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Sculplings News

Quick fix for v0.3.0!

Just pushed a quick patch fixing the menus after the latest update some of them had trouble closing, should be all good now! Sorry about that :)

Update v0.3.0 | New Sculpling and more!

Thanks for all the feedback you guys have been providing! We're working hard to get in all the ideas/fix all bugs you guys have requested!

[h3]But for now in this update we got:
[/h3]

  • - New FOOD Sculpling in CANYONLANDS!

  • - Now there are shiny versions of EVERY Sculpling in the GRASSLANDS(will only appear for Sculplings that you have captured in previous runs ;) )

  • - Battle Health UI Improvements

  • - Better Emblem Screen

  • - New "4x" Text speed option in the settings menu that essentially skips all text type animation

  • - Opponent swap AI improvements



[h3]Next Week:[/h3]

I’m going to do my best to release a decent sized update every Monday, with small patches fixing glitches throughout the week when we can :) I work full time Tuesdays-Fridays so my ability to work on things is limited to only a few hours those days but definitely will chip away at the bugs being reported nonetheless!


Known Issues:

- Heart of the cards sometimes causing softlock
- Softlock sometimes when using Slate
- Broken Shogunaka steam achievement


These will be fixed in the coming days.

Thanks so much for the feedback and reviews you guys have been giving. Really motivating to see
- Conor

Patch Notes: v0.2.6!

  • Fix softlock when use "Bait Bundle" item. (Also now just auto gives you 3 bait, shouldn't need to "use it"
  • Fix ungodly volume of monsters in monster glossary
  • SFX and music sliders now update volumes as you move them, not just when close the menu


- Conor

Patch notes: v0.2.5

  • Stat balance tweaks for several Sculplings
  • Fix Healing bugs on active Sculpling in a battle
  • Better Health Bar animation
  • Tooltip damage number tutorial popup
  • Fix Sculpling's max HP not being updated properly on all displays after using max hp booster item

v0.2.4! New Pins | Item Choice After Battle | UI Overhaul

[h2]Version 0.2.4 is finally here!
[/h2]
We've been focusing a lot on polishing the design that's already there while we take a short break on focusing on new content.

There's honestly a crazy amount of changes in this update to the game overall that it'd be hard to list them all. But here are the big changes:

  • You now SELECT an active item to add to your inventory after every wild battle

  • 8 new pins in the game

  • The tooltip in battle will now show the TOTAL damage the move will do(besides the target's DEF) instead of the move's base power

  • The starter select screen has gotten a total overhaul and now each starter Sculpling starts with a randomized moveset.



Those are just some of the more noticeable changes you will see, but there really are countless polish changes throughout the game, some big some small.

I'm excited to hear what you guys think of the changes!

This week we're going to focus some more on more data changes and bug fixes, but I'd still like to get the new CANYONLANDS FOOD Sculpling in this week as well.

- Conor