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Update 0.4 is OUT NOW

Assetto Corsa EVO 0.4 is OUT NOW

This release, the richest in content until now for AC EVO, delivers more content, more improvements, and a brand new competitive platform designed to itch that competitive racing scratch.

INTRODUCING DAILY RACING & THE COMPETITIVE ECOSYSTEM

Players can now visit acevo.gg and access scheduled daily racing events on the new Daily Racing Portal.
Browse upcoming races, register instantly, and join directly from your browser or in-game.
Experience Ranked Racing with automatic split placement based on your GridRating, all within a platform built to grow with leagues, community features, and detailed driver statistics.

10 NEW CARS (plus variants)


  • BMW M3 (E46) CSL
  • BMW M8 Competition Coupé (F92)
  • Ferrari SF-25 (Modern F1)
  • Ferrari Daytona SP3
  • Ferrari F40 LM
  • Mini John Cooper S Mk VI (+ B16 conversion)
  • Peugeot 205 T16
  • Porsche 718 Cayman GT4 RS
  • Renault 5 GT Turbo
  • Toyota Supra Turbo RZ (Mk IV) + drift-spec variant


5 NEW TRACKS (with multiple layouts)


  • Autodromo Nazionale di Monza
  • Michelin Raceway Road Atlanta
  • Nordschleife – 3 layouts (including Touristenfahrten)
  • Nürburgring GP – 2 layouts
  • Oulton Park – 2 layouts


PLUS MAJOR GAME ENHANCEMENTS

Gameplay refinements, tyre and drivetrain physics updates, visual and graphical upgrades, improved audio, and an updated UI and HUD for a more polished experience.

For more information, head to our website: https://assettocorsa.gg/assetto-corsa-evo-release-0-4-out-now/

Download the update now on Steam: https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/

#assettocorsaEVO #WeAreSimRacing

[previewyoutube][/previewyoutube]


Patch Notes:


NEW CARS:
- BMW M8 Competition Coupe (F92)
- BMW M3 CSL (E46)
- Ferrari Daytona SP3
- Ferrari F40 LM
- Ferrari SF-25
- Peugeot 205 T16
- Renault 5 GT Turbo
- Toyota Supra Turbo RZ (MK IV) + tuned variant
- Mini Cooper S (MK VI) + tuned variant
- Porsche 718 Cayman GT4 RS

NEW TRACKS:
- Nürburgring (5 layouts)
- Oulton Park (2 layouts)
- Road Atlanta
- Monza

MULTIPLAYER
- support for chat widget and server commands
- additions and fixes in MP functions (autorestart, BOP, server list filter)
- fixed servers ending up in zombie state after long-term idling
- large number of fixes and additions to support the Daily Racing portal

GRAPHICS:
- carpaint material revision across the board
- improved post-processing
- fix for dash display texture colour space errors
- fix for certain material types
- reduced menu thumbnails memory footprint
- Mazda MX5 Cup visual updates to properly represent ND1 and ND2 variants
- Porsche GT4 Clubsport MR minor visual updates
- Lamborghini Huracán ST EVO2 minor visual updates
- BMW M3 E30 minor visual updates
- added more OEM accessories for the Honda S2000
- updated dash displays for the Audi RS 3 and RS 6 and Lamborghini Huracán STO
- fixed steering wheel visibility in external driving cams
- improved tyre shading: sheen layer that fades off after a couple of corners, improved tyre wear texture
- added support for flexing and vibrating vehicle parts, such as wings, safety nets - initial implementation on racing cars
- added moving damaged parts on all content
- added visual backfires
- added unique driver assets for F1 cars, for all liveries

AUDIO:
- improved throttle timing and auto cutoff to enhance V-Tec kick effects
- audio: new scraping sounds and raindrop sounds (when the car is stationary)
- improved turbo hiss sound in general
- audio: turbo pitch is now related to boost and rpm
- developed new drivetrain model to improve the feeling of the simulation of the transmission wobbling
- improved management of backfires
- improved generic turbo hiss sounds, removed high pitched sounds
- new transmission soundsets management, depending on the car drivetrain scheme
- Honda NSX: improved V-Tec crossover sound with pure samples
- Honda S2000: improved quality of engine interior sound samples and new engine exterior sounds

