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Tropical Monster Girls News

The Christmas Update!

[h2]The Christmas Update[/h2][h3]Merry Christmas in January lol[/h3][p]We finished most of the update, took a week off for Christmas, and now we're back![/p][p][/p][h3]A New Character Awaits[/h3][p]A new character, house, and quest has been added![/p][p][/p][p][/p][h3]The Dark Dungeon[/h3][p]A mysterious and scary-looking dungeon has appeared in The Sunny Fields.[/p][p][/p][p][/p][h3]Legendary Items[/h3][p]New legendary items have been added which can change your player stats while held such as poison resistance.[/p]
  • [p]New Travel Item[/p]
    • [p]Azura's Orb[/p]
  • [p]New Building Items[/p]
    • [p]Hammer of Destruction[/p]
    • [p]Hammer of Creation[/p]
[p][/p][h3]Christmas Cheer Is Here[/h3][p][/p][p][/p][h3]New HD Map Screen[/h3][p]Originally we were going to create a map screen painting but realized this wouldn't be sustainable to redraw if the map terrain changes in the future. So we decided to get rid of the old auto-generated texture & replace it with a new top-down perspective.[/p][p][/p][p][/p][h3]Christmas Will Return[/h3][p]Christmas this year will be January 3rd to January 18th. Every year after Christmas content will be available December 17th to December 31st.[/p][p][/p][h2]The Full Update[/h2][p]New[/p]
  • [p]Added a new character to The Frostbitten Mountain.[/p]
    • [p]Added new character quest.[/p]
    • [p]Added character house to the map.[/p]
  • [p]Added The Dark Dungeon.[/p]
  • [p]New Items[/p]
    • [p]Hammer of Destruction.[/p]
    • [p]Hammer of Creation.[/p]
    • [p]Wizard's Boots.[/p]
    • [p]Azura's Orb - Acquired at the Witch Merchant.[/p]
    • [p]Pink Flower.[/p]
  • [p]New Achievements[/p]
    • [p]"The Dark Dungeon".[/p]
    • [p]"The Wizard's Treasure".[/p]
    • [p]"Christmas Is Saved!".[/p]
  • [p]New HD map screen texture.[/p]
  • [p]Added Christmas music & decorations to the main menu.[/p]
  • [p]Added Christmas decorations to the map.[/p]
  • [p]Added Santa hats everywhere.[/p]
[p]Changes[/p]
  • [p]Optimized many areas of the map to reduce GPU usage when further away.[/p]
  • [p]Items can now change player stats while held such as poison resistance.[/p]
  • [p]Updated inventory item UI tooltip to make it more readable.[/p]
    • [p]Increased width.[/p]
    • [p]Decreased background transparency.[/p]
    • [p]Y position now adjusts to avoid going off-screen.[/p]
[p]Fixes[/p]
  • [p]Fixed poison mushroom plants changing color after respawning.[/p]
[p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

The Road To Full Release & Christmas Update!

