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The Long Dark News

The Long Dark Updated to version 2.44

[p]Hello Community,[/p][p]We have just released our Survival v2.44 (157357) and WINTERMUTE v2.14 (157355) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY.[/p][p][/p][p]DISAPPEARING TRAVOIS[/p][p]We've been able to identify some cases that would cause the Travois to disappear after transitioning to and from a scene, and addressed the cause. This means that we expect this problem to become drastically less common; however, we cannot be sure that we’ve completely resolved this. As such, we encourage players to reach out to our Support Portal if this issue persists for you. We greatly appreciate videos and descriptions of consistent, repeatable steps that would reproduce any issue you’ve encountered. The team is continuing to work to resolve the root cause of the disappearing Travois issue, and we will include further fixes in future hotfixes as they become available.[/p][p]
Known Issues[/p][p]The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. [/p]
  • [p]There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.[/p]
  • [p]Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.[/p]
[p][/p][p]Bug Fixes[/p][p]This Minor Update includes fixes for the following issues:[/p][p]
GAMEPLAY, UI, CONTROLS[/p]
  • [p]Fixed a subset of cases that could result in the Travois despawning and being placed in a nearby Lost and Found Box.[/p]
  • [p]Fixed an issue at Trapper's Cabin where items could become lost under the snow due to the recently adjusted terrain.[/p]
  • [p]Fixed an issue where the "Framerate Cap" slider would not remain at the desired setting, nor obey the value set.[/p]
  • [p]Fixed an issue that resulted in quartered animal bags disappearing after Harvesting a portion of meat from them.[/p]
  • [p]Fixed an issue in WINTERMUTE Episodes Three and Four that resulted in mistimed subtitles during the recap videos.[/p]
  • [p]Fixed an issue that prevented WINTERMUTE saves from being renamed.[/p]
[p]
ART & ENVIRONMENTS[/p]
  • [p]Fixed an issue in Sundered Pass that resulted in some areas displaying noticeably darkened sections with "Additional Shadows - Structures" enabled.[/p]
  • [p]Fixed an issue in Sundered Pass cave transition that resulted in noticeably darkened sections and incorrect terrain blending with "Additional Shadows - Structures" and "Terrain Blending" enabled.[/p]
  • [p]Fixed an issue in Sundered Pass that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.[/p]
  • [p]Fixed an issue in Zone of Contamination that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.[/p]
  • [p]Fixed an issue where powerline cables and lights would not cast shadows.[/p]
  • [p]Fixed an issue that caused some snow patches to shift when viewed from particular distances or angles.[/p]
  • [p]Fixed an issue on Mac where "Motion Blur" caused extremely blurred visuals during harvesting.[/p]
  • [p]Fixed an issue where some "Ambient Effects" such as blowing snow would remain active when this option was disabled.[/p]
  • [p]Fixed an issue in Blackrock Prison that resulted in some buildings failing to cast shadows with "Additional Shadows" enabled.[/p]
  • [p]Fixed an issue in Bleak Inlet that resulted in the ocean water popping in and out based on the angle it was viewed at.[/p]
  • [p]Fixed an issue where some rail cars would exhibit "Terrain Blending" when there was no snow beneath.[/p]
  • [p]Fixed an issue that resulted in the Survivor having invisible arms when wearing the Festive Sweater.[/p]
  • [p]Fixed an issue with the Lost and Found Box near the tunnel to Forlorn Muskeg in Broken Railroad that resulted in it remaining invisible unless very close to its location.
    [/p]
[p][/p][p]Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. [/p][p][/p][p]
### END OF RELEASE NOTES ###[/p]

The Long Dark gets a big free visual enhancement update out now

The Long Dark from Hinterland Studio just got a big free update to enhance many parts of the visuals for high-end systems.

Read the full article here: https://www.gamingonlinux.com/2025/05/the-long-dark-gets-a-big-free-visual-enhancement-update-out-now/

9/10 survival game The Long Dark looks better than ever after huge visual update

Scavenging for food and water. Crafting tools and improvised shelters to protect you from the elements. Fighting tooth and nail against wild animals. Fundamentally, The Long Dark has a lot in common with its survival game contemporaries, the same foundational mechanics as Rust, Sons of the Forest, and Project Zomboid. But what makes Hinterland's opus stand out is its gorgeous, natural world. Sometimes beautiful, sometimes brutal, even after eight years, The Long Dark's combination of shimmering auroras and decaying, leafless forests is instantly recognizable. With the final episode of the Wintermute story on the way, as well as the sequel, Blackfrost, a significant update transforms The Long Dark's visuals.


Read the rest of the story...


RELATED LINKS:

After eight years, survival classic The Long Dark is bigger on Steam than ever

Brilliant survival game The Long Dark drops to $4, as dev prepares for "the end"

91% rated survival game classic The Long Dark explodes on Steam after big update

The Long Dark Updated to version 2.43

Hello Community,

We have just released our v2.43 (156485) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. This addresses one major issue.


GENERAL

*Fixed an issue that caused items and structures to appear invisible, or partially visible.



Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.


### END OF RELEASE NOTES ###

THE LONG DARK - VISUAL ENHANCEMENTS UPDATE - Now Live!

