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V0.4.0 | New Sculpling! Bug fixes!

v0.4.0!


Thanks as always for the continued support and feedback guys! Can't do it without you!

Btw- if you report any ideas for new Sculplings/anything else that you share through the FEEDBACK make sure to provide a way to credit you if I end up using your idea! (username or real name or whatever you want :) )

We're working on a lot of new content in tandem, so this update may not have *too* many noticeable changes, but there's still some exciting things! Lots coming to the game in the next few weeks :) but for now:

[h3]Major changes: [/h3]

- New SPOOKY Sculpling in RESTAURANT

- UI Improvements across the game

- Inventory max popup when your backpack is full

- Several reported bug fixes

[h3]In progress:[/h3]

- Fixing bug where previously bought items in Hub Shop can reappear

- 'Hall of Fame' in the hub world when you defeat a final boss(Showing the team you beat each particular final boss with)

- Still working hard on EVENT spaces, really hoping to get those in next week :)

- Final Boss #3

- New Elemental type for Grasslands

I know I say this every time but seriously THANK YOU all so much for the support you've been showing! It means the world to me :) Feeling extremely motivated to work together and make this the best game it can be!

- Conor

Patch Notes: v0.3.8

  • Fix 'Green Apple' stat changes not being updated on UI in battle
  • Fix 'Darkness Emblem' not working
  • Minor camera fixes
  • Fix inaccurate displays of items sometimes in the character customize screen
  • Fix Shiny version for evolutions not being unlocked in glossary
  • Change Icon for regular bait(to make it different than 'Bait Bundle' item image


New Stuff coming Monday!

- Conor

Patch 0.3.7: Hans Fix

This is a quick patch to fix the Hans softlock that happened after the most recent update. Sorry about that!

I see the other reports I will try to fix all of them this afternoon :)

- Conor

Patch Notes: v0.3.6

  • Fixed stat boosts not always being saved when reload into the game
  • Fix "warping" of emblems on the emblem screen
  • Fix bought active items in the hub shop not appearing in runs(whoops!)


- Conor

V0.3.5! Polish and Bug Fixes! Price Update Announcement!

[h2]v0.3.5
[/h2]
Thanks for all the new support and reviews guys! Really inspiring to see :)

[h2]Major changes:[/h2]

- New look for Monster Glossary

- New ARENA art

- Toggle any shiny versions you've caught in the Monster Glossary

- Fix Broken Chef Emblem on Emblem Screen

- Fix broken 'Widow's Emblem'

- You can now view your inventory and team at the item select screen.

- Opponent swap AI improvements

[h3]Next Week:[/h3]

- New Sculpling!

- Still working hard on EVENT spaces, really hoping to get those in next week :)

I know I said I was going to add in difficulty settings(where you can revert to previous difficulties once you defeat each final boss), this is still coming but will probably just come with the update that adds the third final boss in a few weeks :)

ALSO: We will be raising the price of the game to $7 THIS FRIDAY 5/30. I know there's still bugs and content to be done, but I think we've done a lot to the game since we launched at $5 3 months ago and it's time to bump up the price a bit? I hope that seems fair. At the very least, this will give us a lot of room to do more frequent sales on the game cause right now it seems a little wild to put a discount on what's already a super low price for the amount of work we've put into it haha.

This will be the only price bump for awhile. Maybe after the summer may raise it to $9 and the full release I'm planning on selling it for $12 or so.

I'll of course always give a warning when a price increase is coming up. Honestly I'll give more of a warning in the future, this one has to happen soon so that we can be part of the summer sale :)

Anyway, just FYI! Thanks so much again for all the support and reviews. Couldn't do it without you guys, really.

- Conor