PHYSICS:
- developed new tire damping method increasing compliance and drivability in all situations and all cars, but race cars in particular
- adjusted tire inertia to better match each car's individual tire dimensions helping with more realistic tire lockups and less drastic loss of traction
- improved tire slip ratio calculation leading to more natural behavior particularly on corner exits in locked differential scenarios
- adjusted grip levels for all tires: Higher baseline grip, yet less combined grip leading to more natural, controllable and rewarding car behavior
- adjusted thermal behavior for tires alongside adjusted rolling resistance
- adjusted tyre rolling resistance to achieve more realistic top speeds
- implemented new drive train wobble method respecting non linear stiffness
- adjusted tire wear across all compounds (generally, the more performance oriented a tire is, the faster tire wear will noticably impact laptime)
- sanitized and unified tire and controller library, solving potential inconsistencies in tire model across cars
- improved consistency in available compound range for early-modern cars:
Removed pseudo-vintage tyres for 90s-00s models, they are now fitted with a range of modern tyres suiting their performance, vintage reserved for crossply tyres
- improved hybrid powertrains
- implemented and unified KERS/ERS behaviour
- improved Dual Clutch Transmission behavior to be more seamless
- implemented electronic brake bias (dubbed as EBB or Brake Migration)
- revision of battery features and data entry specifications
- improved physics model for cars with solid axles
- made several car systems available for in-cockpit adjustment (among others: turbo, dampers, differentials)
- Ferrari 296 GTB: numerous fixes and adjustments to suspension, drivetrain, downforce, airbrake and dedicated performance modes with more realistic ERS deployment
Recommended driving.
- implemented soft lock feature for steering wheels
- created multiple physics events to allow for more nuanced car audio
- fixed a potential crash scenario caused by collisions
- various steer ratio adjustments on a number of existing car content
- created more true-to-life vintage compound for the Alfa GTA Sprint
Recommended driving.
- various adjustments to engines, turbos, drag and downforce across cars to better match real life acceleration, top and corner speeds
- various adjustments and fixes to car default setups and differentials
- fixed F2004 rear wing not responding to changes in setup and modified setup limits for the car
- added stiffer springs for the Porsche Cayman GT4 CS MR and Porsche 911 GT3 Cup
- adjusted torque curve for the Porsche Cayman GT4 CS MR
- fixed Audi RS 6 bump stops to prevent tyre hitting and clipping through the bodywork
- fixed Dallara louvers (front fender air vents) downforce impact
- corrected Mazda MX5 Cup weight and differential
- corrected differential of the Caterham Academy
- improved various cars' rpm limiters to behave more realistically
- corrected gear ratios for the Ferrari 296 GTB
- corrected gear ratios for the Chevrolet Camaro ZL1 and 1LE variant
- corrected Mazda MX5 Cup Sadev sequential gear ratios
- corrected Alpine A110 and VW Golf GTI Clubsport gear ratios
- updated operating aero and ride height ranges on the BMW M4 GT3 Evo and enabled bump stop adjustments
Recommended driving.
- updated operating aero and ride height ranges on Lamborghini ST EVO II
- updated BMW M2 CS Racing setup limits according to BMW specifications, updated spring ratios
- updated and unified all car names in setup folder
- car colliders can now be angled when necessary to represent built-in rake of cars
- reduced clutch sensitivity
- fixed unwanted vibration on torque vectoring differentials
- sanitized and updated TC & ABS behaviour on all cars
Fixed engine-crippling behaviour of earlier iterations of traction control, so higher levels might work better on some cars, and lower levels allow for more playful driving. The new Porsche Cayman GT4 RS is a good showcase.
Likewise ABS is not as efficient as before, more modulation might be required.
- revised electronic brake controllers
- added automatic brake differential to the Porsche Cayman GT4 RS and Alpine A110
- fixed BB adjustments only taking effect after every 5th click
- fixed setup limit units missing from certain items
- improved AWD clutches on Audi RS 3 Sportback in Performance Modes 1 and 2 (Torque Rear)

