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Enjoy Savings on the 2025 Content Pass and More During the ESO Holiday sale!


Celebrate the holiday season with huge discounts on the 2025 Content Pass, Premium Edition, and Crown Packs!
[h2]Save BIG this Winter[/h2]
The 2025 ESO Holiday Sale is now live! Kick off your Seasons of the Worm Cult adventure at a fraction of the cost when you pick up the 2025 Content Pass at up to 67% off. Alternatively, go big with the 2025 Premium Edition, which includes everything offered in this year’s Content Pass, the base game, and all previous Chapters.

Additionally, during the 2025 ESO Holiday Sale, The Elder Scrolls Online: Standard Edition will also be available to purchase at a whopping 75% off. You can pick up any of ESO’s versions from the Join Us page.

Finally, we’re also slashing prices on select Crown Packs to help you snag that shiny new Crown Store item you’ve had your eye on:
  • 21,000 Crowns—Up to 40% off
  • 14,000 Crowns—Up to 35% off
  • 5,500 Crowns—Up to 30% off
  • 3,000 Crowns—Up to 25% off
  • 1,500 Crowns—Up to 20% off

These holiday discounts are available across all platforms, including Xbox (Xbox One, Xbox Series X|S), PlayStation (PlayStation 4, PlayStation 5), and PC/Mac (The Elder Scrolls Online Store, Steam, Epic Games Store).

Want to check when the ESO Holiday Sale is live on your platform? Take a look at the dates listed below:

Xbox
  • Standard Edition: December 18, 2025–January 7, 2026
  • 2025 Content Pass: December 18, 2025–January 7, 2026
  • 2025 Premium Edition: December 18, 2025–January 7, 2026
  • Crown Packs: December 18, 2025–January 7, 2026
PlayStation NA:
  • Standard Edition: December 19, 2025–January 7, 2026
  • 2025 Content Pass: December 19, 2025–January 7, 2026
  • 2025 Premium Edition: December 19, 2025–January 7, 2026
  • Crown Packs: December 22, 2025–January 7, 2026
PlayStation EU:
  • Standard Edition: December 22, 2025–January 7, 2026
  • 2025 Content Pass: December 22, 2025–January 7, 2026
  • 2025 Premium Edition: December 22, 2025–January 7, 2026
  • Crown Packs: December 22, 2025–January 7, 2026
PlayStation Asia:
  • Standard Edition: December 22, 2025–January 7, 2026
  • 2025 Content Pass: December 22, 2025–January 7, 2026
  • 2025 Premium Edition: December 22, 2025–January 7, 2026
  • Crown Packs: December 22, 2025–January 7, 2026
Elder Scrolls Online Store:
  • Standard Edition: December 18, 2025–January 5, 2026
  • 2025 Content Pass: December 18, 2025–January 5, 2026
  • 2025 Premium Edition: December 18, 2025–January 5, 2026
  • Crown Packs: December 18, 2025–January 5, 2026
Steam Store:
  • Standard Edition: December 18, 2025–January 5, 2026
  • 2025 Content Pass: December 18, 2025–January 5, 2026
  • 2025 Premium Edition: December 18, 2025–January 5, 2026
  • Crown Packs: December 18, 2025–January 5, 2026
Epic Games Store:
  • Standard Edition: December 11, 2025–January 8, 2026
  • 2025 Content Pass: December 11, 2025–January 8, 2026
  • 2025 Premium Edition: December 11, 2025–January 8, 2026
  • Crown Packs: December 18, 2025–January 5, 2026

Epic adventures await in The Elder Scrolls Online! Don’t miss your opportunity to dive into Tamriel by taking advantage of these incredible savings and maybe even grab a bundle of crowns while you’re at it during this end-of-year sale. Visit the Join Us page to grab the game or the Buy Crowns page now!

Which of these awesome deals are you planning to pick up during the 2025 ESO Holiday Sale? Let us know via Bluesky, X (formerly Twitter)Instagram, and Facebook

ESO Leadership’s 2025 End-of-Year Letters to the Community


Read three letters from ESO’s leadership team where they discuss learnings from a busy year and set the tone and expectations for 2026.

ZeniMax Online Studios Studio Head Jo Burba, ESO Game Director Nick Giacomini, and Executive Producer Susan Kath share their thoughts on a challenging 2025 and their early plans for the year to come.