[h3]Merry Christmas everyone![/h3][p]We've been working on the game for nearly two years now and decided now that the game has been released for some time & we have received a lot of feedback from the community, we're able to share our vision for what the game's updates will be between now and full release![/p][p]Since the last update, we took a break for Thanksgiving. Then as soon as we got back to work everyone got very sick lol. Easy for the entire team to get sick when you're just 3 full-time developers & artists.[/p][p]This means the next major update will be in January instead of December. But we wanted to make sure to also release new content this month so we'll be releasing a bonus Christmas update before the end of the month. The update will likely release after Christmas day, but we'll try to finish working on it sooner![/p][p]So without further delay, here's the path to full release![/p][p][/p][p][/p][p][/p][p](Steam has a 5mb file size limit. The full resolution timeline is in the Discord.)[/p][p][/p][h3]The Road To Full Release![/h3][p]How we organize updates[/p][p]Since we first started making games we created what we call 'Update baskets'. Traditionally, roadmaps are an exact update order & exact list of changes.[/p][p]Instead, we prefer to come up with interesting update themes or categories. Themes like 'The castle update', 'The player leveling update', etc. Then, when we finish one update we have a basket of update ideas that we can pick from to work on next.[/p][p]There are several big benefits to this approach.[/p]
  • [p]It lets us be more creative! Games that plan exact update checklists months or sometimes even years in-advance are betting their ideas were already perfect and prevent new ideas.[/p]
  • [p]We can respond to feedback: Because there's no exact update order, the schedule can be flexible if certain updates seem more important than others.[/p]
[p]This update basket approach means that not every single game addition/change we have planned is listed. Instead, all game additions/changes we'd consider "major" are listed on the timeline.[/p][p]What are extra updates?[/p][p]Extra updates are game update ideas we will be working on that we wanted to highlight since many of them are in response to community feedback. Extra updates can release with any major update.[/p][p]Some notes[/p][p]We realized that a lot of people want the game to go in completely different directions. Some players want a full Sims game worth of features added to the companions. Some players want Dark Souls bosses or combat. Some players want updates so large we would be working on the game for years longer. When you make an open world sandbox game, there are infinite cool and interesting ideas! Some of them are beyond what we planned for the game.[/p][p]We are unbelievably grateful that so many players have liked the game we made that there are so many awesome ideas.[/p][p]For us, we've been working on the game for nearly 2 years. We were actually so optimistic when we first began development that we thought we'd finish the entire game in 6 months lol. Here we are, 60,000+ lines of code later & countless 12 hour days. We've released 8 major updates over the last year & 18 updates total.[/p][p]We love the enthusiasm and truly are grateful for everyone playing our games. We've learned a lot from this game and we also want to see what new games we can make in the future.[/p][p]So with the path to full release, we have 2 goals:[/p]
  • [p]Continue our original promise, from the game's release Q&A: "The game is already huge, especially for being a small team.", "We'll focus on making what already exists better and add on to it."[/p]
  • [p]Leave players happy they bought the game & supported our team![/p]
[p][/p][p]We're happy to have the roadmap released & thank you to everyone playing the game![/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p]

Small Patch (v1.5.3)

[p]Fixed some bugs introduced in 1.5.[/p][p][/p][p]Fixed in v1.5.3[/p]
  • [p]Fixed NPC pathfinding not working on stone stairs.[/p]
[p]Fixed in v1.5.2[/p]
  • [p]Fixed sign & map marker text not saving.[/p]
[p]Fixed in v1.5.1[/p]
  • [p]Fixed Elf Sister (Tall)'s new male animation.[/p]
  • [p]Fixed buildable visuals sometimes staying permanent invisible until you restarted your game.[/p]
[p][/p][p]The bug causing buildables to stay invisible was challenging to fix due to how difficult it was to recreate. Lots of oddly specific requirements needed to be met for the bug to occur. But we got it fixed in record time![/p][p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Small Patch (v1.5.2)

[p]Fixed some bugs introduced in 1.5.[/p][p][/p][p]Fixed in v1.5.2[/p]
  • [p]Fixed sign & map marker text not saving.[/p]
[p]Fixed in v1.5.1[/p]
  • [p]Fixed Elf Sister (Tall)'s new male animation.[/p]
  • [p]Fixed buildable visuals sometimes staying permanent invisible until you restarted your game.[/p]
[p][/p][p]The bug causing buildables to stay invisible was challenging to fix due to how difficult it was to recreate. Lots of oddly specific requirements needed to be met for the bug to occur. But we got it fixed in record time![/p][p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p][p][/p]

Small Patch (v1.5.1)

[p]Fixed some bugs introduced in 1.5.[/p][p][/p][p]Fixes[/p]
  • [p]Fixed Elf Sister (Tall)'s new male animation.[/p]
  • [p]Fixed buildable visuals sometimes staying permanent invisible until you restarted your game.[/p]
[p][/p][p]The bug causing buildables to stay invisible was challenging to fix due to how difficult it was to recreate. Lots of oddly specific requirements needed to be met for the bug to occur. But we got it fixed in record time![/p][p][/p][p]~Captain Cake[/p][p][/p][p]Join our 18+ Discord (Art, Updates, Chat)[/p][p][/p][h2]Get the full game now![/h2][p][dynamiclink][/dynamiclink][/p][h2]Check out the demo![/h2][p][dynamiclink][/dynamiclink][/p][p][/p]