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Super Dungeon Bros News

Incoming Update!



Hi all!

We've been working on a massive update that we're very excited about! We're testing it now and hope to give a date soon! ...Very soon! This update adds private lobbies, adds Bogheim and Chillheim online and much more! Check out the Patch notes below!

Patch Notes


NEW
Bogheim now available in Online Multiplayer

NEW
Chillheim now available in Online Multiplayer

NEW
Outline of character now available when behind an object (i.e. Pillar, Chains etc)

NEW
Bogheim Boss will be playable online

NEW
A more descriptive tutorial prompt for Ultimate Attacks is now available

NEW
Private Lobbies now available for 2 & 3 player Online Multiplayer

BUG
Depth 4 Mini Boss escapes room in Chillheim

BUG
Fixed frame rate drops when lots of enemies spawn

BUG
Fixed Spookem spawning when players jump on a corner column.

BUG
Fixed Glass Cannon, which emptied half the health bar when it halves health

BUG
Fixed Tide Caller upgrade description, which was wrong

BUG
Fixed Missions that don’t work in relation to the 'Trifecta' Achievement.

BUG
Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss

BUG
Fixed the Relentless Cleaver only had 300 HP

BUG
Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze

BUG
Fixed text on the Records Saved screen was incorrectly sized

BUG
Fixed error message displayed after accepting an invitation to an Online Multiplayer session

BUG
Fixed a bug where nder certain circumstances, matching online was breaking when there was more than one user per console

BUG
Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session

BUG
Fixed bug where players could spawn off map when playing in Cryptheim.

BUG
Fixed loading times which have been significantly reduced.

BUG
Fixed issue when coins earner would go into negative number instead of gain, or vice versa

BUG
Fixed the Bogheim record award screen

BUG
Fixed 'Relentless Cleaver' HP discrepancy

IMPROVEMENT
Added running score total in-game

IMPROVEMENT
Changed the Revive function in Single player to match Multiplayer

IMPROVEMENT
Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage

IMPROVEMENT
Multiple UI enhancements to improve the player experience

IMPROVEMENT
Players will be able to drop from the Equip Screen without ending the game for everyone else

IMPROVEMENT
Added contextual prompts in the first depth to replace the tutorial

IMPROVEMENT
Redesigned Shrine room to be more descriptive for players

IMPROVEMENT
Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc

IMPROVEMENT
Made in-game text more concise

IMPROVEMENT
Adjusted Threat Meter behavior so it pauses when all players are dead

http://www.superdungeonbros.com/news/bros-update

Cyber Monday...

We heard a few gamers missed out on our Thanksgiving Day key hunt! So we've hidden another 20 keys at www.superdungeonbros.com! Get Hunting!

Happy Thanksgiving - FREE CODE HUNT



www.superdungeonbros.com

Super Dungeon Bros Update

S'up Bros!

Thank you for all your feedback and support since we launched November 1st! We're pleased to announce that we are rolling out an update that will see significant improvements to Super Dungeon Bros! Landing today the update adds the much requested ability to play online with just two or three players, as well as improved loading times (about half of what they were!). We also listened to feedback around the Pain Hailer, decreasing reload time, increasing movement speed whilst charging and increasing ammo capacity! There are general game-play fixes on issues raised by the community too.


Issue resolved


Purchased soundtracks not installing Spawn off map - Cryptheim Achievement "Well Rounded" broken Tweak Pain Hailer crossbow Allow for 2 & 3 player online sessions Improve Load Times Online MP - Cryptheim puzzle room has a blocker