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  3. The Input remapping update!

The Input remapping update!

Hark the devs!

A new day means a new update and this one is chunky!

[h2]You can now rebind your inputs![/h2]

Additionally, we have a slew of smaller changes and fixes!


[h3]PATCH NOTES:[/h3]
BUGFIXES
  • Fixed a bug that would cause the game to crash if you played it offline from steam.
  • Fixed a bug where breakable items would clip into grub cocoons.
  • Fixed a bug where some elements would keep wobbling even if the psx wobble toggle was unchecked.
  • Fixed a bug where Antares' barrels would be invulnerable in her hand after being broken once.
  • The speed at which gravity affects zealot eyes should now be consistent and more lenient.


TWEAKS
  • Adjustments for rocks (health reduced, damage when kicked increased)
  • Adjustments for lightstones (deal more damage)
  • Tweaked character creation UI to be ultra-widescreen friendly.


ADDITIONS
  • Added button prompts to showcase use magic and use consumable inputs near their respective icons.
  • Added input remapping menu.
  • Added a slight ambient sound when in the city street's dark underground.


KNOWN ISSUES
  • Some inputs cannot be chosen for remapping (namely, scroll wheel inputs).
  • UI might give incorrect prompts if using exotic input mappings (i.e. additional mouse buttons)