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ESO Live: May 19 @ 3PM EDT—Arcanists Take Tamriel


Learn more about the new Arcanist class with special guests from the ESO development team!

Tune in to Twitch.tv/Bethesda this Friday, May 19 at 3PM EDT, as Senior Community Managers Gina Bruno and Amy Schlueter host ESO’s Lead Combat Designer Brian Wheeler and a series of special guests from the development team to talk about the Necrom Chapter’s new Arcanist class.

These special guests include Associate Combat Designer Stephen Cerretani, Senior FX Artist Brian Hahn, and Senior Sound Designer Dylan Hairston. Together, they’ll dive deep into the new class, discussing its unique design, mechanics, and aesthetics. If you’re excited to wield the weird powers of Apocrypha itself, don’t miss this show!

Twitch Drops will be enabled during the livestream, so be sure to link your ESO and Twitch accounts here. We’re conjuring up an exciting new show, so save up that crux and tune in to Twitch.tv/Bethesda this Friday, May 19 at 3PM EDT—we’ll see you there!

ESO Live is your official Elder Scrolls Online stream, hosted on Twitch.tv/Bethesda by ESO’s Community Team.

ESO’s Devs and Voice-Over Actors Team Up to Support Voiceapalooza!


Watch two amazing livestreams and support Alzheimer’s research during Voiceapalooza, a charity drive from Wes Johnson and the Fallout For Hope team.

Established in 2020, Fallout For Hope has raised almost half a million dollars for organizations such as St. Jude’s Children’s Research Hospital, the American Heart Association, and others. As part of their support for the Alzheimer’s Association fundraising drive The Longest Day, the Fallout For Hope team worked in tandem with the Elder Scrolls’ legendary voice actor Wes Johnson to create Voiceapalooza. This incredible charity drive hosts a series of livestreams raising funds to help support research into Alzheimer’s disease.

After their extremely successful 2022 campaign, we are thrilled to help support Voiceapalooza 2023 by taking part in two unique ESO-themed livestreams, hosted by our own Stream Team Partner, Zero Period Productions. Check out everything you need to know about both livestreams below and be sure to tune in, but if you’d like to donate to the cause directly, you can do so here.


Voice Cast Reunion of The Elder Scrolls Online! Hosted by Zero Period Productions

Join Zero Period Productions, Wes Johnson, and some of the stars of The Elder Scrolls Online to discuss their characters, talk voice acting and work, and more!

Guests include Keith Szarabajka, Calvin Joyal, Casey Mongillo, Ellen Dubin, Paul Guyet, Chris Smith, Cindy Robinson, Kellen Goff, Anna Graves, Steve French, Noshir Dalal, Sharon Muthu, and Tasia Valenza.

When: Friday, May 19 at 4PM EDT / 9PM BST


Where: Twitch.tv/0periodproductions




The Elder Scrolls Online Developer Dive with the ZeniMax Online Team! Hosted by Zero Period Productions

Zero Period Productions and Wes Johnson chat with members of the development team from The Elder Scrolls Online for a dive into the game’s journey to date, the return of Hermaeus Mora, and what awaits you in Necrom! Special guests include Rich Lambert (Creative Director), Bill Slavicsek (Lead Writer), and Becky Ichnoski (Voice-Over Lead).

When: Friday, May 26 at 4PM EDT / 9PM BST

Where: Twitch.tv/0periodproductions

There’s a huge amount of incredible Voiceapalooza livestreams planned throughout the month of May, so be sure to check out the full schedule on their official website. We hope you’ll join us in supporting Wes Johnson and the Fallout For Hope team as they work together with the Alzheimer’s Association to help bring an end to this dreadful disease—we’ll see you on Twitch!

Necrom Preview—Fear Apocrypha's Most-Monstrous Inhabitants


Learn more about some of the horrific monstrosities that call the Daedric realm of Apocrypha home.

In the upcoming Necrom Chapter, you can visit Apocrypha, the twisted realm of Hermaeus Mora. However, endless knowledge is not all that awaits within the Daedric Prince’s dominion. Creatures ranging from the bizarre to the terrifying litter the ethereal landscape and threaten those who journey too far in search of Mora’s secrets.

Take a quick look at four of these cursed creatures and learn more about what roles they play in the vast sea of forbidden knowledge that is Apocrypha.

[h2]Seekers[/h2]
Perhaps first and foremost among the denizens of Mora’s realm are the Seekers. You’re likely to come across these levitating, tentacled Daedra anywhere treasured knowledge may be found, as they tend to the endless stacks of tomes and loose pages scattered throughout Apocrypha.

