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The Long Dark Updated to version 2.40

Hello players,

We have just updated THE LONG DARK to version 2.40, build 152417.

This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Six release.


[h3]Known Issues[/h3]

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. We are aware and working to address them.

  • There are edge-cases where the Travois may fall beneath terrain. The Travois and items stored inside should now appear in Lost and Found boxes if it becomes unreachable.
  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.



[h3]Bug Fixes[/h3]

This Hotfix includes fixes for the following issues:

PERFORMANCE & OPTIMIZATION

  • Adjusted asset groupings to improve memory performance in-game.
  • Adjusted collider settings on hundreds of objects, resulting in performance improvement and more accurate object detection.



GAMEPLAY, UI, CONTROLS

[Safehouse Customization]
  • Fixed an issue that resulted in Crafted Work Benches disappearing when exiting and re-entering an interior.
  • Fixed an issue where some folding chairs could not be broken down for materials.
  • Fixed an issue that allowed players to place Decorations and Furniture on or intersecting interactable doors.
  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing as expected when Safehouse Customization mode was invoked.
  • Fixed an issue that resulted in the "Clear Junk" prompt not appearing at all when using a controller and invoking Safehouse Customization mode.
  • Fixed multiple issues with Decorations and objects in the Airfield Hangar that could not be Broken Down, Placed, or Destroyed.
  • Fixed an issue with sign Decorations that prohibited them from being placed on walls.
  • Fixed multiple issues with Safehouse Customization that resulted in objects and Decorations floating if an item they were placed upon was moved.
  • Fixed an issue in Blackrock's Last Prospect Mine that caused the signs within to be interactable via Safehouse Customization
  • Fixed an issue with multiple light emitting Decorations that resulted in them failing to light up during Aurora events when moved from their original interior to any other.
  • Adjusted the placement behaviour of some items to deny some more preposterous item placements.
  • Fixed an issue where Rüdiger's remains could be picked up and moved using Safehouse Customization. The remains can now only be removed.
  • Fixed an issue in Bleak Inlet Cannery that resulted in the inability to move a Fire Barrel via Safehouse Customization.
  • Fixed an issue with handheld light sources in Safehouse Customization mode, that could result in the light source being thrown while interacting with Decorations or Furniture.
  • Fixed an issue where Shower Curtains and Shower Curtain Bars had no time cost to Destroy.
  • Fixed multiple issues in Blackrock Penitentiary with Safehouse Customization item placement not working as expected.
  • Fixed an issue that could result in Decorations and Furniture disappearing from interiors and the player's inventory.
  • Fixed an issue in Desolation Point Lonely Lighthouse with wall-hung Decorations that resulted in incorrect placement rules on the spiral staircase.
  • Fixed an issue that prevented a player from ascending or descending Rope Climbs if they activated Safehouse Customization while climbing. Safehouse Customization can no longer be invoked on Rope Climbs.
  • Fixed an issue in Forsaken Airfield Control Tower where the Folding Table could not be moved, only destroyed.
  • Fixed multiple issues in Zone of Contamination Pumphouse that resulted in some objects being difficult to place.
  • Fixed an issue in Zone of Contamination Pumphouse that prevented players from moving or destroying a specific wooden Crate.
  • Fixed an issue with Dial Knob Decorations to make them easier to place on wall surfaces.
  • Fixed an issue with Decorations and Furniture with interactable doors that made them difficult to select in Safehouse Customization while their associated door was open.
  • Fixed an issue with a small Mount Decoration that prevented it from being placed on walls.
  • Fixed an issue in Coastal Highway Quonset that resulted in the double Locker Furniture item being difficult to place.
  • Fixed multiple issues in Zone of Contamination Miner Lodging that resulted in some objects not being interactable in Safehouse Customization.
  • Fixed an issue that resulted in Decorations transferred from Zone of Contamination to any other Region being invisible when placed.
  • Fixed an issue in Zone of Contamination Concentrator where a metal sheet could not interactable via Safehouse Customization.
  • Fixed an issue that resulted in Plank Piles displaying debug text when selecting them in Safehouse Customization.


