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Rework Live on Beta Branch

Hey there,

Finally after 42 days I'm ready to share the next major update to Hexagod. Over the past few weeks I've taken some time to reflect upon what makes Hexagod fun, and what systems or gameplay detract from that fun.

What I think it fun:
  • Placing tiles optimally to create or enable crazy adjacency bonuses (aka Expanding)
  • Setting up tile improvements and buildings to create tons of resources (aka Exploiting)
  • Using relics and tile improvements to find broken combinations (also Exploiting)


I'll make a more detailed post once I make this build live, but for now I hope you can see where I'm focusing my efforts. I'm committed to making Hexagod a game that is as fun as I know it can be. So please let me know if you think some of these changes suck, and I'll do my best to make them not suck (easier said than done).

Before I push it to the live building I've decided to create a BETA branch on Steam so you all can test it out and see if there are any quick and easy balance changes or major bugs I need to fix. There are instructions below for how to enable the BETA build on Steam.

Finally here's a bit of a devlog talking more about these changes and my goals behind them:

https://www.youtube.com/watch?v=-Ij_tgblB6E

Oh, and I have some new Steam art coming which I recently had commissioned. I'll be publishing the full art next week.

Cheers,
Aarimous


[h2]Switching to the Beta Branch[/h2]