 

[h3]ESO Game Director Nick Giacomini[/h3]

As another year in Tamriel comes to a close, I want to start with a moment of honest reflection.

This has been a challenging year. While we had high ambitions, we stumbled. Writhing Wall was not the experience that we wanted to deliver or that players deserved. Subclassing introduced and highlighted issues with class identity. Previously, we referred to this year as a “transition” year, yet I feel that there was not enough transition in meaningful ways.

Players have been asking us to be more transparent and communicate better; to provide a more rewarding experience; to be more exciting; to address long-standing issues and pain points; to improve combat, class identity, and PvP; and generally make more investment in the core game experience instead of just chasing the next big thing. We hear you. We agree.

We’ve talked about change in the past, but there’s been a disconnect with the words we’ve communicated and what we’ve released subsequently after those communications. We’re going to change that moving forward. We hope that you’ve seen the start of better communication from us, such as the recent Class Identity Refresh deep dive. This is not a temporary goal. We’re going to focus more on the core game, transparency, and listening to and incorporating your feedback. It’s the foundation of our work and the key to ESO’s future.

I’ve said this before, but ESO is nothing without you, our players. And we truly believe that by building this game with you, we can make the next decade of The Elder Scrolls Online the best one yet.

We know actions speak louder than words, and we will be addressing a lot of this in more concrete detail on January 7 during our 2026 Reveal livestream, so stay tuned.

 

[h3]Executive Producer Susan Kath[/h3]

We’ve talked a lot about 2025 as a transition year, and a great deal of that was going on behind-the-scenes over the last 12 months. A game as massive as ESO doesn’t turn on a dime. Over the last year, we've had leadership changes throughout the studio, retooled the team and our development processes, and built out the new Seasons structure and content while planning out the next five plus years of ESO.

After eight years of yearly Chapter releases, that means rethinking nearly everything from the ground up. We’re no strangers to hard work, and it has been roll-the-sleeves-up-and-get-our-hands-dirty levels of work, but the team is excited—we’re all excited—to move into this next era.

So, what are we focusing on next? That’s what the 2026 Reveal livestream on January 7 is all about, and we can’t wait to put it in front of you and hear your thoughts.

We have a LOT to cover in this stream, and we’ll also follow it up with additional blog posts, streams, and AMAs going deeper on all the Big Details. We’ll also share more details in the following months on the topics we’re only able to cover briefly in the show, such as the introduction of optional Overland Difficulty modes that offer greater challenges and rewards. 

The livestream’s main topics will be: 
  • Seasons–the new approach to ESO releases that replaces Content Pass
  • Some of the new content we’ll be introducing over the first few Seasons
  • QoL improvements, class and combat changes, PvP additions, and in-game events changes
  • And very importantly, how we are going to approach all this so that we can surprise and delight you with new additions while working to better incorporate your thoughts and feedback as we tackle reworks and improvements to our core features.

We'll go into much greater detail in the 2026 Reveal livestream, so I'll just wrap up my part of this letter by asking you to join us on January 7, plus keep bringing us your questions, thoughts, and ideas. We’re looking forward to hearing from you.

 
 

[h3]Studio Head Jo Burba[/h3]

As we hope you have already started to see, communication with you is one of the first things about ESO that is changing, and those changes don't stop after January 7. In 2026, the communication from us will be focused on the overall plan. It will get into more practical information about what we will be testing and when, what kinds of feedback we are looking for to help us iterate, and what is changing based on that feedback.

If you are reading this letter, chances are the things that truly excite you are learning the details of what we're doing and then testing them out so that you can help us deliver fun things to the community. We may try some crazy things, and we may not always get it 100% right, but what we always want to get right is that you feel heard and that our actions prove it.

We appreciate your support every year, but especially so this year. With all the changes in 2025 and the bumps that resulted, we found that focusing on the #ESOFam motivated us and reminded us why we are all here: to make and play great games with our friends.

Have a great end of year, and we will see you January 7!

Celebrate the New Life Festival with Brand-New Quests and Rewards


It’s time to make merry with the return of the New Life Festival in-game event!

The 2025 New Life Festival in-game event arrives at 10AM EST on Thursday, December 18, 2025, and continues until 10AM EST on Tuesday, January 6, 2026. This year’s festivities include new collectibles, boosted XP, new event quests, and more.

Make merry, together!