[General]
  • Adjusted the Cooking Menu UI for consistency, to allow for keyboard input when choosing an item to place on a cooking surface.
  • Fixed an issue that resulted in Ravaged Wolf Carcasses disappearing from view when interacted with.
  • Fixed a rare issue where player input would become unresponsive after harvesting a Carcass.
  • Fixed an issue that caused frame rates to drop when near Timberwolves.
  • Fixed an issue in Sundered Pass Lotte's Rest where placing a Storm Lantern anywhere inside the cabin would result in it slowly drifting towards the front door.
  • Fixed an issue that resulted in a temporary black screen when attacked by a wolf while Breaking Ice to create an Ice Fishing Hole.
  • Fixed an issue that allowed players to exploit Ice Fishing Holes to obstruct Wildlife pathing.
  • Adjusted the Photo Album Journal tab for clarity to state that the player has no photos rather than leave it blank in that case.
  • Fixed an issue where spawned Beachcombing items would appear 'ruined' even if the item Condition indicated otherwise.
  • Fixed an issue that resulted in both 'Infection Risk Healed' and 'Infection' notifications appearing when an Infection Risk progressed to a full-blown Infection.
  • Adjusted Campfire and Rock Cache placement logic on sloped surfaces to be a bit more lenient and sensible.
  • Fixed an issue that could result in a held item visually duplicated and attached to the Survivor's feet when attempting to place it from the Radial Menu while inside a Snow Shelter.
  • Fixed an issue that could result in the Travois becoming stuck in the entryway to Blackrock Prison.
  • Added an additional UI marker to make it clear which Heat Pack is actively providing a Warmth bonus to the Survivor.
  • Added additional iconography to the HUD to make it clear which type of Arrow is currently selected for use with the Bow.
  • Fixed an issue with Cheat Death Recovery Campsites that resulted in item duplication each time the player transitioned to and from the Region in which the Campsite was located.
  • Fixed an issue that sometimes resulted in colour Photographs when using Sepia Film.
  • Fixed an issue in Bleak Inlet Cannery that resulted in a corpse couple missing the option to 'Remove Respectfully'.
  • Fixed an issue where Milk Crates were incorrectly labelled as 'sign'.
  • Fixed an issue where a space was missing in the label "Furniture Work Bench".
  • Fixed an issue that resulted in the Large Shelf Furniture item being incorrectly labelled 'Lamp'.
  • Fixed an issue where the 'Down Below' achievement could not be unlocked in certain older save files.
  • Fixed an issue that resulted in the 'Tasting Menu' achievement unlocking before the requirements were met.
  • Fixed an issue that resulted in a debug Inspect view after discarding a Photo and immediately examining another in the Journal.
  • Fixed an issue where no icon was visible when notifying the player that Animal Fat in their inventory became ruined.
  • Fixed an issue with certain Tool trades that could result in an incompletable trade.
  • Fixed an issue with Forlorn Muskeg Poacher's Camp which made it impossible to Survey, preventing the Faithful Cartographer achievement from being completable.
  • Fixed an issue with the Meat Curing Box that prevented players from removing its contents if the Box was full.
  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in Lockers becoming inaccessible if a Suitcase was stored within.
  • Fixed an issue in Forsaken Airfield Main Hangar that resulted in a floating rope after moving Traffic Cone Decorations.
  • Fixed an issue where the Wooden Spatula had no icon in the player's inventory.
  • Fixed an issue where the Radio had no icon in the player's inventory.
  • Fixed an issue where multiple Craftable Furniture items had no weight.
  • Fixed an issue in Keeper's Pass North that prevented Rabbits and Wolves from spawning in certain locations.
  • Fixed an issue in Desolation Point Hibernia Processing that resulted in a floating dish after removing the table beneath it. The dish can neither be moved nor destroyed.
  • Fixed an issue that resulted in overlapping UI elements when repairing the Mountaineer's Cabin roof.
  • Fixed an issue that resulted in the Camera's Viewfinder overlay remaining on screen if the player took damage from Wildlife while looking through it.
  • Fixed an issue where a Weapon was incorrectly referenced in the error message displayed when trying to hold a Camera with two sprained wrist Afflictions.
  • Fixed an issue with the Radio that made it difficult to find a location to place it.
  • Fixed multiple issues in Forsaken Airfield Terminal where objects would remain floating when the item they were placed upon was destroyed or moved.
  • Adjusted Pemmican Bars so they deteriorate at a much slower rate.
  • Adjusted Recipes in the Recipe Book to better communicate the number of items produced when Cooking.
  • Fixed an issue in Zone of Contamination Pumphouse where items would remain floating in place when moving or destroying one of the Metal Shelves they were placed on.
  • Fixed an issue that allowed players to destroy a cooking surface while it was lit, or actively Cooking items.
  • Fixed an issue that resulted in the Survivor's hands shaking while they had the 'Severe Lacerations' Affliction.
  • Fixed an issue in the Carter Hydro Dam Lower Level that resulted in incorrect shadows being cast on a damaged door.
  • Fixed an issue that resulted in incorrect camera behaviour if a Survivor entered into a Struggle with Wildlife while Harvesting a Carcass.
  • Fixed an issue in the Empty Prepper Cache that caused the metal shelf within, to fall through the ground layer if an object on the bottom shelf was moved.
  • Fixed an issue in Blackrock Steam Tunnels that impeded player passage with invisible collision.
  • Adjusted Carcass Harvesting to disallow players from attempting to Harvest Carcasses on Weak Ice.


