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'It's been out for years!': 11 years in, people are still asking Bethesda when The Elder Scrolls Online is coming out




To hear my fellow Morrowboomers tell it, The Elder Scrolls Online might—secretly, quietly—be the true heir to the lore-heavy weirdness that made The Elder Scrolls 3 so beloved. Unfortunately, I have one principle and it's 'avoid human contact as much as possible,' so I'll never find out if that's true or not. But with how good the MMO apparently is (82% positive on Steam!) it's a wonder you don't hear more about it, right?..
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ESO dev "befuddled" that some still don't know the decade-old MMO is out

When you hear the word 'MMORPG' you probably think one of three things: World of Warcraft, Final Fantasy 14, or Old School RuneScape. Perhaps, if you're like me, your mind wanders to the likes of Guild Wars 2, or even something like Lost Ark or Black Desert Online. But for the vast majority, WoW, FF14, and OSRS are 'the big three.' It's weird, then, that Bethesda, the creator of some of gaming's most iconic franchises, has struggled in the MMO space - Fallout 76's much-maligned launch and slow rebirth have been studied and dissected a thousand times over, and despite its ties to The Elder Scrolls, ESO has at times seemed like something of an underdog. All of this has left a "chip" on Zenimax studio game director Rich Lambert's shoulder.


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Oblivion Remastered replicated the 'Fallout effect' for ESO, says game director

When I think of the most iconic MMOs out there, I am immediately drawn to stalwarts World of Warcraft, Old School Runescape, and Final Fantasy 14 (cat boy Red Mages rise up). Perhaps the most underrated long-runner is ZeniMax Online Studios' Elder Scrolls Online, which, unbeknownst to many, recently entered its second decade of life. Undoubtedly overshadowed by the iconic series' single-player headliners, it's easy to forget ESO exists. However, as game director Nick Giacomini tells Lauren at Gamescom, the release of Oblivion Remastered was a massive plus for the denizens of Tamriel.


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New Elder Scrolls Online update introduces sad Argonians and a giant mouth organ

If your bedtime reading consists mostly of lusty Argonian maids, this tale may not be for you. Instead of romance, Elder Scrolls Online is telling a tragedy, as the Feast of Shadows update tells the story of the poor denizens of Solstice, whose lives are impacted by the actions of the Worm Cult. We join Seekxilts, a lizard fella whose home was destroyed by the villainous cultists, as he treks to find a hidden entrance to Naj-Caldeesh, a mythical Xanmeer that many do not believe exists. Along the way, you'll battle necromancers and avoid traps as you unravel the mystery of the citadel's legendary power.


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A Note to the ESO Community from Rich Lambert


Game Director Rich Lambert’s role at ZOS is changing. Read about the adjustment to ESO’s leadership team in this community letter.

Hey everyone!

I wanted to take a moment to introduce someone to you—Nick Giacomini! While Nick has been part of the team since 2019, he will be a new face to many of you. Nick has been deeply involved with ESO as both a player and developer over the years. As a player and community member, he’s been playing ESO since the early beta days—exploring the world and watching the game and community grow for the last 11 years.

As a developer, most recently Nick has been serving as our Director of Product Management. Now, he's stepping into a new role—Game Director for ESO—so you'll be seeing and hearing a lot more from him in the future.

In case you're wondering—no, I'm not leaving, and this is not a goodbye! I will continue to be around, but my role is changing. I’m moving up a level into more of a studio role (Studio Game Director), where I’ll be focusing on studio needs and planning for our future. This is a bittersweet but exciting moment for me. The last 18 years have been incredible, and it has been something that I will always cherish, but the opportunity to do something different and grow is going to be fun, and I look forward to the challenge.

Thank you for being such an amazing community over the years; it has been such a treat to be a part of it. I'll still be working closely with Nick and the team, and I will continue to be a regular part of the community, it just won’t be 100% of my focus anymore.

I am really excited for this next chapter—for Nick, for ESO, and honestly for all of us. Nick and the team have big things planned, and I can’t wait to experience them with you all in the future!

– Rich



Eager to learn more about the ESO leadership team’s vision for your time in Tamriel? Keep an eye out for a roundtable discussion here on elderscrollsonline.com, press interviews from gamescom 2025, and a special livestream.