Build 2.5?
A bit of a mix of UI improvements based on a recent "Let's Play" by Indie Game Clinic.
https://www.youtube.com/watch?v=9vItLDJ75RI
https://www.youtube.com/watch?v=9vItLDJ75RI
- Changed the font
- Sundial now cost magic instead of favor (I'll likely adjust how this building works in the future)
- Move the level tech tree button to bottom of the screen so it's more near the build menu.
- Change the keyboard icon for the space bar
- Tile groups now have an rotation animations when you've selected a tile group and you rotate it or change it's orientation
- Changed the Tech Tree tutorial step to now be broken into two steps. One for gaining enough XP to level up and one to actually apply the level up
- Adjust the text on the tech tree to more clearly show the number of level ups you have (or don't have)
- Update the build item tooltip text to show that the cost is a "Build Cost"
- Fixed a rare bug where you're villager would not eat at the end of day if in the very last turn you went from 2 food to 3 food (example) AND you leveled up. Odd bug, but I'm hoping it's fixed now.
- Probably some other changes that I have forgotten