“Seekers are the Daedric creatures most loyal to Hermaeus Mora, resembling spawn from the Inevitable Knower himself,” says Michael Zenke, ESO’s Loremaster. “While some sources (often tomes of ill repute written by half-mad scholars) indicate that Seekers can speak out loud, reliable witnesses claim that Seekers make only the most basic and uncanny of sounds as they silently prowl their Master’s realm.”

Seeker


Seekers are said to be the administrators and guardians of Apocrypha’s Endless Library, and they will reportedly go to extreme lengths to protect their lord’s trove of unfathomable lore.

“Indeed, the average Seeker will not pause to engage a mortal in Apocrypha in pleasant conversation,” says Zenke. “They instinctively feel that intruding mortals are a danger that should be destroyed immediately.”

You can find Seekers throughout much of Apocrypha, but it is said one uniquely mighty variant resides in one of the realm’s most unholy sites.

“A particularly ancient Seeker, the Prime Cataloguer, makes its home in the Libram Cathedral, waiting for groups of daring adventurers to challenge it,” warns Tom Murphy, Necrom’s Zone Lead.

Mortals curious about what knowledge they can procure from within Mora’s realm should be careful, lest they fall victim to a Seeker ready to punish any intruders for their trespasses.

[h2]Lurkers[/h2]
While Seekers may guard Apocrypha’s libraries, Lurkers stalk its shores, ready to devour any unfortunates that cross their paths. These unsightly beasts are rumored to be birthed from the abyssal pools that make up the very foundation of Apocrypha. It is said that they represent the evolution of life pushed to its very extreme, resulting in a hideous monster that barely resembles any natural lifeform.

“Looking at these beasts, it’s easy to see their physiology was inspired by some of the strangest creatures of Nirn,” says Zenke. “Perhaps it’s this tenuous link back to the Nirn that makes them so truly disgusting, because deep down we recognize the shapes that inspired the Lurker. And we fear them.”

Lurker

The Lurker’s hulking frame disguises their unnatural speed, and its unending desire to feed drives them forward to consume whatever poor soul draws their attention.

“They feast equally on the flesh of trespassers and on the detritus of moldering libraries that are pulled into their dark waters,” explains Murphy. “Players will find them in Apocrypha’s mires and lowlands, hiding and basking in the sinister waters of their Prince’s domain.”

Those who have braved the marshlands of Apocrypha talk of a titanic Lurker, “Vro-Kuul-Sha,” who has made its home in an area referred to as Deepreave Quag. Facing this beast is a reckless pursuit, but if it can be killed, great rewards await its slayer.

[h2]Hushed[/h2]
Unlike Seekers and Lurkers, the Hushed do not appear to be naturally occurring residents of Apocrypha. Instead, they are theorized to be the husks of mortal loreseekers who have been degraded both mentally and physically after peering too long into the Lord of Knowledge’s darkest secrets.

“The Hushed are the result of prolonged exposure to the boundless secrets of Mora’s realm,” says Zenke. “Once dedicated researchers and scholars, these misshapen, mouthless beings are now driven only by a thirst for knowledge. They are hostile in the extreme to mortal interlopers.”

Hushed


These horrific reflections of our own mortal form wander across the wastes of Apocrypha, supposedly in search of the very knowledge that led to their ghastly transformation. Despite their pitiful appearance, the Hushed are not to be underestimated.

“Though their minds are destroyed, they retain the skills and abilities they wielded in life–and in some cases, have unlocked new powers at the cost of mind and body,” warns Murphy. “Don’t treat them as mindless zombies.”

Hermaeus Mora’s gifts may appear tantalizing at first, but remember that few dealings with Daedric Princes come without a price.

[h2]Mind Terrors[/h2]
The last and most disturbing creature you may encounter in your travels throughout Apocrypha are the nightmarish Mind Terrors. Everything about these unnerving monstrosities seems to be designed to instill terror into the minds of mortals. Fear is their weapon, and they wield it expertly.

“They are nightmares out of childhood,” says Zenke. “The shadows on the wall of our bedrooms given flesh, intellect, and a mouth full of hundreds of pointed teeth.”

Mind Terror

Although Mind Terrors prowl across various regions of Apocrypha, they seem oddly distinct from the realm’s other inhabitants. They appear almost alien when compared to Mora’s spawn and seem to act in opposition to the Prince’s goals.

“Mind Terrors have arrayed themselves against Hermaeus Mora,” explains Murphy. “They are nightmares given form, feasting on mental anguish and terror.”

While each these monsters are extremely dangerous, one is feared above all others and has reportedly escaped from Oblivion.

“A particularly virulent Mind Terror, the Walking Nightmare, has broken free of any control and now runs rampant in the Telvanni Peninsula,” says Murphy. “Groups of adventurers can tackle this monstrosity in the Nightmare Den.”