GAMEPLAY:
- some new implementations and fixes on penalty manager
- moved Imola finish line further back per GTWC sessions
- tweaked logic for automatic grid population -> now adds up to 2+2 car models from below and above the selected car's PI instead
- large update to replay code, this will probably break compatibility with older replays but files should now take up significantly less space
- fixed electronics states in the replay
- selected tyre compounds now correctly show up in the replay
- AI: fixes to opponents swinging around wildly, potentially removing a few accident types
- AI: better braking-behind cars approximation
- AI cars should no longer get confused by pitlane or offtrack cars
- new autoshifter logic
- academy events rebalanced based on new laptimes
- fix for occasional hang/crash in the car selection menu caused by the thumbnail texture blocking the game thread
- replay now shows optional animation states (e.g. sunroofs)
- halo visibility toggle added in view settings
- added DRS zones on F1 tracks
- fixed forced pitstop not applying if you teleport before the pit exit line after a race start
- fixed reset position for various physics functions (lap estimates, ERS limits etc) on a number of tracks
- fixed a potential crash caused by out of bounds tyre compound indices
- updated AI data for the Alfa GTA, Mini and Abarth
- reworked track limit safezones
- AI cars no longer get warnings and penalties
- changing Audio FFB effects now takes effect inside the session
- new autogear logic (both player shift assist and AI upshift triggers)
- inputs for adjusting mirror pitch and yaw now functional
- race cars will now have both front and rear compounds changing at the same time via setup

UI:
- implementation of general HUD notifications
- reviewed input filtering for UI widget manipulation
- serverlist - relocated server count, added player count
- reworked client-side leaderboard
- pitlane leaderboard now displays car model name
- new car selection flow for Multiplayer
Now the player can directly click on eligible cars and join without having to visit the car selection menu.
The list is flat and includes all relevant "owned"/"favourite" cars on the top marked with a star.
Beyond a certain (large) number of server-defined cars, the old car selection page is used for ease of browsing.
- updated localization
- added missing car localization strings
- implemented track maps on the HUD and pitlane page
- chat widget implementation in Multiplayer
- implemented setup, UI and MFD items to support the new electronics systems
- reworked HUD gear widget to support new electronics systems
- expanded car controls MFD to support new electronics systems, such as ERS, EBB, differentials, dampers
- explicit indication of performance modes on the HUD gear widget with more friendly names
- odometer values for owned cars added in the model selection and SP hub
- added reset button in the manual grid mixer
- all previous cars' VR mirror offsets revised with the new default cockpit camera positions
- unified setup units for all cars
- fixed certain setup units being defined in groups instead of per item

Assetto Corsa Rally aims to fill a Colin McRae-shaped void, and it's out in early access next month

Attention, folks who like the idea of flinging a fire-breathing Group B monster down some dirt tracks. Assetto Corsa devs Kunos are bringing out a rally sim. It's called Assetto Corsa Rally, therefore instantly winning the inventive video game name award for this year.


As with road racing AC successor Assetto Corsa EVO, the studio and co-developers Supernova Games Studios have opted to go the Steam early access route for this selection of Scandinavian flicks, with a release penned in for November November 13 this year.


Read more

Assetto Corsa EVO motors into multiplayer racing for the first time in its latest early access update

Vroom. Vroom vroom. Vroom vroom vroom. Ahem, sorry, dunno what happened to me there. Assetto Corsa EVO, the three-letter-yelling follow up to one on Steam's long-reigning top racing sims, has just gotten its third early access update. It adds in online multiplayer, plus a bunch of fresh cars and tracks to hop into moments before you're unceremoniously punted off by a random.


I've been playing a bit of a waiting game with AC EVO since yapping about it at length for my old home when it first debuted in early access at the start of this year, but this might be the point I hop behind its wheel agaion and see how devs Kunos Simulazioni have managed to flesh it out so far. After all, they've now added in a 90s Merc 190E, which is pretty much square German saloon kryptonite for my will to hold off on checking things out.