ART & ENVIRONMENTS

  • Fixed an issue where Rifles were left floating in mid-air if the Gun Rack they were placed on was disassembled.
  • Fixed an issue in a Coastal Highway Cabin Crate where a Candy Bar would spawn, but remain invisible to the player.
  • Fixed an issue that resulted in the Camera's viewfinder overlay to appear misaligned or disjointed when using certain display resolutions.
  • Fixed an issue in Bleak Inlet Caves that resulted in Tools and Weapons dropped within to appear notably too bright.
  • Fixed multiple issues which could result in Junk decals still appearing on objects when placing them in specific interiors.
  • Fixed an issue in Bleak Inlet that resulted in a large visible gap between boulders in an outcropping near Frozen Delta.
  • Fixed an issue in Blackrock Steam Tunnels that caused a set of frayed wires to become invisible when viewed at certain angles.
  • Fixed an issue in Blackrock Penitentiary that resulted in a gate sign remaining mid-air while the door it should be attached to opened and closed.
  • Fixed an issue in the Ash Canyon Cave system North of Long Falls that resulted in god rays missing from the Cave ceiling.
  • Updated the underside of Train Cars to remove unsightly details.
  • Updated Stag Skulls to visually reflect whether they are mounted or unmounted in the player inventory.
  • Improved the look of Pemmican Bars with a new icon and model.
  • Fixed multiple issues in Sundered Pass where the back side of snow piles could be incorrectly seen through.
  • Adjusted the lighting in multiple caves for consistency and quality.
  • Fixed an issue in Sundered Pass where a player could get stuck among a shallow rock outcropping.
  • Fixed an issue that caused projectiles to collide with invisible geometry between the gaps in rope bridges. Projectiles now pass through correctly, and items cannot be placed on bridge surfaces.
  • Fixed an issue in the Broken Railroad Cave where the snow layer was shifted beneath the terrain.
  • Fixed an issue in Zone of Contamination Idle Camp that resulted in an invisible Table within one of the buildings.



AUDIO

  • Fixed an issue where no error sound effect could be heard when attempting to harvest a Salt Deposit without a Hatchet in the player's inventory.
  • Fixed an issue that resulted in Cougar music being triggered in games where the Cougar is turned off.


PLATFORM-SPECIFIC

  • Fixed an issue where Xbox button prompts were displayed when using a PS5 controller on PC.
  • Fixed an issue for Xbox and PlayStation players that resulted in Safehouse Customization Decoration capacity incorrectly tabulating the number of items in a scene, severely limiting the number of items a player could place.




Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. 


### END OF RELEASE NOTES ###

The Long Dark Updated to version 2.39

Hello Community,

We have just released our v2.39 (149246) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue.