During the New Life Festival, you automatically enjoy a 100% boost to XP gain whenever you log in to the game, with no extra steps required. If you’d like to raise a toast to the changing of years with a bit more ado, complete the New Life Festival’s introductory quest and collect Breda’s Bottomless Mead Mug memento via the following steps:
  1. Open the Crown Store and acquire the free quest, “The New Life Festival.”
  2. You can also pick up this quest by speaking with Breda at the New Life Festival tent in Eastmarch.
    • You can instantly transport yourself to Breda by using the portal located at any Impresario tent location.
  3. Complete the introductory quest to receive the Breda’s Bottomless Mead Mug memento.
    • You won’t need to acquire Breda’s Bottomless Mead Mug if you finished the quest during a previous year.
  4. Enjoy your endless supply of holiday mead!


Raise a tankard with Breda

After wrapping up the event’s introductory quest, you’ll unlock access to the special New Life Festival daily quests, including eight brand-new ones! The existing quests from previous years are still available from Breda and Petronius Galenus at the New Life Festival tent outside Windhelm in Eastmarch.

New Quests for New Life

A new reveler at the festival tent, Anicus Novius, offers all the new additions. What’s more, if you continue to speak with Anicus at the event grounds, you can pick up all eight of his quests at the same time—celebrate New Life with new convenience!

[h2]Earn Some Festive Presents [/h2]
Whenever you complete one of the holiday event’s quests (new or returning), you’ll be rewarded with a New Life Festival Box. Contained inside these seasonal cases is the chance to receive the following rewards:
                    • Assortments of alchemy crafting materials
                    • New Life Festival Toys:
                      • Sword Swallower Kit
                      • Juggling Knives
                      • Fire-Breather’s Torches
                      • Mud Balls
                    • Wolfsbane Incense
                    • One of the following:
                      • A Skinchanger motif page
                      • New Life Festival recipes
                      • New Life furnishings
                      • Deep Winter Charity Writs
                      • Imperial Charity Writs
                    • NEW A tradeable page for the Fish Boon Pioneer outfit style
                      • If you’ve already earned a page of the Fish Boon Pioneer style that day, a New Life Winter Storm Robes costume fragment or Morning Star Frostwear style page will be awarded instead

                    Celebrate the Fish Boon Feast of Black Marsh

                    [h2]Impresario and Event Tickets[/h2]
                    Whichever quests you choose to do from the new selection, the first New Life Festival daily quest you complete each day rewards three Event Tickets in addition to the reward box. You can earn up to an impressive 60 Event Tickets by the event’s end—now that’s worth celebrating! Don’t forget that you can only ever hold up to 12 Event Tickets in your inventory at once.

                    During the New Life Festival, the Impresario will update her stock with the following items:
                    • All components for this year’s morphing collectibles:
                      • Stonewisp of Truth and Law pet
                      • Logical Rune Extraction customized action
                      • Robes of Truth and Law costume
                      • Law of Julianos Dwarven Spider mount
                    • NEW All five Wildgrown Chapel of Julianos home fragments
                      • Diminutive Runed Archway
                      • Heavy Philosophical Tomes
                      • Lawkeeper’s Lectern
                      • Stained Glass Fragment
                      • Thaumaturgic Paving Stone
                    • NEW bound Fish Boon Pioneer outfit style pages
                    • New Life Festival Grab Bag
                      • Mud Ball Pouch memento
                      • Nordic Bather’s Towel costume
                      • Colovian Fur Hood hat
                      • Colovian Filigreed Hood hat
                      • Sword-Swallower’s Blade memento
                      • Juggler’s Knives memento
                      • Fire-Breather’s Torches memento
                      • Snowball Buddy pet
                      • Powderwhite Coney pet
                      • Nord Carved Armor style pages
                      • Snowglobe Surprise Memento
                      • Evergreen armor style pages
                    • Impresario Group Repair Kits
                    • Companion Guild Commendations

                    Be sure to take advantage of the chance to acquire the Wildgrown Chapel of Julianos home during this year’s New Life Festival!