Read more

Assetto Corsa EVO - Early Access 0.3 is out NOW on Steam - Includes Multiplayer

[p]Assetto Corsa EVO Early Access Release 3 is out NOW![/p][p] [/p][p]KUNOS Simulazioni and 505 Games are excited to announce that the third release of Assetto Corsa EVO’s Early Access Program is now available for all game users, refresh your Steam client and make sure to update to the new version.[/p][p][/p][p]The 0.3 brings a big step forward by introducing a first multiplayer step, introducing important physics updates and audio enhancements, graphics optimization and quality of life improvements. Discover all of the details below:[/p][p][/p][p]Multiplayer Mode – Step 1 [/p][p]With this first multiplayer release, KUNOS Simulazioni introduces online racing to Assetto Corsa EVO, allowing players from around the world to race each other for the first time. 
This first introduction is happening during the Early Access Program, which allows developers to progressively introduce their game into the market with a community driven approach. The goal is to refine all features and the advanced technology behind this driving simulation software, while giving all early adopters the opportunity to test the game and share their feedback, helping to shape an experience that truly meets their expectations.  [/p][p]With the aim to deliver a stable, secure, and high-quality online racing experience the multiplayer system has been developed leveraging on key partnerships with trusted experts to provide a solid online infrastructure for the entire community, as an investment towards Release 4 and its Daily Racing Portal. Servers made available in this initial phase will host up to 16 players in each race, while KUNOS Simulazioni will focus mainly on the overall session related functionalities and stability and, after these are secured, the number of slots per each game server will rise up to track capacity and beyond.  [/p][p] [/p][p]Free Public Servers Available 24/7 [/p][p]A wide selection of public in-game servers will be available 24/7 at no cost for all players to join, featuring a variety of race scenarios, tracks, and weather presets for everyone to enjoy. This effort has been possible thanks to the collaboration with SimGrid, that is KUNOS trusted partner for the Daily Racing Portal releasing with 0.4, helped by their communities, and LowFuelMotorsport, also known as LFM, an incredible sim racing community. [/p][p] [/p][p]Custom Servers Portal Coming Soon [/p][p]For those sim racers looking to go further - like community admins, leagues, and event organizers - after the 0.3 release, the Custom Servers Portal will be made available soon, this represents a new platform where anyone can rent and configure dedicated custom game servers.   [/p][p]Early Access release 3 - Key improvements  [/p][p]With the release of Early Access 3, Assetto Corsa EVO delivers significant improvements ranging across physics, audio, and graphics.  [/p]
  • [p]PHYSICS [/p]
[p]A fully recalibrated tyre model - across all compounds- has been initially released in 0.3.0 Open Beta to gather feedback from a wide variety of sim racing hardware and FFB settings. During the Open Beta of 0.3 in the last weeks, KUNOS also addressed an issue related to tyre damping, which has been limiting the tyre feeling on FFB across a variety of scenarios; these will be released today with version 0.3.3. Release 3 physics updates include several improvements allowing the tires to respond more accurately to temperature, load, speed, and camber changes, delivering a more dynamic and rewarding driving experience. This is supported by a brand-new proprietary suspension algorithm and an upgraded damping system running at 1000 Hz, significantly enhancing vehicle feedback during transitions, braking, and directional changes. Together, these improvements add a whole new layer to driving simulation, where the car will more naturally communicate with the driver and allow more subtle corrections and, overall, a tighter feeling with any car. [/p]
  • [p]AUDIO[/p]
[p]Every car now features uniquely detailed ignition and startup sounds, with refined engine timbre and dynamic responses tied to RPM and engine inertia. Further realism comes through enhanced driveline audio, calibrated throttle lag, and torque response that closely mimic real-world behavior. Backfire effects have also been reworked for authenticity, delivering sharp, context-sensitive pops and crackles. These elements provide deeper mechanical feedback and elevate the overall driving immersion. [/p]
  • [p]GRAPHICS & UI[/p]
[p]The graphics engine now features improved global illumination, optimized CPU/GPU performance - with most noticeable improvements in crowded scenes, like multiplayer races - and significantly reduced VRAM usage, addressing some of the previous framerate issues. Post-processing effects, like motion blur, have also been refined for greater visual fidelity.  On the User Interface front, the Multi-Function Display (MFD) has been expanded with customizable controls, real-time and official leaderboards, and detailed input settings.  Additional updates include improved speedometer, tyres, and gear widgets -now featuring pit limiter indicators - for a more informative and race-focused experience. [/p][p] [/p][p]New Game Contents [/p][p]Alongside the new Multiplayer mode, the game’s content is expanded with 2 additional tracks and 9 new cars (3 for each category) – a variety of fun and exciting vehicles to suit every taste!  [/p][p] [/p][p]New cars:  [/p][p]\[GT class] [/p]
  • [p]BMW M4 GT3 EVO [/p]
  • [p]Lamborghini Huracán Super Trofeo EVO2 [/p]
  • [p]Porsche 718 Cayman GT4 Clubsport [/p]
[p] [/p][p]\[Special] [/p]
  • [p]Caterham Seven Academy Racer [/p]
  • [p]Dallara Stradale [/p]
  • [p]Ferrari F2004 [/p]
[p] [/p][p]\[Classic/Road Class] [/p]
  • [p]Audi RS 6 Avant [/p]
  • [p]BMW M3 Sport Evo (E30) [/p]
  • [p]Mercedes-Benz 190E AMG 2.5-16 Evo II [/p]
[p] [/p][p]New Tracks:  [/p]
  • [p]Circuit de Spa Francorchamps  [/p]
  • [p]Red Bull Ring  [/p]
[p]Read more about all Update 3 improvements, including detailed info on AC EVO server management (public and custom servers) and full car details, at this link.  [/p][p]
[/p][p]We can’t wait to see you on track, follow along on:
Assetto Corsa Official Discord Community[/p][p]Assetto Corsa Official Forum[/p][p]Assetto Corsa Official Website[/p][p]Assetto Corsa Official Instagram Page[/p][p]Assetto Corsa Official Facebook Page[/p]