[h3]GENERAL[/h3]

*Fixed an issue that caused an "Attempt to Save game FAILED..." error and returned players to the main menu when they attempted to leave an interior during an Aurora.




Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. 


### END OF RELEASE NOTES ###

The Long Dark Updated to version 2.38

Hello Community,

We have just released our v2.38 (149187) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue.


GENERAL

*Fixed an issue that caused an "Attempt to Save game FAILED..." error (as shown below) and returned players to the main menu.




Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.


### END OF RELEASE NOTES ###

The Long Dark Updated to version 2.36

Hello Community,

We have just released our v2.36 (149072) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.12 (148383).

This Hotfix addresses multiple issues introduced in the v.2.33 update for TALES FROM THE FAR TERRITORY.



[h3]Bug Fixes[/h3]

This Hotfix includes fixes for the following issues:

[h3]CRASHES[/h3]

* Fixed an issue on Mac that could result in the application freezing when transitioning between load zones (interior to exterior, or between regions).



[h3]GAMEPLAY, UI, CONTROLS
[/h3]


Additions and Changes

*[Holiday Cheer] Added a Festive Sweater.
*[Holiday Cheer] Added two new Festive Light Decorations that can be found in various locations across Great Bear Island and can be used in Safehouse Customization. 
*[Holiday Cheer] Added festive touches to multiple locations around Great Bear Island.
*Added stacks of additional Batteries to the following locations, to account for long-running games that had harvested Batteries before the Trader was added to the game: Prison Interior (Blackrock Region), Main Hangar (Forsaken Airfield Region), and Hibernia Processing (Desolation Point).
*Added an additional description to the interface of the Furniture Workbench to indicate that in progress and finished Furniture can be found in the "container" portion of the Workbench.
*Temporarily removed Cougars from Coastal Highway until we can ensure the spawn regions do not conflict with common player routes required for Trading.
*Tuned values for Vagabond Soup, Porter Soup, Last Resort Soup, and Pemmican Bars.
*Tuned the Camera so that it no longer inherits the weight of Film loaded into it.
*Tuned multiple Trade exchange requirements with an emphasis on reducing the cost of trades involving Batteries.
*Tuned Timberwolf spawn values to reduce the chances of their appearance in Regions where they are able to spawn.
*Tuned multiple Decorations, Tools, and objects which had excessive Destroy time and weight.
*Tuned multiple items to allow for their use as Decoration items in Safehouse Customization.
*Adjusted Broken Soda Machines to allow them to be destroyed.
*Adjusted Stanchions to allow them to be destroyed.
*Adjusted the "Big Cat Killer" Feat description to clarify it can no longer be unlocked and is a legacy Feat.


Cougar

*Fixed an issue where the Cougar would sometimes incorrectly engage the Survivor in a Struggle after being shot.
*Fixed an issue where dead Cougars could replay their death animation and sound effect after a player transitioned to and from an interior.
*Fixed an issue when choosing a "Close Risky Respawn" that could result in the Survivor spawning into active Cougar Territory.
*Fixed an issue where Aurora Cougars incorrectly continue to glow after being harvested.
*Fixed an issue where the Cougar could be toggled on in Challenge saves created prior to first installing Tales From the Far Territory.
*Fixed an issue where the Cougar could be toggled on in Pilgrim and Misery Experience saves created prior to first installing Tales *From the Far Territory.
*Fixed an issue that could result in the Cougar being present even when toggled off.



