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Hark the Ghoul News

More next fest hotfixes

This might be one of the last updates for the demo in a while, as we're going back to work on the main content for the game.

Let's get right on to the patch notes!


[h3]PATCH NOTES:[/h3]
BUGFIXES
    Fixed a bug that caused screens wider than 16:9 to get stuck on the rebind screen. (This fix was temporarily disabled.)
  • Fixed a bug that let players use gunpowder to reload more than their max amount of ammo.
  • Fixed a bug where players would get fall damage from scraping on walls while falling.
  • Fixed a bug where the bishop diary would not "remember" being picked up.
  • Fixed a bug that caused resolution to reset to a wrong value when reloading the game.
  • Fixed a bug that caused fullscreen mode and resolution not to save correctly when changed in the options.


TWEAKS
  • Reduced slightly the damage of falls from low heights.
  • Falls that deal less than 10 damage now don't deal damage at all.
  • Replaced the word "mana" that appeared in some places with "Innersap" (was leftover from early development).

Steam Next Fest Hotfix

Hark the devs!

The steam next fest is ON, and we're glad to see many players enjoying the game, wishlisting and leaving reviews. Thank you!


Let's get on with the patch notes:


[h3]PATCH NOTES:[/h3]
BUGFIXES
  • Fixed a bug that would cause enemies to slide off without control when hit during an attack.
  • Fixed a bug where Deneb would disappear right in front of your eyes after talking.
  • Fixed a bug where Deneb would not disappear from GRAND RULER PLAZA after meeting him in the STARLIT CHURCH.
  • Fixed a bug where the Shovel weapon would stay on screen while in dialogue
  • Fixed an issue that caused Sap Vials not to drop from breakables.
  • Fixed an issue that caused the camera to freak out for half a second when exiting the character creator.


TWEAKS
  • Adjustments for the price of gunpowder in stores (6->15).
  • Adjustments for the limits of the FOV slider (60 to 75 -> 55 to 95). Default value is unchanged.


ADDITIONS
  • Added the option to separately adjust "movement lean" and "camera breathing" in the options menu for accessibility reasons.
  • Reworked the visual of the YOU DIED text.



See you soon!

The Input remapping update!

Hark the devs!

A new day means a new update and this one is chunky!

[h2]You can now rebind your inputs![/h2]

Additionally, we have a slew of smaller changes and fixes!


[h3]PATCH NOTES:[/h3]
BUGFIXES
  • Fixed a bug that would cause the game to crash if you played it offline from steam.
  • Fixed a bug where breakable items would clip into grub cocoons.
  • Fixed a bug where some elements would keep wobbling even if the psx wobble toggle was unchecked.
  • Fixed a bug where Antares' barrels would be invulnerable in her hand after being broken once.
  • The speed at which gravity affects zealot eyes should now be consistent and more lenient.


TWEAKS
  • Adjustments for rocks (health reduced, damage when kicked increased)
  • Adjustments for lightstones (deal more damage)
  • Tweaked character creation UI to be ultra-widescreen friendly.


ADDITIONS
  • Added button prompts to showcase use magic and use consumable inputs near their respective icons.
  • Added input remapping menu.
  • Added a slight ambient sound when in the city street's dark underground.


KNOWN ISSUES
  • Some inputs cannot be chosen for remapping (namely, scroll wheel inputs).
  • UI might give incorrect prompts if using exotic input mappings (i.e. additional mouse buttons)

Demo achievements

Hello everyone!

We're still hard at work at making the HARK THE GHOUL demo the best it can be before NEXT fest starts!
Taking this opportunity to plug our Discord server again:
https://discord.gg/vA33tZXAZD


Today's update brings STEAM ACHIEVEMENTS to the game!


Additionally, here are a few patch notes:
  • Added an in-game timer to the quickpause menu.
  • Added option to disable "PSX Wobble" in the video options.
  • A few improvements to Ultra widescreen support (not there yet but getting closer!)
  • Disabled "Cheats" by default (can be enabled with a secret button combination)
  • Slight tweaks to "movement slowdowns" when doing melee attacks should cause slightly smoother combat.



That's all for now.
Stay tuned for further updates, and do not hesitate to comment with your suggestions!

Demo hotfixes 1

Hello everyone!

First off, thanks for the warm reception and heartwarming reviews.

We've been hard at work finding fixes for the bugs we've seen most people encounter.
We'll be working on updating the game even more this weekend, hopefully adding additional options in the options menu as well.



PATCH NOTES:
BUGFIXES
  • Lepidor now tells you the correct amount of items you're missing at the end of the demo (Only works on new saves)
  • Enemies can no longer damage the player after death if killed in the middle of an attack.
  • Enemies can no longer rotate to face the player while in their death animation.
  • Enemies should behave more consistently when kicked back while in the middle of an attack animation.
  • Melee attacks are not blocked by water anymore.


TWEAKS
  • Adjustments for invisible walls.
  • Adjustments for incorrect colouring of some elements.
  • Adjustments of a few clipping level elements.
  • Adjustments of the duration of movement on rush attack for Failed Ghoul enemy.
  • Adjustments of speed of player-trailing XP.
  • Correction of a few typos.


ADDITIONS
  • Ghoul Grubs falling from hanging cocoons now make a noise while falling and on landing.
  • Text that explains utility of backgrounds in character creator was reworded and now slowly wiggles to attract the eye.