DECEMBER UPDATE NOW LIVE!
Great news,
The Super Dungeon Bros mega update is now live! Also, we have now added compatibility for Mac - anyone who has downloaded on Steam will also be download the Mac version from today!

This features a number of major updates, from online multiplayer to overall usability and in-game functionality improvements, including;
NEW
Bogheim now available in Online Multiplayer
NEW
Chillheim now available in Online Multiplayer
NEW
Outline of character now available when behind an object (i.e. Pillar, Chains etc)
NEW
Bogheim Boss will be playable online
NEW
A more descriptive tutorial prompt for Ultimate Attacks is now available
NEW
Private Lobbies now available for 2 & 3 player Online Multiplayer
BUG
Depth 4 Mini Boss escapes room in Chillheim
BUG
Fixed frame rate drops when lots of enemies spawn
BUG
Fixed Spookem spawning when players jump on a corner column.
BUG
Fixed Glass Cannon, which emptied half the health bar when it halves health
BUG
Fixed Tide Caller upgrade description, which was wrong
BUG
Fixed Missions that don’t work in relation to the 'Trifecta' Achievement.
BUG
Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss
BUG
Fixed the Relentless Cleaver only had 300 HP
BUG
Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze
BUG
Fixed text on the Records Saved screen was incorrectly sized
BUG
Fixed error message displayed after accepting an invitation to an Online Multiplayer session
BUG
Fixed a bug where under certain circumstances, matching online was breaking when there was more than one user per console
BUG
Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session
BUG
Fixed bug where players could spawn off map when playing in Cryptheim.
BUG
Fixed loading times which have been significantly reduced.
BUG
Fixed issue when coins earner would go into negative number instead of gain, or vice versa
BUG
Fixed the Bogheim record award screen
BUG
Fixed 'Relentless Cleaver' HP discrepancy
IMPROVEMENT
Added running score total in-game
IMPROVEMENT
Changed the Revive function in Single player to match Multiplayer
IMPROVEMENT
Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage. Reloading is now faster for all crossbows.
IMPROVEMENT
Multiple UI enhancements to improve the player experience
IMPROVEMENT
Players will be able to drop from the Equip Screen without ending the game for everyone else
IMPROVEMENT
Added contextual prompts in the first depth to replace the tutorial
IMPROVEMENT
Redesigned Shrine room to be more descriptive for players
IMPROVEMENT
Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc
IMPROVEMENT
Made in-game text more concise
IMPROVEMENT
Adjusted Threat Meter behavior so it pauses when all players are dead
IMPROVEMENT
Threat Meter no longer increases in Depth 1 until the user gets past the Shrine Room
IMPROVEMENT
Adjusted Threat Meter behavior so it pauses when all players are dead
IMPROVEMENT
Removed Dizzy element from Dodge Roll. Players are now able to Dodge Roll with a slight delay between each Dodge instead.
IMPROVEMENT
Added running score total in-game
http://www.superdungeonbros.com/news/bros-update-rolling-out-on-ps4-and-steam
The Super Dungeon Bros mega update is now live! Also, we have now added compatibility for Mac - anyone who has downloaded on Steam will also be download the Mac version from today!

This features a number of major updates, from online multiplayer to overall usability and in-game functionality improvements, including;
- Online Multiplayer – Bros and Broettes can now rock out with 2, 3 or 4 other players in On and Offline Co-Op Multiplayer with Private Lobbies also now available.
- Improved Game Functionality – Significantly reduced load times, Single Player and Multiplayer revive functions now match each other, missions related to achievements have been corrected and characters now include an outline when behind set objects (pillars etc) plus much more.
- Weapons Stability – Increased mobility and improved re-load times for ranged weapons as well as fixes for specific issues related to various weapons HP.
- Multiple UI Enhancements – Various UI enhancements have now been implemented including an on-going score count, improved contextual prompts for the threat meter and weapon upgrades.
- General Bug Fixes and Improvements – A host of general bug fixes and improvements, including significantly reduced loading times as well a considerable reduction in frame rate issues encountered by some users.
Patch Notes
NEW
Bogheim now available in Online Multiplayer
NEW
Chillheim now available in Online Multiplayer
NEW
Outline of character now available when behind an object (i.e. Pillar, Chains etc)
NEW
Bogheim Boss will be playable online
NEW
A more descriptive tutorial prompt for Ultimate Attacks is now available
NEW
Private Lobbies now available for 2 & 3 player Online Multiplayer
BUG
Depth 4 Mini Boss escapes room in Chillheim
BUG
Fixed frame rate drops when lots of enemies spawn
BUG
Fixed Spookem spawning when players jump on a corner column.
BUG
Fixed Glass Cannon, which emptied half the health bar when it halves health
BUG
Fixed Tide Caller upgrade description, which was wrong
BUG
Fixed Missions that don’t work in relation to the 'Trifecta' Achievement.
BUG
Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss
BUG
Fixed the Relentless Cleaver only had 300 HP
BUG
Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze
BUG
Fixed text on the Records Saved screen was incorrectly sized
BUG
Fixed error message displayed after accepting an invitation to an Online Multiplayer session
BUG
Fixed a bug where under certain circumstances, matching online was breaking when there was more than one user per console
BUG
Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session
BUG
Fixed bug where players could spawn off map when playing in Cryptheim.
BUG
Fixed loading times which have been significantly reduced.
BUG
Fixed issue when coins earner would go into negative number instead of gain, or vice versa
BUG
Fixed the Bogheim record award screen
BUG
Fixed 'Relentless Cleaver' HP discrepancy
IMPROVEMENT
Added running score total in-game
IMPROVEMENT
Changed the Revive function in Single player to match Multiplayer
IMPROVEMENT
Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage. Reloading is now faster for all crossbows.
IMPROVEMENT
Multiple UI enhancements to improve the player experience
IMPROVEMENT
Players will be able to drop from the Equip Screen without ending the game for everyone else
IMPROVEMENT
Added contextual prompts in the first depth to replace the tutorial
IMPROVEMENT
Redesigned Shrine room to be more descriptive for players
IMPROVEMENT
Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc
IMPROVEMENT
Made in-game text more concise
IMPROVEMENT
Adjusted Threat Meter behavior so it pauses when all players are dead
IMPROVEMENT
Threat Meter no longer increases in Depth 1 until the user gets past the Shrine Room
IMPROVEMENT
Adjusted Threat Meter behavior so it pauses when all players are dead
IMPROVEMENT
Removed Dizzy element from Dodge Roll. Players are now able to Dodge Roll with a slight delay between each Dodge instead.
IMPROVEMENT
Added running score total in-game
http://www.superdungeonbros.com/news/bros-update-rolling-out-on-ps4-and-steam