Hello players,

We have just updated THE LONG DARK to version 2.42, build 156298 and WINTERMUTE to version 2.13, build 156040.

This is a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and includes visual enhancement options targeted at high-end systems, various bug fixes, and tuning changes.

For a description of the Visual Enhancements, please watch the latest Update Video:

[previewyoutube][/previewyoutube]


[h3]VISUAL ENHANCEMENTS[/h3]



We have added a collection of visual enhancements targeting high-end systems, including Coloured Shadows, Terrain Blending, Improved Anti-Aliasing, and other features mentioned above. Keep in mind these are all optional features, to be enabled in the Display and Advanced Settings, and can be turned on or off depending on your preferences.

RECOMMENDED SYSTEM SPEC

If you would like to enable all visual enhancements and run at a target of 60FPS at 2560 x 1440 resolution, we recommend a PC using an Nvidia RTX 3060 GPU or equivalent, 3GHz or faster CPU, and 32GB of system RAM.

Unfortunately, with so many different PC hardware combinations available, it’s impossible for us to guarantee your specific hardware combination will work. However, we believe these general hardware recommendations will result in a very consistent, graphically maximized experience.

Please remember that these features are targeted at higher-end hardware, and we can offer no guarantees regarding performance on your specific combination of PC hardware.


[h3]ALLOWING RUINED ITEMS IN CRAFTING/RECIPES[/h3]

Earlier this year, we updated the game to address a longstanding exploit around the use of Ruined food items in Cooking recipes. Our implementation was not very robust and introduced other issues.

Fixing this issue correctly will involve overhauling various game systems related to food, Condition decay, how wildlife respond to raw meat, and risks involved with consuming low-Condition food items. These changes are likely to change various aspects of the game, including long-running strategies players have employed for years. As the team is focused on finishing Episode Five, we are postponing making these broader changes until the Episode is shipped.

Until then, we have reverted back to the previous behaviour -- which allowed Ruined food items to be used in Recipes -- and we will revisit these systems post-Episode Five and provide longer-term fixes for them.


[h3]RARE TRADE ITEMS & CANNED GOODS[/h3]

We also heard the feedback that many players with very long-running games ran into the issue of being locked out of some of the higher-end Recipes (in the Frontier Cooking system) due to key items like Canned Peaches having decayed in the world by the time you unlocked this system.

To help address that, until we can make the bigger aforementioned changes, we have temporarily returned the Condition loss for several Canned items, making them last longer. We have also modified some of the Trader’s costs to balance against the availability of some of these key items (including Canned Peaches, Carrots, and Potatoes). These changes should make it more viable for you to benefit from some of these advanced Recipes in your long-running saves.

[h3]TRAVOIS[/h3]

We are addressing multiple issues with the Travois, where it can rarely fall under specific locations in the game world. In the short-term, if you lose your Travois, you should be able to find it -- along with any items in it -- stored in the Lost & Found box in the Region you are in. We continue to monitor this issue and will make additional fixes as we get more information from players who have encountered this problem.

There was a related issue where rarely, a Lost & Found box was itself hidden under the terrain or unreachable. We have fixed this issue as well.

[h3]FINAL TRADER MISSION[/h3]

Many players had encountered an issue where they were blocked from completing Sutherland’s final quest, and were unable to complete the questline. While this didn’t block progression with the Trading system in general, it is still frustrating. We have fixed this issue, and it should now be possible to complete Sutherland’s quest (specifically, Special Request #5).


[h3]Known Issues[/h3]

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.

  • There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.
  • Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.
  • Mac players with Motion Blur set to “High” will find Carcasses become extremely blurred during Harvesting. Setting Motion Blur to Low will reduce this effect until a fix is applied.
  • Rarely, the Survival home menu will load with missing items and assets. Changing any visual setting will resolve this issue.



[h3]Bug Fixes
[/h3]
This Major Update includes fixes for the following issues:


GAMEPLAY, UI, CONTROLS

  • Re-enabled (temporarily) the use of Ruined ingredients in Crafting and Cooking Recipes.
  • Tuned several Canned food items to last much longer in the world.
  • Tuned raw and cooked Meat types to last much longer in the world.
  • Adjusted Tales From the Far Territory cooked fish to bring their decay rates in line with non-DLC cooked fish.
  • Tuned Canned Dog Food, Condensed Milk, and Tomato Soup to bring outdoor decay rates into line with other canned items.
  • Added Canned Peaches, Carrots, and Potatoes to Trader Requests. It is now possible to obtain these food types via the Trading system.
  • Fixed an issue that resulted in the Trader's fifth Special Request becoming impossible to complete.
  • Fixed an issue in Bleak Inlet where the Lost and Found box in that Region was too close to a cave transition volume, resulting in it being impossible to interact and open.
  • Fixed an issue that resulted in the Lost and Found box in Keeper's Pass being inaccessible beneath terrain. The Lost and Found box is now located in front of the abandoned trailer on the road to Blackrock.
  • Fixed an issue in Carter Hydroelectric Dam resulting in placed items being able to intersect chain-link fencing.



ART & ENVIRONMENTS

  • Fixed an issue in Blackrock Prison which caused large sections of the prison buildings to disappear when viewed from specific locations and angles.
  • Fixed an issue in Blackrock where Rosehip bushes could be found floating above ground.