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Sculplings News

v0.8.9! | Pin and Emblem Rework!!

[p]Hey guys, we got another rework in this patch, adding depth to a feature I've been wanting to add for awhile:[/p][p]- PIN & EMBLEM rework: The big change in this update is expansion of the Emblem Equip screen. You now have SATCHEL POINTS that allow you to equip MULTIPLE EMBLEMS for runs. We also added pin selection to the Equip Screen so you can choose a mix of different pins and emblems to start runs with. Any pins you find in runs(from here on out) will be unlocked in the emblem equip scree[/p][p]- Additional Pins With this, we've also added several new pins. We have close to all the pins in the game we want to launch with, the last of the game's Pins will be added throughout the next couple weeks. [/p][p]-Bug Fixes: This also fixes bugs that you guys have reported. We know about the icelands softlock and are trying to get a fix out ASAP but it's been tricky to reproduce. [/p][p]Thanks to everyone who have left steam reviews, it really helps us out :)[/p][p]Final FINAL boss/ Game ending is all done! We're still testing things and want to balance the difficulty with this new pin rework in mind. Final boss should be in next week :)[/p][p]- Conor[/p]

Update: v0.8.8 and Ideas about Emblem Design Rework!

[h2]Update v0.8.8![/h2][p][/p]
  • [p]Add Achievement for defeating 'Greasy Prince'[/p]
  • [p]Add shiny variants for A LOT more Sculplings, about half of Sculplings now have Shiny variants[/p]
  • [p]Add new unlockable reasearch at Laboratory[/p]
  • [p]Discovered Sculplings now have a chance at spawning at the hub world and walking around. (General Hub visual improvements being worked on and are coming soon)[/p]
  • [p]Lots of fx polish added[/p]
  • [p]Fix broken dialog box at mystic upgrade pin stat increase[/p]
  • [p]Better crash reports- reports now send over more info for us in the backend that will help us a lot with squashing bugs. Thanks to all those who have helped reporting them thusfar. [/p]
  • [p]Fix Toxic Trap dialog box staying on screen[/p]
[p][/p][p]The game's final boss/game ending is also completely done but is currently still inaccessible while I test it out some more. [/p][p][/p][h2]Emblem Rework Idea[/h2][p]We're thinking of adding a way you can equip multiple emblems/maybe even pins to start a run with. I think that could add a lot of meta progression/some more depth to the emblem system Essentially it would work like this: you have "Satchel Points" that allow you to equip x number of pins/emblems at the start of a run. Each pin/emblem would cost x satchel points, so you can equip as many as your points will allow. Whenever you defeat a final boss for the first time you get more satchel points which will allow you to equip more or stronger pins at the start[/p][p]Curious what you guys think of this idea, I think it'll add a lot of depth to meta progression and the current idea of the Emblems. [/p][p][/p][p]If you guys like the idea, that'll be coming next week along side the game's final boss and ending :)[/p][p][/p][p][/p]

Patch v0.8.7

  • [p]New dialog for CURSE status[/p]
  • [p]Fix dialog box being "on top" of move options when have mystic increase pin[/p]
  • [p]Fix broken move swap screen[/p]
  • [p]Add achievement for beating 'Greasy Prince'[/p]
  • [p]Fix Myth Trapper Achievement[/p]
  • [p]Fix softlock at egg hatch[/p]
  • [p]Fix exp booster item[/p]
[p][/p][p][/p]

Patch v0.8.6

  • [p] Fix game opponent softlock after defeating Rank #2[/p]
  • [p]Feedback form clears after sending[/p]
  • [p]Dont show super effective/not effective on tooltip when swapping after opponent death[/p]
[p][/p][p][/p]

Update v0.8.5 | Final Boss Rank #2!

[p]Hey guys! We're working hard on the final bosses/ending for the game! In this update:[/p][p][/p][p]- RANK #2!: You can now face FInal Boss Rank #2: THE GREASY PRINCE. The items you unlock from defeating are coming in a few days. This update also adds new FINAL BOSS MUSIC when facing one of the Big Five.[/p][p]- Rival Updates: Defeating the RIVAL now guarantees a rare item afterwards [/p][p]- More UI changes: We are still working hard on improving the games UI :) lmk what you think of the changes![/p][p]-Bug Fixes: Thank you all for the bugs and QOL ideas you have reported. We're continuing to work on all the bugs and QOL you guys have brought to our attention![/p][p]Final FINAL boss/ Game ending out by end of the month. Next week is some QOL improvements and game polish![/p][p][/p][p]Thanks everyone who has left a steam review- it helps us out a lot :)))[/p][p][/p]
  • [p]Conor[/p]