                    Wildgrown Chapel of Julianos home

                    Additionally, the Impresario’s colleague, Nenulaure the Indrik Vendor, has the following items available for purchase with Event Tickets:
                    • Nascent Indrik Feathers
                    • Pure Snow Indrik Berries
                    • Crimson Indrik Berries
                    • Frost-Light Indrik pet
                    • Rosethorn Indrik pet

                    Lastly, the Impresario’s Assistant is offering the following, which you can also acquire with Event Tickets:
                    • Unstable Morpholith pet fragments
                      • Deadlands Flint
                      • Rune-Etched Striker
                      • Smoldering Bloodgrass Tinder
                    • Soulfire Dragon Illusion pet fragments
                      • Hallowed Hourglass Basin
                      • Illuminated Dragon Scroll
                      • Kvatchian Incense
                    • Passion Dancer Blossom pet fragments
                      • Bolt of Indigo Cotton
                      • Bolt of Silver Silk
                      • Enchanted Sewing Kit
                    • Daggerfall Paladin costume fragments
                      • Blessed Rubedite Metal Enamel
                      • Captured Dragonflame
                      • Sanctified Metalworking Tools
                    • Passion Dancer Garment costume fragments
                      • Bolt of Indigo Cotton
                      • Bolt of Silver Silk
                      • Enchanted Sewing Kit
                    • Dagonic Quasigriff mount fragments
                      • Smoke-Wreathed Gryphon Feather
                      • Black Iron Bit and Bridle
                      • Black Iron Stirrups


                    [h2]Onwards Towards a New Year![/h2]
                    As 2025 comes to a close and the new year approaches, it’s time to make yourself cozy and comfortable—why not spend some time in Tamriel? You can enjoy plenty of great rewards as you do so. What will your holidays in ESO look like? Let us know (and share any festive creations) via Bluesky, X (formerly Twitter)Instagram, and Facebook

                    Developer Deep Dive—ESO's Class Identity Refresh


                    Read a deep dive letter from ZeniMax Online Studio’s Combat Team as they share their core philosophies, goals, and planning surrounding the future of ESO’s classes.

                    Earlier this fall, we asked for your feedback on ESO’s classes, including your pain points and overall impressions on class identity. As part of our efforts to address longstanding player feedback and improve the overall look, feel, and balance of combat, we are working on a long-term project to revitalize ESO’s classes.

                    To help the community understand the scope and context for these changes, we aim to be transparent about our goals concerning ESO’s class identities. You can read more about our design philosophy, vision for ESO’s classes, goals, identity framework, and rollout for the related changes below.

                    [h2]Design Philosophy Concepts [/h2]
                    As we discuss how our vision translates into our goals, it’s useful to understand our design philosophy and a few key concepts that guide it.

                    What does class identity mean to us?

                    For us, class identity is what makes a class unique and different from other classes. This covers everything from a part of who they are, what they can do, how they look, what they excel at, and what they don’t excel at. When we look at class identity, we use two core pillars to support the experience: source of power and power fantasy.

                    What do we mean by “source of power”?

                    When we talk about the “source of power” for a class, we are referring to what the lore-relevant origin of a class’s power is and what might differentiate them from a “normal” citizen of Tamriel. Questions such as these come up: “What caused this person to become a Dragonknight/Arcanist/Sorcerer?” “What are their motivations?” “Where do they get their power from?” The answers to these questions help inform the way their abilities are developed as an extension of their source of power.

                    What do we mean by “power fantasy”?

                    Power fantasy takes the source of the power a step further and influences how a character receives and is then able to use it (e.g., area of effect, damage over time, direct damage, etc.). By taking their source of power and putting it into a delivery mechanism, we aim to create the sensation of what it would feel like to be that class.

                    Different power sources shape distinct playstyles. For example, Nightblades rely on cunning and shadow to stay elusive in battle, striking while the moment is right, while Templars draw on divine energy for more zealous and direct combat.

                    These differences help set ESO's classes apart from one another in terms of their identity. It’s why some classes have specific power delivery mechanisms that others do not, thus contributing to a more distinct playstyle and establishing a stronger class identity mix.
                    [h2]Adapting Around Player Experiences[/h2]
                    While it’s always important to have a class’s vision and goals in mind, it’s just as important to ensure that they hold up after the community adapts to new tools and features. As new systems and improvements are introduced, development becomes an ongoing process that requires continual refining.

                    For example, one of the biggest pieces of community feedback that we’re looking into is how subclassing interacts with class identity and game balance. Subclassing at its core directly competes with our established version of class identity and instead puts that agency into your hands, giving you the ability to create anything you want. While this is a deeply important part of the feature for us, it also currently comes with some drawbacks for balance. 