Assetto Corsa EVO Early Access Release 3 is out NOW! Includes Multiplayer

KUNOS Simulazioni and 505 Games are excited to announce that the third release of Assetto Corsa EVO’s Early Access Program, including multiplayer, is now available for all game users, refresh your Steam client and make sure to update to the new version.


Below the full changelog, while, by visiting the news section, you can check out a descriptive blog post about what’s coming with 0.3.

Assetto Corssa EVO – 0.3 Update Patch Notes
New Content
• Cars Added:
• Audi RS 6 Avant
• BMW M4 GT3 Evo
• BMW M3 E30 Evo II
• Caterham Seven Academy Racer
• Dallara Stradale
• Ferrari F2004
• Lamborghini Huracán Supertrofeo EVO2
• Mercedes-Benz 190E 2.5-16 Evo II
• Porsche 718 Cayman GT4 Clubsport
• Tracks Added:
• Red Bull Ring
• Spa-Francorchamps
• Multiplayer:
• Step 1 Multiplayer introduced.

Multiplayer & Netcode
• Improved overall server stability with multiple client/server updates.
• Fixed sporadic crashes when joining MP sessions.
• Fixed setup page hanging during multiplayer session changes.
• Improved setup messages and safety checks in netcode.
• Increased software timeout and added more server logging.
• Server list now shows only unique servers and remembers filters/sorting.
• Fixed opponent audio issues.
• Various optimizations to reduce spammy logs, desyncs, and crashes.

