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F1® 25 - VR and Triple Screen Setup Tips

[p]F1® 25 supports Virtual Reality (VR) and Triple Screens on PC in various ways. We understand that these areas of the game can be a little tricky to set up, so we’ve put some useful information together in this post. [/p][p][/p]
Virtual Reality (VR)
[p]Virtual Reality is a great way to experience F1® 25. Whilst the hardware required to run the game is on the higher end, it’s a truly immersive experience. Please read below for some additional information on VR capabilities with the game.[/p][p][/p][h2]VR Headset Support[/h2][p]VR is supported on F1® 25 using Steam VR and OpenVR. The following headsets have been tested by the development team:[/p]
  • [p]Meta Quest 3 + Link[/p]
  • [p]Meta Quest 2 + Link[/p]
  • [p]Oculus Rift S[/p]
  • [p]HTC Vive Cosmos[/p]
  • [p]HTC Vive Pro[/p]
  • [p]Valve Index[/p]
  • [p]HP Reverb G2[/p]
[p]The following headsets have been confirmed to work well with F1® 25 on PC but have not been validated with the development team. Other headsets not listed may also be compatible:[/p]
  • [p]PlayStation VR 2 (via PC link)[/p]
  • [p]HTC Vive Pro 2[/p]
[p]The following VR headsets are NOT expected to work with F1® 25: [/p]
  • [p]PlayStation VR[/p]
  • [p]Apple Vision Pro[/p]
[p][/p][h2]PC Hardware Specifications for VR[/h2][p]For a great experience running the game in your headset’s native resolution these are the following PC specifications we recommend:[/p]
  • [p]OS: Windows 10 64-bit Version 21H1 or newer[/p]
  • [p]Processor (AMD): AMD Ryzen 5 2600X[/p]
  • [p]Processor (Intel): Intel Core i5-9600k[/p]
  • [p]Memory: 16 GB RAM[/p]
  • [p]Graphics Card (AMD): RX 7900 XT[/p]
  • [p]Graphics Card (Nvidia): NVIDIA RTX 5080 / 3080 Ti[/p]
  • [p]VRAM: 8 GB[/p]
[p]If you match the specifications mentioned above, you can expect performance around 90 FPS at the resolution of 2K/Eye when running the game in the “High” detail preset.[/p][p]As stated in the Recommended System Requirements for F1® 25, NVIDIA RTX 2070 and AMD RX 6700XT graphics cards (and anything in between) will still be suitable alternatives for headsets displaying lower resolutions. Performance will differ depending on your choice of headset and your exact hardware configuration. [/p][p][/p][h2]VR Settings in F1® 25[/h2][p]In addition to the Graphics Settings available to you when playing in VR, the following options can be adjusted:[/p]
  • [p]OSD Distance - Set the distance for the OSD[/p]
  • [p]OSD Fixed Mode - Enabling this option allows the OSD to follow the HUD camera[/p]
  • [p]Override SteamVR Scaling Values - Enable to override SteamVR’s per-application scaling[/p]
  • [p]Scale Factor - Change the resolution (Reducing will increase performance)[/p]
  • [p]Bloom & Crepuscular Rays - Enable to perceive sunbeams and the glow around lightbulbs[/p]
  • [p]Motion Blur - Enable for the visual representation of a greater sense of movement[/p]
  • [p]Lens Optimisation - Adjust to your headset’s unique characteristics [/p]
[p][/p][h2]General F1® 25 VR Setup Tips[/h2][p]The following are a number of tips provided by the F1® 25 development team to make the most out of your experience using VR. [/p]
  • [p]When setting up a headset for the first time, we suggest setting OpenXR to default. Here are some ways to do this with a number of common headset brands:[/p]
    • [p]For Oculus/Meta: Settings > General > OpenXR Runtime > Set metaquest VR as Active[/p]
    • [p]Valve Index: Click on the 3 lines of the SteamVR window > Settings > OpenXR > Click on the Make Steam VR default[/p]
    • [p]HTC: Look for OpenXR settings in the HTC Vive app[/p]
  • [p]We suggest installing Steam VR on your PC and launching this before opening F1® 25 in VR mode.[/p]
  • [p]Whilst you may be able to use a VR headset wirelessly for F1® 25, our recommendation is to directly connect the headset to your PC to avoid latency/performance issues between the game and your headset. [/p]
    • [p]It’s important that you are using a high fidelity USB cable (Gen 3.0) for VR to work correctly, plugged into a USB 3.0 or above port on your computer[/p]
  • [p]When playing F1® 25 in VR and disconnecting a headset unexpectedly, the game may crash. We recommend closing the game normally before manually disconnecting your headset.[/p]
  • [p]If you aren’t hearing audio in your VR headset, you may need to change the default audio device from the Volume Mixer screen on your PC.[/p]
  • [p]In some instances, a VR headset may cause F1® 25 to default to the incorrect resolution, causing performance issues. You can select your desired resolution by navigating to Settings > Graphics Settings > Video Mode.[/p]
  • [p]If you are experiencing performance issues, please reduce your Graphics Settings accordingly. We recommend using the ‘Detail Presets’ as a good starting point. You can also reduce the resolution the game is being displayed at for VR by navigating to Settings > VR > Scale Factor. Once a change is made to this setting, you will need to back out of the menu to save it.[/p]
  • [p]We are aware of occasional jitter/stutter issues when running F1® 25 in VR. This is currently under investigation with the development team. Please keep an eye on the Community-Raised Issues thread for updates. To aid our investigations, we encourage you to share your feedback and hardware setup information over on EA Forums. Be sure to troubleshoot cable, operating system, and headset setup tools in the first instance. [/p]
