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V0.5.0 IS FINALLY HERE! 3rd Final Boss | Bug Fixes | QOL Improvements!

V0.5.0 Is finally here!
[p][/p][p][/p][p]This update adds a ton of new changes and improvements. The biggest is that the Rank #3 Final Boss: BEAST is now fightable! In addition some other things we've added:[/p][p][/p][p]- Selectable difficulty based on which of the game's final bosses you want to face off againt. You can choose which of the Big 5 to face off of by clicking the statue in the hub world.[/p][p]- A ton of bug fixes that were reported by you guys [/p][p]- Some new abilities for existing Sculplings[/p][p]- New EGG event that adds an egg to your party (what will it hatch into??)[/p][p][/p][p]This update is pretty expansive and took way longer to do than I was anticipating, we changed a lot behind the scenes on how the game's data and progress is stored. Good news is that it makes future content of the game easier to scale. [/p][p]I'm happy to say that we're going back to more consistent updates for the forseeable future :) This update was kinda a bottle neck preventing us from fixing other things so now that it's out we'll continue to add and fix things at a more consistent rate. [/p][p]The next goal is to fix all the bugs that have been reported thus far and polish what's there already. In the next few weeks expect:[/p][p]- Bug Fixes[/p][p]- General UI polish across the game[/p][p]- More pins [/p][p]- Beating a boss again in a post-shogunaka difficulty will "upgrade" that boss' emblem to be more powerful [/p][p]- 'Hall of Fame' showing you what team you first beat one of the Big Five members with[/p][p]- New Sculplings in Grasslands and Restaurant[/p][p]- SFX polish[/p][p]- I'm thinking maybe "final boss" cutscenes throughout a run where the final boss introduces themselves in between zones[/p][p]- Monster moveset polish(I think some monsters have a pretty uninteresting move pool atm)[/p][p]- Fifth Sculpling type that is super effective against itself- I'm thinking a "Fantasy" type[/p][p]- Unlockable Spoody 3rd evolution at the Lab[/p][p]- Option to drop inventory items when its full instead of the very low quality inventory full screen currently there[/p][p]Overall, I want the game to be very close to the level of polish/content I want for the full release before I add in the last two final bosses. I feel like there's enough content there now with the 3rd final boss for me to focus on making the content that's already there better :) [/p][p]Still planning on adding in the last two bosses at some point of course, but prob won't be until September/October[/p][p][/p][p]Thanks for your patience guys, I'm excited to get back to more regular updates :)[/p][p][/p][p]Also, thank you so much for all the positive reviews, it's honestly so motivating to see. I also have been loving reading your ideas posted through the feedback form in game or here on steam, I'd love to work with you guys to get some cool ideas in the game :)[/p][p][/p]
  • [p]Conor[/p]

V0.4.5! Events! **IMPORTANT INFO**

v0.4.5!
[p][/p][p]Time for a BIG update! This Update finally adds EVENT SPACES to the maps. This has been on the list for awhile and is sorta the last major design change that still needed to be added to the game, the rest is just a matter of adding the rest of the game's content![/p][p][/p][p]EVENTS are random characters that you can run into that give you various bonuses. You can do things like upgrade one of your Sculpling's stats, Boost the power of one Sculpling's move or make a nefarious deal with Lucifer himself...for the right price.[/p][p][/p][p]This update also changes the design to include AN ADDITIONAL SPACE before the boss/opponent on the map. This changes the game's design slightly and I'll be tweaking the balance accordingly in the coming weeks.[/p][p][/p][p]**IMPORTANT NOTE: DUE TO THE PATH CHANGES ANY PREVIOUS RUN YOU WERE CURRENTLY IN HAS BEEN OVERRIDDEN. [/p][p][/p][p]i'm really sorry about this. The save system we had set up just wouldn't be able to load with the path changes we made. This will be the only time this ever happens- no other future update will corrupt a run. Of course, any meta/hub world progress should be perfectly fine :)[/p][p]This update also adds a bunch of QOL changes:[/p]
  • [p]You can now "skip" opponent dialog you have previously run into(note- I only started keeping track of previous opponents on this update so you'll still have to run into each opponent once, but then after that you'll be able to skip that opponent's dialog in the future)[/p]
  • [p]"Inventory Full" Display- you will no longer be able to get more items once your backpack is full[/p]
  • [p]Fix 'Bear Trap' Item[/p]
[p][/p][p]I will be taking a short break from adding more Sculplings while we focus on tasks I think are more important/ more general. Namely:
[/p]
  • [p]Bug Fixes[/p]
  • [p]Getting the 3rd final boss, BEAST, into the game[/p]
  • [p]“Hall of Fame” - See the team(s) you beat each of the Big Five members with at the Hub World[/p]
  • [p]General UI Polish[/p]
  • [p]General SFX Polish[/p]
  • [p]More depth to some of the Sculplings already in the game(in the form of more balanced moves/ new abilities added to existing Sculplings)[/p]
  • [p]A couple more events[/p]
[p][/p][p]All this stuff will be the focus for the next couple weeks.[/p][p][/p][p]However, I do have all the art/most of the coding for some new Sculplings done, so when I do get back to adding some new ones in I will probably just add 2 new ones(each with 2 evolutions for a total of 6 new Sculplings) in at once :)[/p][p][/p][p]k ty xoxoxo[/p][p][/p][p]- Conor[/p]

V0.4.0 | New Sculpling! Bug fixes!

v0.4.0!


Thanks as always for the continued support and feedback guys! Can't do it without you!

Btw- if you report any ideas for new Sculplings/anything else that you share through the FEEDBACK make sure to provide a way to credit you if I end up using your idea! (username or real name or whatever you want :) )

We're working on a lot of new content in tandem, so this update may not have *too* many noticeable changes, but there's still some exciting things! Lots coming to the game in the next few weeks :) but for now:

[h3]Major changes: [/h3]

- New SPOOKY Sculpling in RESTAURANT

- UI Improvements across the game

- Inventory max popup when your backpack is full

- Several reported bug fixes

[h3]In progress:[/h3]

- Fixing bug where previously bought items in Hub Shop can reappear

- 'Hall of Fame' in the hub world when you defeat a final boss(Showing the team you beat each particular final boss with)

- Still working hard on EVENT spaces, really hoping to get those in next week :)

- Final Boss #3

- New Elemental type for Grasslands

I know I say this every time but seriously THANK YOU all so much for the support you've been showing! It means the world to me :) Feeling extremely motivated to work together and make this the best game it can be!

- Conor

Patch Notes: v0.3.8

  • Fix 'Green Apple' stat changes not being updated on UI in battle
  • Fix 'Darkness Emblem' not working
  • Minor camera fixes
  • Fix inaccurate displays of items sometimes in the character customize screen
  • Fix Shiny version for evolutions not being unlocked in glossary
  • Change Icon for regular bait(to make it different than 'Bait Bundle' item image


New Stuff coming Monday!

- Conor

Patch 0.3.7: Hans Fix

This is a quick patch to fix the Hans softlock that happened after the most recent update. Sorry about that!

I see the other reports I will try to fix all of them this afternoon :)

- Conor