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Assetto Corsa EVO News

Assetto Corsa EVO - version 0.5.3 hotfix is live

Assetto Corsa EVO v 0.5.3 improves the optimisation about the reuse of car presentations (render/audio) between sessions of a race weekend to prevent prolonged loading of cars after a session transition, especially in Multiplayer

Assetto Corsa EVO - hotfix 0.5.2 is now available!

We have updated Assetto Corsa EVO to version 0.5.2 with this new patch.
Full changelog below:

- Documents/ACE will now migrate to -> Saved Games/ACE as per Microsoft standard recommendation
existing settings files will transfer upon the first launch, this should fix issues where OneDrive and other similar applications could hold the game configuration files hostage when running out of space or when they change file read/write rules
NOTE: logs will now be located in the Saved Games/ACE folder as well!
- fix for tyres sinking below ground when approaching the edge of track slowly - particularly an issue at the Nordschleife
- BMW M3 CSL updates - camber gain, drag, brake bias tweaks
- Lamborghini Huracan STO updates - aero balance, suspension, weight tweaks
- Alfa Junior less drastic FFB difference between power/coast
- fix to loading setups for Maserati GT2 and AMG GT2 crashing client and server
- AMG GT2 crash fix and less anti-dive/squat properties in suspension
- Maserati GT2 setup crash fix and updates, BOP alignment
please remove previously created setups for both these cars
- Porsche Cayman GT4 CS MR setup limits and suspension updates
- Ferrari F40 LM aero fix to reduce likelihood of takeoff
- Toyota Supra: less suspension damage to avoid extreme values on drift variant
- fixed missing rubbering on a specific Nordschleife kerb
- fix to an incorrect AI spline at Spa
- fixed inability to navigate after applying a binding with a controller in the Controls page
- fixed wrong current car after special event
- fix for Dallara EXP not mixing with different AI opponents when using automatic grid

Assetto Corsa EVO - hotfix 0.5.1 patchnotes

[p]Full changelog for Assetto Corsa EVO v0.5.1[/p][p][/p][p]- improvements to server list refresh time, ping management[/p][p]- fixed lobby page becoming momentarily unresponsive after server selection[/p][p]- fix for game not starting with missing or corrupt redistributable package[/p][p]- fix to "DRS closed" message appearing for all clients of the server instead of the player car[/p][p]- fixes to various GFX glitches on Nvidia/Intel hardware - AMD-specific issues are still under investigation[/p][p]- fixed stutters in MP sessions when another player joins (due to FMOD loading audio banks)[/p][p]- fixed track cut gain evaluation on occasion being cancelled by the start of the new lap when the cut occurs in the final corner[/p][p]- fixed potential replay incompatibility from 0.4 to 0.5[/p][p]- free camera is now functional in the paintshop (customize car menu), together with the FOV modifier input that allows the FOV to be changed in free camera (modifier+scroll)[/p][p]F5 resets the camera to the default showroom one [/p][p]- fixed erroneous LOD culling with the Toyota AE86 tuned steering wheel part[/p][p]- fixed wheel LOD on the Caterham CSR[/p][p]- fixed a minor UV error on the BMW M2 interior[/p][p]- minor visual fixes for the new 0.5 tracks[/p][p]- added collider to poles at the Nurburgring car park[/p][p]- UI: fixed current lap font exceeding lap time widget[/p][p]- UI: removed duplicated dampers notification and added cleartext for in-car damper and differential adjustments[/p][p]- UI: fixed missing tyre compound information in the leaderboard for netcars[/p][p]- UI: fixed pitlane menu overlay appearing twice in Special Events[/p][p]- UI: fixed "stop the car to call the pause menu" message not appearing in Multiplayer[/p][p]- UI: fixed "FFB gain increase/decrease" status message not appearing on the HUD[/p][p]- UI: fixed tiles in the in-session settings menu changing size when hovering over[/p][p]- UI: localization updates[/p][p]- BMW M2 CS Racing and M4 CSL handling and setup updates[/p][p]- Audi SQ performance mode name corrected[/p][p]- wet tires now default on the wet setup for Dallara EXP[/p][p]- fixed invalid BMW M4 GT3 setup[/p][p]please delete any previous 0.5 setup created for the car![/p][p]- period (.) now allowed in UI text fields (e.g. chat widget)[/p][p]- M4 GT3 wet tyres selected for wet setup[/p][p]- BMW M2 and M8 aero updates[/p]

Update 0.5 is OUT NOW!

The next step in the Early Access Program for Assetto Corsa EVO is here! Update 0.5 has landed and in it comes 7 new cars, 2 new tracks, daily ranked racing improvements and so much more. Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with.

PLUS MAJOR GAME IMPROVEMENTS: Improvements to the Daily Racing Portal including allowing racers the ability to choose their personal car to race with, improved physics/handling, Updated DLSS version to 4.5 and an updated UI and HUD for a more polished experience

#WeAreSimRacing #ACEVO #assettocorsaevo.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/

Patch Notes


[h2]Content:[/h2]
- Audi Sport quattro
- BMW M2 Coupe (G87) - 2 variants
- Caterham 485 CSR - 3 variants
- Dallara EXP
- Porsche 911 GT3 RS (992) - 2 variants
- Toyota AE86 Sprinter Trueno - 4 variants
- Volkswagen Golf GTI (Mk1)
- Circuit Paul Ricard - 4 layouts
- Watkins Glen - 4 layouts