[p][/p][p][/p][p][/p]
Triple Screens
[p]Playing F1® 25 across three screens can give you a great field of view from the cockpit. Wraparound is the only available support for F1® 25 when running multiple monitors. This means adjusting the reported monitor size outside of F1® 25 by using 3rd party or GPU driver software. This, when done correctly, will allow the game to detect all of your screens as a single display. [/p][p]As such, there are no triple screen-specific settings options in F1® 25, however you can use a broad range of resolutions, UI organisation changes, and camera customisations in the game’s settings to adapt to your screen set up.[/p][p][/p][h2]NVIDIA Surround Setup[/h2][p]Here is a short guide for setting up F1® 25 to work with NVIDIA Surround before loading up the game. We recommend using three monitors (preferably the same model) and ensuring the NVIDIA Control Panel is installed.[/p]
  • [p]Once all monitors are connected to your PC, open NVIDIA Control Panel and select ‘Configure Surround > PhysX[/p]
  • [p]Check the ‘Span displays with Surround’ option and then select ‘Configure’[/p]
  • [p]In the new window, ensure each monitor is in its correct order[/p]
  • [p]Finally, click on Enable Surround and then Apply[/p]
[p][/p][h2]AMD Eyefinity Setup[/h2][p]Here is a short guide for setting up F1® 25 to work with AMD Eyefinity before loading up the game. We recommend using three monitors (preferably the same model) and ensuring the AMD Adrenaline application is installed.[/p]
  • [p]Once all monitors are connected, open the AMD Adrenaline application[/p]
  • [p]In the top-right corner, click Settings and then click on Display[/p]
  • [p]From the bottom of the screen click on Quick Setup and follow the instructions[/p]
[p][/p][h2]Other Setup Steps (incl. without NVIDIA Surround or AMD Eyefinity)[/h2][p]Should you wish to set up triple screens to work without using NVIDIA Surround or AMD Eyefinity, there may be other options available to you. Please see this video from EA Creator Network member Punjew who uses a program called Resize Raccoon instead. Please note, following these instructions should be done so entirely at your own discretion.[/p][p][/p][h2]General F1® 25 Triple Screens Setup Tips[/h2][p]The following are a list of tips provided by the F1® 25 development team to make the most out of your experience using triple screens. [/p]
  • [p]All monitors must be plugged into your dedicated graphics card to function correctly, not into the motherboard. This may mean using a combination of HDMI and Display Port cables.[/p]
  • [p]Be sure your monitors are placed in the correct order in Windows by right-clicking on your desktop, selecting Display Settings, and pressing the identify button. This will allow you to swap the order of your monitors as you see fit.[/p]
  • [p]Once you have your monitors set up correctly, be sure to go to Settings > Graphics Settings > Video Mode in F1® 25 to match the resolution of the monitor span that you have customised with your third party software.[/p]
  • [p]For the most immersive experience, adjust your camera view to your preference. You can do this by pausing the game and then heading to Settings > Camera Customisation.[/p]
  • [p]Please note, UI, menus, and cutscenes will display in 16:9. Triple screens will be in use once you are on-track.[/p]
  • [p]We are aware of the 10320x1440 resolution not working correctly, as well as an issue that can cause the game to crash when enabling DLSS whilst using triple screens. This is currently under investigation with the development team. If you experience this problem, please disable DLSS for the time being. Please keep an eye on the Community-Raised Issues thread for updates.[/p]
[p][/p][h2]Additional Feedback on VR and Triple Screens[/h2][p]If you’d like to share additional feedback or raise bugs/issues relating to our VR and Triple Screens implementations, please do so over on the EA Forums.[/p][p]We have a dedicated Technical Issues & Bug Reports page on the EA Forums, where a member of our team will get back to you. You can find the best bug reporting process by clicking here.[/p]

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F1 25 Seasons Roadmap Out Now

[p]The launch of F1 25 was just the beginning![/p][p]6 seasons of content & updates await you in the coming months.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

F1® 25 - v1.03 - PATCH NOTES

[p]The first F1® 25 patch features a pair of track limit refinements, some stability improvements, and several other quality of life changes.[/p][p][/p][p]Patch v1.03 will begin rolling out at the start of next week. Please ensure your PC or console is connected to the internet in order to receive the update. [/p][p][/p]
v1.03 Patch Notes
[p][/p][h2]Highlights[/h2]
  • [p]Fixed an issue where visual effects of light rain were incorrectly represented, resulting in damp conditions appearing dry[/p]
[p]Some players had reported that during a race, the car would begin to feel as though it was driving in ‘light rain’ conditions, however, the weather conditions did not reflect that. Visual weather in these instances now better reflects how the car feels.