                    The community constantly adapts to new systems and skills

                    As it stands, subclassing is objectively stronger than “pure” classing by a large margin for several reasons. This is mostly caused by the vast differences in individual skill line designs. ESO was not built from launch with subclassing in mind, and the system highlighted issues with the current class skill line design that were not previously a factor but are untenable going forward.

                    To support the overall health of the game and class system, we need to respond and adapt to how the game has changed based on how players are using the subclassing feature. With this in-game data and player feedback, and available development resources in place, we have a clearer picture of the scope of changes that need to be made.

                    These insights have led us to re-examine our class’s identities: how they’re expressed and designed from individual abilities and passives, where those abilities are sourced, and how they all come together to create a cohesive class and identity. 

                    One overarching pattern you’ll see as we move toward improving this experience is reorganizing class skill lines, adding in more benefits for sticking with the core skill lines of your class, and decentralizing role-specific power so that a single skill line won’t have every tool you need to achieve your goals.

                    Our aim isn’t necessarily to nerf, though. While in some instances nerfs may be necessary, we’ll be using values and specific effects to create more powerful or punchy abilities and passives, but with greater nuances that prevent subclassing from completely dominating the meta.

                    What we aim to achieve is twofold: For those who prefer to play a pure class, you should have a strong and satisfying class identity and the power you need to achieve your goals. For those who wish to dive into subclassing, you should feel the freedom to forge your own identity, or even forego identity, for the sake of specialized power, but with less of a difference in power compared to the pure-class options.  
                    [h2]Long-Term Vision[/h2]
                    ESO has evolved tremendously over the last decade, and as new systems and classes have been introduced, the bars for the play experience and our design philosophy have been raised.

                    As part of this project, we have established a holistic, long-term plan for how we aim to modernize ESO’s classes and to bring them more in line with one another. It extends beyond addressing identity, balance, or look and feel in isolation, and it aims to address multiple class issues. While many of the items in the list below have always been what we strive to accomplish (and that isn’t changing), we will be spending more time strengthening ESO’s classes and focusing on these guiding principles. Our long-term vision is:
                    1. Every class will be viable in any role. To us, viability means players can reach their goals with the choices offered. This does not necessarily mean equally optimal but always providing multiple choices for you.
                    2. We want each class to feel cohesive and true to its power fantasy with abilities, animations, and audio effects that reinforce its core identity. This means refreshing and modernizing abilities, so they look and feel as impactful as those of more recently introduced classes like the Arcanist.
                    3. We're committed to evolving our design philosophies by using player feedback and in-game data to help guide class updates. As we address balance concerns and update class mechanics, our goal is to ensure that every class feels good to play, both mechanically and thematically, while keeping the unique flavor that sets each apart.
                    [h2]Goals[/h2]
                    For this refresh of ESO’s classes, our primary goals that support the long-term vision we laid out are:
                    • Strengthen the unique identities of each class, making them feel fun and rewarding, as well as thematically unique and engaging to play.
                    • Improve the balance between pure classing and subclassing, so both paths have their place in the game.
                    • Make each class's skill lines more varied and distinct for what they offer a role, so that each skill line holds something valuable, regardless of what you play.
                    • Use both in-game data and player feedback to help inform our decisions, ensuring changes reflect player experiences and preferences.
                    • Address power outliers in abilities and skill lines, and look at balance concerns as we progress through each of the classes, prioritizing mathematical and functional changes before visual and audio updates.
                    [h2]Identity[/h2]
                    Below, we lay out the unique high-level identities we envision for each of these classes and how that would be translated into the gameplay experience. This might be what you would expect to see on a character creation screen.

                    Class identities 

                    In the interest of fostering communication, transparency, and building trust, we want to keep you informed as these updates progress. With this in mind, we are in the early stages of the process, and the class information outlined above is still subject to change and further refinement as we work through addressing each class.

                    [h2]Rollout[/h2]
                    This is a major, comprehensive initiative that will span several updates. We are prioritizing classes that require the most modernization and balance work first. For some classes, this will be an exercise in refinement, for others it will mean a more thorough reconfiguring, and for some classes it may be a mix of both. As we get closer to beginning work on each class, we’ll go into deeper detail with regular updates about the upcoming changes.

                    Each class will be addressed one at a time and receive impactful mechanical and balance changes in addition to any needed updates to visuals and audio. We’re starting with the Dragonknight class as the anchor, given its foundational role and the extent of changes needed. These class-by-class updates will run alongside ongoing support for the game, and timelines may shift as needed.

