Incoming Update!

Hi all!
We've been working on a massive update that we're very excited about! We're testing it now and hope to give a date soon! ...Very soon! This update adds private lobbies, adds Bogheim and Chillheim online and much more! Check out the Patch notes below!
Patch Notes
NEW
Bogheim now available in Online Multiplayer
NEW
Chillheim now available in Online Multiplayer
NEW
Outline of character now available when behind an object (i.e. Pillar, Chains etc)
NEW
Bogheim Boss will be playable online
NEW
A more descriptive tutorial prompt for Ultimate Attacks is now available
NEW
Private Lobbies now available for 2 & 3 player Online Multiplayer
BUG
Depth 4 Mini Boss escapes room in Chillheim
BUG
Fixed frame rate drops when lots of enemies spawn
BUG
Fixed Spookem spawning when players jump on a corner column.
BUG
Fixed Glass Cannon, which emptied half the health bar when it halves health
BUG
Fixed Tide Caller upgrade description, which was wrong
BUG
Fixed Missions that don’t work in relation to the 'Trifecta' Achievement.
BUG
Fixed where players can fall and get stuck when in battle with Bogheim Mini Boss
BUG
Fixed the Relentless Cleaver only had 300 HP
BUG
Fixed when playing Online Multiplayer, if additional players quit on host console, game would freeze
BUG
Fixed text on the Records Saved screen was incorrectly sized
BUG
Fixed error message displayed after accepting an invitation to an Online Multiplayer session
BUG
Fixed a bug where nder certain circumstances, matching online was breaking when there was more than one user per console
BUG
Fixed several in-game features that would not function when accepting a Multiplayer invite if playing a single player session
BUG
Fixed bug where players could spawn off map when playing in Cryptheim.
BUG
Fixed loading times which have been significantly reduced.
BUG
Fixed issue when coins earner would go into negative number instead of gain, or vice versa
BUG
Fixed the Bogheim record award screen
BUG
Fixed 'Relentless Cleaver' HP discrepancy
IMPROVEMENT
Added running score total in-game
IMPROVEMENT
Changed the Revive function in Single player to match Multiplayer
IMPROVEMENT
Crossbows have been tuned to be more inline with the other weapons allowing for mobility while still dishing out damage
IMPROVEMENT
Multiple UI enhancements to improve the player experience
IMPROVEMENT
Players will be able to drop from the Equip Screen without ending the game for everyone else
IMPROVEMENT
Added contextual prompts in the first depth to replace the tutorial
IMPROVEMENT
Redesigned Shrine room to be more descriptive for players
IMPROVEMENT
Added contextual prompts and brief descriptions to better define elements such as the Threat Meter, Shards, Weapon Upgrades, etc
IMPROVEMENT
Made in-game text more concise
IMPROVEMENT
Adjusted Threat Meter behavior so it pauses when all players are dead
http://www.superdungeonbros.com/news/bros-update