[/p]
  • [p]Fixed an issue in Driver Career where the Konnersport and APXGP teams were receiving an unfairly large amount of Resource Points[/p]
[p]For existing saves, incorrectly accrued Resource Points won't be taken away but Konnersport/APXGP will now earn points at the normal rate, balancing out compared to other teams over time. New Driver Career saves games will work as intended from the start.
[/p]
  • [p]Fixed an issue where with HDR set to On, the Gamma slider was locked[/p]
  • [p]HDR setting will now default to Auto (PS5 & Xbox Series X|S Only) [/p]
[p]To enable or disable HDR on console, please do so in your console settings rather than in-game.
[/p]
  • [p]Updated build configuration to enable Intel XeSS Frame Generation (XeFG) on compatible hardware (PC Only)[/p]
[p]Once you have selected your preferred Frame Generation option, please be sure to restart F1 25 for this change to take effect. 
[/p]
  • [p]Fixed a number of trackside markings at Belgium which may have caused issues with the track limits penalty system[/p]
  • [p]Fixed a number of trackside markings at Miami which may have caused issues with the track limits penalty system[/p]
  • [p]Added a launch notification to recommend updating to the F1 25 Game Ready NVIDIA Driver (576.52) for those on older drivers (PC Only)[/p]
  • [p]Fixed an issue with one piece of Carlos Sainz's post-race voiceover where it appeared he'd forgotten which team he was driving for[/p]
  • [p]Updated the 2025 sponsors in Braking Point post-race interview sequences[/p]
[p][/p][h2]Circuits[/h2]
  • [p]Fixed a small number of issues with the track surface at Miami[/p]
  • [p]Fixed a small off-track surface area near the pit lane entrance at Belgium[/p]
  • [p]Repositioned team members holding pit boards at Belgium so they can reach over the wall correctly[/p]
  • [p]Fixed an issue at Japan where cars would slightly clip through garage objects as they left their pit box[/p]
  • [p]Updated the car monitors for several F2 teams[/p]
  • [p]Updated Tsunoda's driver monitor in the garage to show his correct number[/p]
  • [p]Updated the Alpine Paddock building[/p]
[p][/p][h2]Vehicles[/h2]
  • [p]Fixed an issue on the Racing Bulls cars to remove a small dark texture which incorrectly appeared when the halo column was turned off[/p]
  • [p]Improved the visual quality of off-track dirt build-up on tyres[/p]
  • [p]Improved the visual quality of tyre shadows for multiple vehicles[/p]
  • [p]Improved reflections on car bodywork in the Customisation menus[/p]
  • [p]Fixed an issue in Braking Point where the Konnersport 2024 car's steering wheel screen would sometimes flicker in certain camera angles[/p]
[p][/p][h2]Audio[/h2]
  • [p]Fixed an issue which could, in rare circumstances, cause engine audio to cut out[/p]
  • [p]Fixed an issue where the Engineer could sometimes advise you to ‘overtake to avoid dirty air’ while in the Safety Car queue or under Virtual Safety Car conditions[/p]
  • [p]Fixed an issue where the sound of increasing ratings could become stuck after opening and closing the Details section of the Ratings screen after a race[/p]
  • [p]Fixed an issue where the commentator could get the weather wrong before the race in Las Vegas and Spain [/p]
[p][/p][h2]Career[/h2]
  • [p]Fixed an issue in My Team where moving between screens after a Driver Timeline Event appears could cause lighting problems[/p]
  • [p]Fixed an issue in My Team where some activities which decreased morale were described as increasing morale[/p]
  • [p]Fixed an issue in Driver Career where driver milestone events were not being shown correctly when returning to the Driver HQ after a race[/p]
  • [p]Fixed an issue where the Help Tutorial at the end of the first season of a Driver Career would not be functional[/p]
  • [p]Fixed an issue on the Teammate Rivalry screen where the celebrating driver's animation could pause briefly after a race [/p]
  • [p]Fixed a graphical issue with window reflections in the Team Workstation[/p]
[p][/p][h2]Multiplayer[/h2]
  • [p]Fixed an issue in the Invitationals lobby where the Objective Rewards could appear on top of the Player menu[/p]
