New class abilities and upgrades!
First, to everyone who we saw at PAX Prime and Boston Festival of Indie Games, you rock! Thanks for stopping by!
With the update we JUST NOW pushed live, each class now not only has a unique passive ability, but also an active ability:
By default, you can only use a class ability once per run. However, you can spend Scrap to permanently upgrade a class ability, either by making the base ability more powerful, or to add extra 'charges' to the ability, allowing you to use it up to 5 times per run.
If you were subscribed to the Shattered Planet newsletter, you probably already knew all of this! Plus you got a screenshot preview. Nice.
We're looking forward to hearing your feedback on the balance of the abilities, so let us know what you think! Please!
P.S.
There's only 7 days remaining on the Moon Hunters Kickstarter! Maybe check it out if you're into mythology, pixel art, or RPGs?
With the update we JUST NOW pushed live, each class now not only has a unique passive ability, but also an active ability:
- Renegade ability: Activate to gain Strength for 5 turns
- Assassin ability: Activate to gain Stealth for 30 turns
- Robot ability: Activate to send an item back to the ship(!) (costs Scrap)
- Emissary ability: Activate to gain Fate for 5 turns
- Exile ability: Activate to heal self AND pet
By default, you can only use a class ability once per run. However, you can spend Scrap to permanently upgrade a class ability, either by making the base ability more powerful, or to add extra 'charges' to the ability, allowing you to use it up to 5 times per run.
If you were subscribed to the Shattered Planet newsletter, you probably already knew all of this! Plus you got a screenshot preview. Nice.
We're looking forward to hearing your feedback on the balance of the abilities, so let us know what you think! Please!
P.S.
There's only 7 days remaining on the Moon Hunters Kickstarter! Maybe check it out if you're into mythology, pixel art, or RPGs?