Physics & Handling
• Tyres:
• New tyre model introduced:
• More predictable grip on Eco/Road compounds.
• Increased grip and better thermal behaviour on performance compounds.
• More natural slip/slide recovery.
• Improved road feedback from bumps/kerbs.
• Global tyre revision with adjusted damping.
• Cars:
• Adjusted steering lock, power, and gear ratios for multiple cars:
BMW M3 E30, Mercedes 190E Evo II, Ferrari 296 GTB, Lancia Delta, Lotus Emira, Lotus Exige V6, Audi RS 3, Audi RS 6, BMW M2 CS Racing, Toyota GR86, VW Golf 8 GTI
• Updated Lamborghini Huracán ST Evo2 setup limits.
• Porsche Cup variants now have dedicated setup/electronics limits.
• Fixed inconsistent ABS across Porsche Cup cars.
• Caterham Academy: fixed fuel limits, revised base setup.
• Mazda MX5 Cup: updated default setup.
• BMW M4 GT3: fixed front suspension geometry and updated to Evo spec.
• Porsche 964 X88: fixed rev limiter.
• Various suspension, setup, hybrid, ignition, and limiter fixes across cars.
• FFB:
• New per-car FFB gain settings.
• Added optional FFB effects: G-force, kerbs, slip, ABS.
• Increased default FFB gain for Dallara.
• Improvements to low-speed vibration.

AI
• Improved braking, steering, and overtaking logic.
• Better pitlane exit handling in crowded situations.
• Increased safety margins when near player or in entry situations.
• Reduced player collisions and improved AI awareness.
• Added pre-start revving for AI cars.
• Temporarily disabled collisions between AI cars in dense early-race situations to avoid pileups.

Gameplay & UI
• Paintshop: performance optimizations, added parts categories.
• HUD/MFD:
• HUD no longer interferes with MFD control when hidden.
• Added new HUD widgets (pit limiter, wrong way warnings, FF strength).
• Notifications and layouts improved, including triple-screen support.
• Persistence for last used driving/onboard cameras and HUD layouts.
• Server Lobby: improved filters, sorting, and persistence.
• Replay:
• Added replay metadata and tagging.
• End-of-session replays now available.
• Fixes for tyre dirt/damage and VFX.
• Menus:
• Added weather in pitlane menu.
• Improved session info display in pause menu.
• Corrected localization issues and fonts.
• Fixed crashes and UI inconsistencies (career, tutorials, paintshop, leaderboards).
• Controls:
• Gamepad Steer Assist improvements (new Assisted mode).
• Disabled FFB soft lock until further improvements.
• Fixed issues with electronics hotkeys, softset inputs, and wipers.
• New controls page in MFD for on-the-fly adjustments.
• Logitech Trueforce audio fix.

Graphics & Visuals
• Major rendering improvements:
• Dynamic Global Illumination 2.0
• Enhanced night lighting, shadows, mirrors, crowds, grass, and post-processing effects.
• Optimized VRAM, CPU, and GPU usage.
• Improved VR and triple-screen performance, reducing popping/shadow issues.
• Updated lighting and LED scripts for:
• Chevrolet Camaro, Lamborghini Huracán STO, Toyota GR86
• Porsche 992 GT3 Cup, Porsche 718 Cayman GT4 CS
• BMW M4 GT3 Evo, BMW M2 CS, BMW M4 CSL, Audi RS 3, Audi RS 6
• Multiple car model fixes and updates (Ferrari 296 GTB splitter, Caterham Academy stance, BMW M4 GT3 Evo geometry, etc.).

Audio
• Introduced audio versioning and new default volumes.
• Added startup sounds across all cars.
• Major rework of backfire sounds, distance filtering, and logic.
• Fixed various idle, limiter, and backfire sound bugs.
• Improved Honda NSX, Lancia Delta, and Porsche 964 sound profiles.
• EVs now feature correct power on/off sounds.
• Improved limiter, ignition, dust, and damage sound behaviours.

Architecture & Optimization
• Multiple CPU/GPU optimizations across gameplay, UI, and content loading.
• Fixed VRAM leaks and periodic stuttering.
• Improved asset preloading and caching for smoother performance.

⚠️ Known Issues ⚠️
• Occasional crash when joining MP sessions.
• Crashes in some SE/Academy events.
• Penalty popups may persist on session transitions.