[h2]Gameplay/MP:[/h2]
- removed game mode selector page on game startup, it now directly loads into Open Mode - Career mode has been disabled
- previous Career mode purchased cars should now show up under "My Cars" in Open Mode
- gain-based track cut logic:
when cutting, there's a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
- fixed crash when restarting certain special events
- next step of SimGrid daily racing: car selection is now based on mechanical variants, customized player cars are also checked for eligibility
in place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery
- fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases
- fix for ability to start and finish timed lap in session overtime
- fixed a bug in AI fuel estimation
- added possibility to deviate from the global track limit rules on a per corner basis
the target is to have more natural feeling track limits and not penalizing players where they already lose time by stretching the limits (e.g. gravel traps on corner exits)

[h2]UI:[/h2]
- indications on the gear widget when ERS limits are reached
- fix for binding TC Cut-1-14 and using it ingame crashing the game
- last selected car now persists across the different menus
- added button to hide UI overlays in the main menu and paintshop
- updated some menu icons
- localization updates
- blue flags are now functional
- added car electrics functions in the MFD
- setup menu cosmetic updates
- player tyre compound indication added to the pit menu leaderboard page
- added ability to paste server credentials from clipboard
- added pit stop controls MFD page
- added HUD notifications priority settings in HUD options

[h2]Graphics:[/h2]
- SF25 dash display updates (added lap counter in race sessions)
- F40LM now has the racing driver model
- fixed default variant's exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
- updated Ferrari SF25 steering wheel position and driver animation
- updated BMW M3 CSL steering wheel size and driver animation
- minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
- free camera mode enabled
- visual customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
- fixed a customization logic issue that did not toggle optional items correctly when incompatible items were selected
- updated lights scripts on a number of cars

[h2]Rendering:[/h2]
- improved indirect rendering for cubemap shadows
- updated DLSS version to 4.5
- implemented decals mip mapping, it reduces the flickering in distance of tire marks, banners etc.

[h2]Physics/Handling:[/h2]
- new launch control system, updated existing cars with launch control available
- Peugeot 205 T16 fixed non symmetrical setup
- Porsche GT3 Cup fixed inconsistencies between the 3 variants' setuplimits
- fixed an issue with DCT gear sequencing
- shared memory updates to physics channels
- added blending to shared memory when game is paused
- disabled shared memory output while setup page is active
- BMW M3 E46 gear ratio fix
- Audi RS 6 ABD, better AWD, slight power bump
- under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and finetune, which will be rolled out in subsequent updates
- improved aero map interpolation: calculating additional data points between the data points for higher resolution and a more nuanced behavior
- improved differential model
- added support for differential locking system (Audi Sport quattro)
- added support for solid rear axles to have adjustable camber and toe
- BMW M4 GT3 Evo updates to aero and heave springs
- BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map and added second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp)
The first variant continues to represent the TCX configuration with approximately 360bhp
- Mazda MX5 Cup aero tweaks and setup updates
- Alfa Romeo Giulia GTA Sprint setup updates
- Caterham Academy setup limits updates
- Porsche 718 GT4 RS balance and ABD updates
- Ferrari 296 GTB dampers, setup and e-diff updates
- Ferrari Daytona SP3 e-diff tweaks
- Toyota GR86 setup updates
- Alfa Romeo GTAm setup updates
- ESC calibration tweaks for modern sports cars
improved realism of factory ESC steps to help drivability without eliminating the fun factor

[h2]Audio:[/h2]
- Ferrari SF25 volume tweaks
- added bodywork damage audio
- FMod: file size optimizations
- reworked audio for launch control
- updated sound spatialization for road cars' bodywork
- Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked fuel pump volume

Update 0.4.1 is OUT NOW

Patch Notes


- incremented UI engine texture cache count - this was a source of potential stuttering
- potential optimization for stuttering caused by UI items
- potential fix for heavy stutter when an input device reconnects
- season definition penalties made consistent between quick race and race weekend race session
- controls: fix for dynamic damping setting changes only taking effect after game restart
- Caterham Academy setup limits and shift rpm led tweaks
- Toyota Supra engine visuals exposed (both variants)
- added line thickness to all Nordschleife layouts' full map in the map widget
- Mini tuned exhaust backfire position (partial fix only, will require additional code fix to hide the stock exhaust's emitter, which will come in the next major update)
- fixed Audi RS 3 rear door animation being playable while driving
- added passenger camera to all F6 (onboard TV) cameras
- Nürburgring minor visual fixes
- Mazda MX5 Cup wet tyre specified for wet setup
- fix for game crash when trying to launch R3 Academy events
- Serverlist - added filters for gamemode types, display "practice" gamemode servers as "trackday", match current car if no stored car is selected in eligible car list
- improved BMW M3 E46 CSL audio
- tweaked spectator sound zone volume
- BMW M3 CSL dash scripting updates
- fix in the Porsche 718 GT4 RS lights script
- Ferrari SF-25 aero updates, setup limits, fixed wing setting adjustments not taking effect correctly
- fixed a race server crash
- improved/fixed the pit entry/exit shapes to avoid offtrack false positives
- BMW M8 Competition brake force tweaks
- fixed electronics settings in Setup not loaded correctly
- Dallara Stradale engine and turbo tweaks
- Toyota Supra Drift variant with improved setup and setup limits
- BMW M3 E46 CSL throttle response and autoblip fix
- Toyota GR86 increased rear camber
- suspension damage sanitization across all content
- AI cars will now have improved reaction to lower-pace opponents
- replay UI: removed redundant index when camera submode cycling
- fixed HUD elements not responding to the visibility toggles in HUD settings