Are you prepared to face your greatest fears and banish this abhorrent creature back to Oblivion?

Now that you’ve glimpsed the sort of adversaries you can encounter during your journeys through Apocrypha, do you feel prepared to plunge into the accursed realm of Hermaeus Mora when Necrom launches next month? Do you have a favorite monster from the horrors above? Let us know via TwitterInstagram, and Facebook

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount.

Delve into the Unknown and Explore Worlds Beyond with this New Necrom Trailer


Discover the mysteries and dangers of the Telvanni Peninsula and Apocrypha in this new gameplay trailer for The Elder Scrolls Online: Necrom.

In the upcoming Necrom Chapter, arriving June 5 on PC/Mac and June 20 on Xbox and PlayStation consoles, you can explore both Morrowind’s Telvanni Peninsula and the Prince of Fate’s realm of Apocrypha. Check out what kind of dangers you can expect from these two new zones and get a glimpse into the conspiracy that threatens the fates of both Nirn and Oblivion in this latest trailer.
[previewyoutube][/previewyoutube]

You can discover so much in the upcoming Necrom chapter—from the mushroom-filled valleys of the Telvanni Peninsula, the somber catacombs of Necrom, and the endless libraries of Apocrypha. Which new zone are you most excited to begin your adventures in? Let us know via TwitterInstagram, and Facebook!

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount. Don't miss out!

Meet the Character– Sharp-as-Night


Learn about Sharp-as-Night, one of the two new Companions you can recruit during your adventures in The Elder Scrolls Online: Necrom!


A letter from Reynila Treviri to her associate, Cyril Caro

Cyr,

I regret I haven’t made it out your way in some time. Mevei sent a care package. Did you receive it? Been terribly busy since last we spoke. Hopefully no news is good news, and that you and the family still keep two lanterns in the farmhouse window.

I’m not writing for a favor this time. I’m looking for a friend of mine, someone I’ve been seeking for ages. When I knew him, he was called Sharp, short for Sharp-as-Night. He may be going by another name these days. In fact, I pray that he is.

As I’m sure you guessed, he’s Argonian. He’s tall for his kind, with deep blue scales, black horns and jaw spines, and a crest of black feathers. You’d know him instantly by the distinctive red markings around his eyes. He told me they were bestowed by his tribe—a signifier of his aptitude in nature magic. Such magic was never allowed to flourish when I knew him. Perhaps things have changed in the years since.

Sharp was my friend, and the first of our clients. I’m ashamed to say he suffered because of my inexperience. I’ll never forgive myself for those early mistakes, but I’m committed to making things right. Part of me always hoped Sharp found his way to a new home in Black Marsh and now spends his days fishing in tranquil waters. If he was happy and safe, I’d be content to never hear from him again.

I’m writing because I received word that a client came across an Argonian fitting Sharp’s description while waiting for extraction. The client caught said Argonian in the act of killing a member of the guard in the estate. The client assumed he was with us (if only), then quickly realized he was there on other business. They parted ways without altercation. A strange coincidence, and it’s the most I’ve heard concerning Sharp in ages. Other whispers speak of him taking on mercenary or assassin work from some sort of job broker for patrons in House Telvanni.

Hearing these accounts fills me with a sorrow I can’t begin to explain and a fear that Sharp will end up right back where he started. For the time being, no one can seem to pin him down, which I suppose is a blessing and a curse.

I should warn you that in general, Sharp is not very approachable. By which I mean if you find him, do not approach him even with the intention of a friendly handshake if you wish to keep your hand. He’s antisocial and slow to trust, as anyone with his history might be. He doesn’t take well to crowds, and especially doesn’t do well with figures of authority. But under his icy exterior is a caring companion, a true and loyal friend who deserves a life of peace and dignity.

Unfortunately, Sharp will not know my name if you mention it. It’s a long story. If by some miracle you or someone you trust comes across him, tell him that someone from his past dearly wishes to see him again. Not only me, but someone he made a promise to a long time ago.

More than anything, Cyr, please treat him with kindness. I can only imagine how lonely he’s been while trying to find his place in the world alone.

Your friend,

R.T.




You’ll have the opportunity to encounter Sharp yourself when exploring the Necrom Chapter’s Telvanni Peninsula this June. The Argonian’s history is shrouded in mystery, but should you get to know him, you’ll find Sharp-as-Night to be a faithful, stalwart ally. Will you be recruiting Sharp as you tour the peninsula and worlds beyond? Tell us via TwitterInstagram, and Facebook!

The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023.

Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed. Don't miss out!