Safehouse Customization

*Fixed an issue that prevented multiple wall-mounted Decorations from being placeable on walls.
*Fixed an issue with overlapping interface elements when attempting to Repair certain Safehouse objects.
*Fixed an issue where Junk could be seen overlapping objects during placement.
*Fixed an issue with Campfires which allowed Decorations to be placed intersecting and within them.
*Fixed an issue where destroying certain objects or Decorations could result in parts of the object remaining floating in that space.
*Fixed an issue where Ruined Fish could incorrectly be used to craft Mounted Fish Decorations.
*Fixed multiple issues that allowed some objects and Decorations to be placed through walls.
*Fixed an issue that caused some shelving to be oriented incorrectly against walls in placement mode.
*Fixed multiple issues with objects and Decorations which intersected improperly with the surface upon which they were placed.
*Fixed an issue that resulted in wall-hung Decorations shifting slightly after exiting and re-entering an interior.
*Fixed an issue where certain wall-hung lamps could be incorrectly collected and moved.
*Fixed an issue where certain Workbenches would yield two Vices when broken down, instead of the intended one.
*Fixed an issue where some fallen Ceiling Panels could not be destroyed.
*Fixed an issue with flag Decorations which made them difficult to place and prevented rotation in placement mode.
*Fixed multiple placement issues with Plates that allowed them to be attached to walls, and positioned under floors.
*Fixed an issue with the orientation of Horseshoe Decorations when mounted to walls.
*Fixed an issue that resulted in objects and Decorations becoming invisible when stacked or placed too closely together.
*Fixed an issue with Stage Curtains that resulted in them being difficult to orient and place.
*Fixed an issue with Stage Curtains that incorrectly allowed players to put them in their Backpack.
*Fixed an issue with Steamer Trunks that prevented them from being placed.
*Fixed an issue where some Soda Display Refrigerators could not be placed.
*Fixed an issue where Safehouse Customization could become unavailable to a player if they attempted to carry an item outside of the customization zone.
*Fixed an issue where Safehouse Customization could be toggled while using the Trader Radio.
*Fixed an issue where an incorrect axe icon was present in the "Break Down" and "Destroy" options for Workbenches in Safehouse Customization.
*Fixed an issue in one of Mystery Lake's Cabins where a shelf was incorrectly oriented and could not be interacted with via Safehouse Customization.
*Fixed an issue where choosing to "Break Down" specific Drawers had no effect.
*Fixed an issue where plastic Milk Crates could unintentionally only be placed on walls instead of surfaces.
*Fixed an issue with multiple Signs and Picture Frames where debug text could be seen when looking at the Decoration.
*Fixed an issue where certain shelves would drop to the floor after exiting and re-entering an interior.
*Fixed an issue that resulted in bloody bandages remaining after choosing to Clear Junk.
*Fixed an issue that resulted in multiple objects highlighted in Safehouse Customization mode not being interactable.
*Fixed an issue that resulted in certain doors incorrectly allowing players to place, move and destroy them.
*Fixed multiple issues in Blackrock Prison's Barracks with objects and Decorations that could not be placed after being picked up.
*Fixed an issue in Blackrock Prison Interior where objects and Decorations could not be placed on the floor of the workshop.
*Fixed an issue with the Moosehead Trophy in Pleasant Valley Community Hall which prevented it from being moved along with its mount.
*Fixed multiple issues in Forsaken Airfield's Hangar with containers which could not be searched or used as storage.
*Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could not be placed after being picked up.
*Fixed multiple issues in Forsaken Airfield's Hangar with objects and Decorations that could be incorrectly mounted on walls.
*Fixed an issue in Forsaken Airfield's Terminal building where wall-hung objects would be difficult to place, and oriented incorrectly when placed.
*Fixed multiple issues in Zone of Contamination's Idle Camp where items could not be moved or placed in Safehouse Customization mode.
*Fixed an issue in Zone of Contamination's Concentrator which prevented many objects and Decorations from being placed on the walls and floor.
*Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could be incorrectly mounted on walls.
*Fixed multiple issues in Mountain Town's St. Christopher's Church with objects and Decorations that could not be placed after being picked up.
*Fixed an issue in Mountain Town's Park Hut where objects and Decorations could not be placed on a certain section of the floor.



Trader

*Fixed an issue where the Survivor could fall through the ground immediately after exiting the Bunker during the Trader's fifth Special Request.
*Fixed an issue where the Hatch Wheel could disappear from the Survivor's backpack during the Trader's fifth Special Request, making it incompleteable.
*Fixed an issue where the Trader's first line of dialogue can be heard twice when first contacting them.
*Fixed an issue that resulted in the Trader's fourth Special Request being incompletable. The request can now be completed on new and pre-existing save files.