  • [p]Fixed an issue where changing a League multiplayer lobby via Racenet would sometimes not show the correct changes to every player in that Lobby[/p]
  • [p]Fixed an issue on the League Racing screen where the "Last edited by" section would appear blank the first time a player entered a League[/p]
  • [p]Fixed an issue in Local Multiplayer where Player 1 & Player 2's identification colours could get mixed up on various screens[/p]
  • [p]Fixed an issue where the Player Hub on the Main Menu would not be visible after returning from a LAN game (PS5 Only)[/p]
[p][/p][h2]Customisation[/h2]
  • [p]Fixed an issue in the Decal Editor where editing a randomised design would only update one side of the car[/p]
  • [p]Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor[/p]
[p]These issues include problems with the visual quality of some badges and driver numbers, the snapping mode option, and the application of decals on a randomised design.[/p][p][/p][h2]Peripherals (Wheels/Controllers)[/h2]
  • [p]Logitech wheel Force Feedback refinements to several devices[/p]
[p]These refinements relate to wheel dampening and aligning torque, with Trueforce-enabled devices also benefitting from a further review. The intention is to improve the balance of the force feedback strength, whilst respecting elements of the experience from previous titles and maintaining consistency across all platforms. 
[/p]
  • [p]Added Steering Controls to all default Simucube Wheel Base preset control schemes[/p]
[p][/p][h2]Accessibility[/h2]
  • [p]Fixed an issue where changes to the “Turn Cue Frequency” accessibility setting were not reflected in-game[/p]
[p][/p][h2]Stability[/h2]
  • [p]Fixed a crash that could happen when quickly moving between Team Owner screens in My Team[/p]
  • [p]Fixed a crash that could happen when quickly moving between Vendor Goals screens in F1 World[/p]
[p][/p][h2]Miscellaneous[/h2]
  • [p]Updated the cover art images for multiple songs in EA Music[/p]
  • [p]Fixed an issue where if you switched teams after winning the Constructors' Championship, the Driver Statistics screen would not show that you had won a Constructors' Championship[/p]
  • [p]Fixed an issue at Jeddah where, on occasion, a Safety Car about to re-enter the pit lane would trigger an incorrect cinematic camera angle[/p]
  • [p]Fixed an issue where the "Let Me Hear It" Emote would appear blurry on the podium[/p]
  • [p]Fixed an issue where after a race has been restarted following a red flag, the minimap could still appear as red for some time[/p]
  • [p]Fixed the subtitles in English to correctly match the post-race Broadcast line: "There was no Ver-stopping Max Verstappen"[/p]
  • [p]Fixed an issue where the bloom effect on nighttime lighting could disappear during camera movement[/p]
  • [p]Fixed an issue in VR where the Rewind Tutorial was not visible (PC Only)[/p]
  • [p]Various visual improvements with Ray Tracing and Path Tracing[/p]
  • [p]Various UI improvements[/p]
  • [p]General stability improvements[/p]
[p][/p][p][/p][p][/p]
Check-in with our ‘Engineers’
[p]Whether it’s on the EA Forums, r/F1Game on Reddit, or across our social media pages, thank you for making your voice heard by contributing to the F1® 25 discussion so far.[/p][p][/p][p]Be sure to keep an eye on the Community-Raised Issues thread. This post on the EA Forums serves as the go-to place to stay up-to-date on some of what the development team is working on in relation to bugs and issues raised by you, the community. [/p][p][/p][p]This thread will be updated regularly between patches. To be notified of these changes, sign-in to the EA Forums and tap the bell in the top-right corner of the post.[/p][p][/p][p]If you would like to take the time to log a bug, please do so on our dedicated Technical Issues & Bug Reports page on the EA Forums, where a member of our team will get back to you. You can find the best bug reporting process by clicking here.[/p][p][/p][p]To keep up-to-date on all the other F1® 25 news, be sure to follow us across social media. Links to these profiles and other useful information can be found here.[/p][p][/p][p]Happy racing![/p][p][/p][p]- James / CM_TGK
Community and Creator Manager @ EA SPORTS / Codemasters[/p]

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