/20572/The_Long_Dark_Survival_Mode_x_Frostpunk/

91% rated survival game classic The Long Dark explodes on Steam after big update

Between Rust, The Forest, Sons of the Forests, and dozens of others, I've played a lot of survival games in recent years. But The Long Dark sticks in my memory the most vividly. Hinterland has created something that truly combines brutality and beauty. As much as it's a cruel, often violent battle to stay alive, The Long Dark can be peaceful, meditative and serene - the small moments where you're finally safe in a cabin somewhere, sipping on the remnants of your stove-brewed cup of coffee, have more power because you've had to earn them and fight for them. First released all the way back in 2014, The Long Dark has come a long way, and now it's blowing up on Steam thanks to a transformative new update.


Read the rest of the story...


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The Long Dark Updated to version 2.35

Hello Community,

We have just released our v2.35 (148480) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.



[h3]Bug Fixes[/h3]

This Hotfix includes fixes for the following issues:

[h3]CRASHES[/h3]

* Fixed multiple issues that returned players to the main menu with a 'Failed to restore the game from a previous save' message after transitioning to a new location.



[h3]GAMEPLAY, UI, CONTROLS[/h3]

* Fixed an issue where First Aid Kits could not be placed on the walls of Trapper's Cabin.
* Fixed an issue where players were incorrectly able to Pick Up or Destroy Buffer Memory Laptops. Players will now only be able to move Laptops.
* Fixed multiple issues that resulted in warning messages being hidden behind existing menus and interfaces.
* Fixed an issue in Mystery Lake, Sundered Pass and Forsaken Airfield where Ravaged Deer Carcasses would not appear as intended in Cougar Territory.
* Fixed an issue where after killing a Cougar, a new Cougar would appear in the same Region much sooner than intended.
* Fixed an issue that prevented Furniture Workbenches from being Destroyed.
* Fixed an issue that caused Decoration placement to become greatly offset after Destroying or Breaking Down an object on which the Decoration was placed.
* Fixed an issue that prevented Cougars from spawning in Custom Survival games if the 'Cougar Spawn Chance' setting was 'low'.
* Fixed an issue where debug text could be seen when viewing the details of a WINTERMUTE save file.
* Fixed an issue that prevented players from Quartering Aurora Cougar Carcasses.
* Fixed an issue where Breaking Down a player built Workbench did not generate a Workbench Vice.
* Fixed an issue that resulted in multiple objects returning less resources than intended.
* Fixed an issue that prevented multiple objects from being used in Safehouse Customization.
* Fixed an issue that prevented players from enabling the Cougar in a save created prior to purchasing and installing Tales from the Far Territory.
* Fixed an issue that prevented players from enabling the Cougar when loading pre-existing Custom Survival saves.
* Fixed an issue that caused the Rüdiger's Dream achievement to delay triggering until after reloading the save in which it was unlocked.
* Fixed an issue that prevented players from selecting a Photograph to place in a player-crafted Framed Photo when using any controller as their main input.
* Fixed an issue that limited players to 3 exchanges with the Trader instead of the intended 10.
* Fixed an issue where conversation prompts were too close to the screen when contacting the Trader from the Radio in Pleasant Valley Community Hall.
* Fixed an issue in the cave leading to Zone of Contamination, Forsaken Airfield, and Sundered Pass that incorrectly allowed Safehouse Customization within it.
* Fixed an issue that removed the option to Break Down some objects, preventing players from reaching certain locations.
* Fixed an issue inside Hibernia Processing in Desolation Point that prevented players from searching a metal locker.
* Fixed an issue inside the Lonely Lighthouse in Desolation Point that prevented players from searching the main floor dresser.
* Fixed an issue in Desolation Point that caused some containers to spawn multiple times in the same location.
* Fixed an issue where moveable containers could reset their contents after being placed.
* Fixed an issue that caused Scurvy to become disabled in pre-existing saves where it should be enabled.
* Fixed an issue that caused Woodworking Tools in some locations to fail to spawn.
* Tuned Misery Experience Mode Trader values to be more in line with the expected Misery experience.


[h3]ART & ENVIRONMENTS[/h3]

* Fixed an issue where no icons were present in the Trader Radio interface for raw fish, animal meat, dried hides or harvestable plants.
* Fixed an issue where the Cougar entrance cinematic was too dark and players could not distinguish what was occurring in the scene.
* Fixed an issue that caused orange Patterned Wool Mittens to become invisible when dropped or placed.
* Fixed an issue where the Pemmican Bar icon in the Recipe Book was incorrectly shown as a Recipe Card.



[h3]ANIMATION[/h3]

* Fixed an issue that sometimes resulted in human arms appearing momentarily next to the Cougar during its Struggle animation.



[h3]AUDIO[/h3]

* Fixed an issue that caused Cougar vocalizations to play out of sync in certain entrance cinematics.



[h3]PLATFORM-SPECIFIC[/h3]

* Fixed an issue on Steam Deck that caused a black screen when attempting to take a Photograph with the Camera while reloading it with Film.
* Fixed an issue on Xbox and the Xbox app for Windows that caused a crash when a new player launched the application for the first time.



To check current releases on each platform, please visit our Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).

Survival game The Long Dark gets a big update with a deep Safehouse Customization system

Seems like it's time to jump back into the world of The Long Dark, with a big update out now that includes major new free features along with expanding their Tales from the Far Territory DLC.

Read the full article here: https://www.gamingonlinux.com/2024/12/survival-game-the-long-dark-gets-a-big-update-with-a-deep-safehouse-customization-system