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Early Access Build 4.1

Hi there,

It's been a blast to see you all checking out the new build. This patch adds back in a few features which I had temporarily disabled because they were broken. Most notably Theseus had added in 3 new Ascension Trials to challenge you and see if you are worthy of becoming the next Hexagod.

Up next I want to adjust how villages grow, add in consumables, and add packs to Theseus's shop.

Thank you for all the support,
Aarimous


[h2]Features[/h2]
  • Added back in the automatic run save system. So once again you’ll see the Continue Run button (if applicable)
  • Added 3 new Ascension Levels which add more difficulty (more coming soon)
  • Added Endless mode back in. When you WIN a run (beat day 21) you’ll now see a button to Play One More Turn. Clicking this will start Endless Mode. Currently the Quotas will keep scaling up and every 7 days there is a large jump in quota. I’ll 100% be adjusting this mode in the future.
  • Added a card which will allow you to remove tile improvements and buildings from tiles. Note: this doesn't work with relics or villages, but in the future I want to add ways to sell relics and move villages.


[h2]Balance Changes[/h2]
  • Interest is now +1 coin for every 6 coins you have, but interest is now capped at 10.
  • You now start a run with 5 coins. Previously 0.
  • You now have 5 turns per day throughout the whole run. Previously started at 4 and then gain 1 every 7 days)
  • Adjusted the coins earned each day to be 4 for days 1-6, and 10 for day 7 (this pattern continues for future day). Previously the amount was [3,3,3,4,4,4,5] + Week. But since interest is got buff I wanted to adjust this back a bit and give you a better reward for hitting day 7, 14, 21, etc..
  • Reduced the reroll cost to 3 for both the turn reroll button (3 favor) and the End of Day reroll button (3 gold).


[h2]Misc Changes[/h2]
  • Updated the goal to be survive for 21 days ( previously showed as 3 Weeks)
  • Update the Run Info screen to show you the Quote/Rewards for the next few days instead of the current week
  • Update the numbers to be shown abbreviated once getting to 6 digits
  • Adjusted the End of Day screen to be organized a bit better, explain what level ups do, and to show you the quota for the next day.


[h2]Bug Fixes[/h2]
  • Fixed a bug where relics were all cost the same amount instead of being based on the relics rarity
  • If a village spawns a Worker and there is no adjacent valid tile, it will now walk around the village until a valid tile opens up.