General
    
*Fixed an issue in Coastal Highway near the Southwestern bridge where players could get stuck.
*Fixed an issue in Pleasant Valley's Farmhouse Barn where a player could get stuck trying to drop down past the ladder.
*Fixed an issue where Notes found in the Blackrock Prison Interior were missing icons in the Survivor's Journal.
*Fixed an issue where “Fluffy” could incorrectly spawn in the Bleak Inlet Workshop when the player revisits this location.
*Fixed an issue where the number of Ptarmigan killed was not displayed in Journal Statistics.
*Fixed an issue where the Heatpad warmth bonus could be lost when swapping between multiple activated Heatpads.
*Fixed an issue where Heatpads were too large when displayed in the Inspect interface.
*Fixed an issue where Inspecting a Film Pack resulted in the item being scaled and positioned in a poor initial state.
*Fixed an issue where a "Deploy" option was present when viewing the contents of containers.
*Fixed an issue where interacting with a repairable object while holding a Lantern resulted in being unable to extinguish or stow it.
*Fixed an issue that resulted in a missing "Required Material" icon when attempting to repair an item that required more than one Material.
*Fixed an issue that resulted in unlocking the "Something Warm to Drink" achievement after finding only one Insulated Flask.
*Fixed an issue that resulted in unlocking the "To the Teeth" achievement after finding only one firearm variant.
*Fixed an issue with the Nomad Challenge where time spent in the Stone Church was not registering, rendering the Challenge incompletable.
*Fixed an issue that resulted in an "Attempt to SAVE game failed." error message when moving Decorations stored in the Travois.
*Fixed an issue that resulted in items stored in the Travois disappearing after transitioning.
*Fixed an issue that resulted in Vagabond and Last Resort Soup sharing the same icon and model in the Recipe Book interface.
*Fixed an issue that resulted in Cooking Oil and Broth sharing the same icon in the Recipe Book interface.
*Fixed an issue where the Vitamin-C benefit of Recipes viewed in the Recipe Book was overlapped by the Recipe name.
*Fixed an issue that resulted in Cured Meat and Fish causing Food Poisoning at much too high a rate.
*Fixed an issue that allowed players to pass through walls using object placement and collision.
*Fixed an issue that resulted in stuttering when exiting to Pleasant Valley from any interior.
*Fixed an issue that prevented Fish from being caught in Custom Survival games.
*Fixed an issue with a rug in the Pleasant Valley Community Hall which caused it to flicker during and after being placed.



[h3]ART & ENVIRONMENTS[/h3]

* Fixed an issue that caused incorrect and inconsistent exterior lighting when moving in and out of caves.
*Fixed multiple locations where Cougar claw marks on trees were stretched or warped.
*Fixed an issue in Sundered Pass where a Deer Carcass was incorrectly placed beneath terrain.
*Fixed multiple locations in Zone of Contamination where Pallets, Metal Sheets, and debris would appear and disappear when approached.
*Fixed multiple issues in Pleasant Valley, Forsaken Airfield, Broken Railroad, and Zone of Contamination where objects could be collided with, but were not visible.
*Fixed an issue in Sundered Pass which resulted in Aurora Wildlife glowing too brightly.
*Fixed an issue where Aurora effects took precedence over placement and Safehouse Customization effects.
*Fixed an issue where equipping a Bow and Tactical Gloves resulted in the Survivor's right hand appearing much larger than normal.
*Fixed an issue in Forsaken Airfield where an Oil Tank would become invisible when approached.
*Fixed an issue where the Pemmican Bar Recipe Card incorrectly referenced "Orca Bar".
*Fixed an issue in the Ash Canyon transitional Cave that caused a visible seam in terrain.



[h3]AUDIO[/h3]

* Fixed an audio issue with multiple Signs and Picture Frames where the wrong sound played when Destroyed.



### END OF RELEASE NOTES ###

The Long Dark 2 announced with co-op multiplayer, new urban areas and sanity system


The Long Dark creators Hinterlands have announced The Long Dark 2, another helping of open-ended wilderness survival. Actually titled Blackfrost: The Long Dark 2 - a travestying of naming conventions that is surely more harrowing than any post-apocalyptic winter - it's out in early access in 2026, and introduces urban environments together with a "Will to Live" sanity system and co-op multiplayer. Here's the trailer.

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