                    The current order is subject to change based on ongoing needs:
                    1. Dragonknight
                    2. Warden
                    3. Sorcerer
                    4. Templar
                    5. Nightblade
                    6. Necromancer
                    7. Arcanist

                    We'll also continue working on regular bug fixing and performance updates as normal. Our goal is to keep the relative level of power players have now, and we will work to maintain that within reason moving forward. While we won't focus on large balance changes outside of ability line refreshes and subclassing balance, we'll continue to monitor feedback and adjust values for balance on other aspects of gameplay as needed. We’re currently looking into ways to alleviate some of the longstanding community concerns with both pure classing and subclassing in the short term, as well as underlying broader issues and feedback. 
                    [h2]Example Changes[/h2]
                    A great way to better understand what we’ve discussed is through examples. As mentioned above, we’ll be starting with Dragonknight, which is already underway internally with high-level adjustments to abilities, visuals, and animations.

                    The Dragonknight class refresh is underway

                    Below we’ll cover some of the larger adjustments broken out as the refinements versus reconfigurations we mentioned above to give some insight into the design process and how it fits into our vision.

                    Refinement

                    Dragonknights are attrition warriors. There will be many adjustments that help reforge this experience, including unique damage over time parameters like shorter durations, higher damage per tick, and ramping effects that let them build their power over the course of a fight. Another area this is improved is with the new Avalanche passive in Earthen Heart, which allows you to slowly build up momentum with a stacking damage bonus while in combat that can be lost if you fail to keep up the pressure.

                    Reconfiguring

                    Dragonknights’ flames are ravenous and demand fuel. Dragonknights are designed to require careful resource management, creating the feeling that their flame always needs fuel. This also helps balance the class, preventing them from dominating long battles simply by outlasting their opponents. While we still believe in this design philosophy, we’ve also tried to build more satisfying methods of solving those problems inside their class kit, like reworked Inhale—which has moved to Ardent Flame and now briefly restores a percent of your missing resources over time before unleashing its classic explosion.

                    [h2]Ongoing Planning[/h2]
                    Classes are a core aspect of the game, and we are committed to seeing this effort through. We are excited and energized about this upcoming work and can’t wait to show you more as it develops. Our goal is to keep the community regularly informed on our efforts as they progress. Some updates will have more information than others, and we will share more details about each of the classes and their improvements as they come into focus more clearly.

                    We know many of you will have other questions about what this means for things like subclassing, pure classing, hybridization, overall balance, other combat-related skills, etc., and we will do our best to share what we can as it is firmed up.

                    As part of this, we will host an ESO Live on Thursday, December 4 at 2:30PM ET to answer some community questions, and we will follow up with FAQ documentation.

                    We’ll have more to share with you all early in the new year about some of these improvements and more, so stay tuned.

                    Make Room for New Feathery Friends with the Black Fredas 2025 Bundle


                    Bring home a new mount and pet pair, as well as an assortment of useful consumables with this year’s Black Fredas bundle.

                    You can find the Black Fredas Special 2025 bundle in the Special Offers section of the in-game Crown Store. Take a quick peek at what this bundle contains:
                    • Chalk-White Brekka mount and Calf pet
                    • 10 Crown Experience Scrolls
                      • Granting a 50% Experience Point bonus for two hours
                    • 10 Riding Speed Lessons
                    • 10 Riding Capacity Lessons
                    • 10 Crown Fortifying Meals
                    • 10 Crown Soul Gems
                    • 50 Crown Tri-Restoration Potions

                    Black Fredas 2025 Bundle

                    You can grab this collection of items, worth 8,900 Crowns, for only 2,000! Please be aware that this bundle is available from now until December 1. Grab it while you can!

                    Additionally, this isn’t the only bundle available to purchase during this Thanksgiving period. Both the Black Fredas Special bundles from 2023 and 2024, which include two unique mounts, are also available during this time in the Crown Store.

                    Black Fredas Bundles for 2023 and 2024

                    Remember to swing by the Buy Crowns page and grab what you need before taking advantage of any of these amazing deals. Will you be welcoming two new animal companions into your life this Thanksgiving ? Let us know via BlueskyX (formerly Twitter)Instagram, and Facebook. Happy Black Fredas!