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Sculplings News

Type Rework Beta now available!!

[p]Hey guys! I wanted to announce that an early version of the type rework is now available on the steam beta branch! This version of the game breaks the types into 12 different types, instead of the 5 there are now. It also COMPLETELY reworks pretty much every Sculpling's move sets into something I think is a lot more tightly designed. We're still testing things out, but I feel really good about this change. I think it adds A LOT to the game, but I'd love if you guys could check it out and let me know what you think about it!! A couple things to note: [/p][p][/p]
  • [p]None of your runs will save on the beta branch, this is to keep your usual progress back on the main version of the game,[/p][p][/p]
  • [p]There's gonna be a lot of little glitches, we're aware of a lot of them but feel free to still let us know if one of the many many new moves arent working properly,[/p]
[p] looking forward to hearing your thoughts!! [/p][p][/p][p]Here's how you can access the beta branch through steam:[/p][p][/p][p][/p]
  • [p]Conor[/p]

Patch notes: v0.6.4

  • Fix Full Apple Pie, Poison Gas and Rope Items
  • Fix Bone Prison move
  • Fix pressing 'esc' at menus in hub world
  • Fix 'Smoke Cloud' move
  • Add Masked shade 3 Description

Patch: v0.6.3

  • Fix 'Sweet Cloud' move accuracy
  • Fix 'Forge' move
  • New items in Hub Shop
  • 4 new Achievements
  • Improved 'Egg' Event- Now choose between several random eggs
  • More Monster SFX added

V0.6.0: New FANTASY TYPE! And looking for fan feedback!

[p]Hey everyone! [/p][p][/p][p]I'm happy to say v0.6.0 is finally out- this update adds a few new Sculplings of a BRAND NEW FIFTH TYPE: FANTASY![/p][p][/p][p]FANTASY TYPES are Super Effective against other FANTASY TYPES![/p][p][/p][p]This update adds 5 Fantasy Types total, they can be found in the GRASSLANDS. I'll be adding another next week :)[/p][p][/p][p]This update also includes:[/p][p][/p]
  • [p]Character Limit for custom names[/p]
  • [p]Coins are properly added to your Hub Bank when you complete a run(whoops)[/p]
  • [p]New Active Items available to purchase in the Hub Shop[/p]
[p]Next week:[/p]
  • [p]Additional Fantasy Type Sculpling[/p]
  • [p]Better 'Egg' Event[/p]
  • [p]New Achievements[/p]
  • [p]More reported Bug Fixes[/p]
  • [p]Additional Items in the Hub Shop[/p]
[p][/p][p][/p][p]I also wanted feedback on an idea:[/p][p][/p][p]The team and I have been thinking a lot about the game's Monster Types. With the new Fantasy Type, the game has only five types total. My original thinking was I wanted to keep the type count more simple to keep the game's design cleaner. But we've been thinking a lot about splitting up the types/ adding more. Like, A LOT more. Doesn't mean more monsters necessarily, but more like splitting up what's already there. IE: Splitting ELEMENTAL into FIRE,WATER,GRASS, EARTH, splitting ANIMAL into something like BEAST and BUG types, etc.[/p][p][/p][p]Our thinking is that this may give the game a lot more depth/ give us a lot more to work with with making each monster's moves extra interesting. But I guess a part of me worries about making things too complicated or maybe that I'm just overthinking things and the game feels like it has a good amount of depth as is?[/p][p][/p][p]Would love to hear your thoughts on this- my thinking now is taking some time away from our proposed dev schedule to do a beta version with a bunch of types and have you guys play it and see, I guess worse case we try it and "waste" a couple weeks[/p][p][/p]
  • [p]Conor[/p]

Patch v0.5.4

  • Smaller wait time for egg hatch
  • Lucifer event now has several different deals