Overhaul Update 5.2
Good news, Update 5.2 is now available Commander!
Additional markings on the Battlegrid should aid perspective and understanding of the visible area.
The last week or so we have predominantly focused on hardening the codebase in preparation for Single Player campaign and Multiplayer - nothing exciting enough to talk about. But in addition, we've added some more useful markings to the Battlegrid; namely adjoining scanning circles for player/allied units and a range finder for the currently selected ship (or lead ship.)
Some very interesting feedback over on the Official forums as to what our priorities should be with 95% of voters saying they would enjoy MP but 80% of voters say that we should focus on the SP experience first. Who are we to argue with the Players?! So brace yourself for advancements in SP as we set our sights back on rolling in new content after another short round of bug fixes.
We expect to maintain a quick pace as we roll features, persistency and missions/encounters into the sandbox, but as mentioned, for the purposes of bug control, we'll likely open a separate Beta branch for the testing of the new SP features which will start to be introduced in 5.3 - more information on that to follow.
Cheers for the support and keep those bug reports coming in!
- Fixes further to stability
- Fixes to Ships sometimes spawning without weapons
- Fixes to Ship Builder UI appearance issue (post 5.4 upgrade)
- Added player/allied forces adjoining scanning circles
- Added Selected Ship 2D distance rulers
- Updated 'Jump Safe Area' markers
The last week or so we have predominantly focused on hardening the codebase in preparation for Single Player campaign and Multiplayer - nothing exciting enough to talk about. But in addition, we've added some more useful markings to the Battlegrid; namely adjoining scanning circles for player/allied units and a range finder for the currently selected ship (or lead ship.)
Some very interesting feedback over on the Official forums as to what our priorities should be with 95% of voters saying they would enjoy MP but 80% of voters say that we should focus on the SP experience first. Who are we to argue with the Players?! So brace yourself for advancements in SP as we set our sights back on rolling in new content after another short round of bug fixes.
We expect to maintain a quick pace as we roll features, persistency and missions/encounters into the sandbox, but as mentioned, for the purposes of bug control, we'll likely open a separate Beta branch for the testing of the new SP features which will start to be introduced in 5.3 - more information on that to follow.
Cheers for the support and keep those bug reports coming in!
Update 5.2 Change Log
- Fixes further to stability
- Fixes to Ships sometimes spawning without weapons
- Fixes to Ship Builder UI appearance issue (post 5.4 upgrade)
- Added player/allied forces adjoining scanning circles
- Added Selected Ship 2D distance rulers
- Updated 'Jump Safe Area' markers