The Input remapping update!
Hark the devs!
A new day means a new update and this one is chunky!
[h2]You can now rebind your inputs![/h2]
Additionally, we have a slew of smaller changes and fixes!
[h3]PATCH NOTES:[/h3]
BUGFIXES
TWEAKS
ADDITIONS
KNOWN ISSUES
A new day means a new update and this one is chunky!
[h2]You can now rebind your inputs![/h2]
Additionally, we have a slew of smaller changes and fixes!
[h3]PATCH NOTES:[/h3]
BUGFIXES
- Fixed a bug that would cause the game to crash if you played it offline from steam.
- Fixed a bug where breakable items would clip into grub cocoons.
- Fixed a bug where some elements would keep wobbling even if the psx wobble toggle was unchecked.
- Fixed a bug where Antares' barrels would be invulnerable in her hand after being broken once.
- The speed at which gravity affects zealot eyes should now be consistent and more lenient.
TWEAKS
- Adjustments for rocks (health reduced, damage when kicked increased)
- Adjustments for lightstones (deal more damage)
- Tweaked character creation UI to be ultra-widescreen friendly.
ADDITIONS
- Added button prompts to showcase use magic and use consumable inputs near their respective icons.
- Added input remapping menu.
- Added a slight ambient sound when in the city street's dark underground.
KNOWN ISSUES
- Some inputs cannot be chosen for remapping (namely, scroll wheel inputs).
- UI might give incorrect prompts if using exotic input mappings (i.e. additional mouse buttons)