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Sculplings News

Patch v0.8.1

  • [p]Fix Sculplings not added to glossary if you get them when your team is full[/p]
  • [p]Reduce wait time for non-active Sculplings getting xp in the dialog box[/p]
  • [p]Begin to change to clay-based UI- we want to improve the UI throughout the game and incorporate more of a clay look to it, we started to do that with some buttons much more to come.[/p]
[p]Still working on rival, more QOL changes and bug fixes to come- thanks for everyone reporting :)[/p][p][/p][p][/p]

Small Update: v0.8.0

  • [p]Fix softlock after wizard event[/p]
  • [p]Added confirmation popup at healing statue[/p]
  • [p]Added setting to turn off rotating camera in battle[/p]
  • [p]Fixed text speed change not working during tutorial- also text speed update happens in realtime now, just just next time you enter a battle[/p]
  • [p]Fixed Cacton's 'SPIKEY' ability working for physical AND magic attacks instead of just for physical[/p]
  • [p]Adjusted 'Golden Egg' hatch time[/p]
[p]Thanks for all the feedback and ideas guys![/p]

Patch Notes: v0.7.9

  • [p]Fix game softlocking after BEAST fight[/p]
  • [p]Fix missing move titles for Even More Bees[/p]
  • [p]Fix Farmer's Badge somtimes keeping Sculpling at 0hp[/p]
  • [p]Fix opponent outtro dialog not appearing[/p]
[p][/p][p][/p][p][/p][p][/p]

Patch v0.7.8

  • [p]Fix click map nodes through event ui[/p]
  • [p]Fix Hub shop popup happening every time you load into hub[/p]
[p][/p][p]I got your reports about the Lucifer event but not working- but for the life of me I CANNOT reproduce it- it may have been fixed just from fixing other stuff but if you run into it again please let me know![/p][p][/p]
  • [p]Conor[/p]

v0.7.7! | New Sculplings! XP Changes! Bug Fixes!

v0.7.7!
[p][/p][p]Hey guys! We've been finally starting to focus on marketing the game to get more eyes on it. But still had time to update and fix things that have been on my list for awhile! This update includes:[/p]
  • [p]New FANTASY/BUG Sculpling in GRAVEYARD[/p]
  • [p]XP changes: Sculplings now take a little more xp to evolve, but your active Sculpling gets more xp[/p]
  • [p]Stat Boosts: When you clear a zone, any Sculpling you've cought in that zone will get their stats boosted. This is to try and make any previous-zone Sculplings more viable before they evolve.[/p]
  • [p]Bug fixes: Poison gas item, All issues with egg hatching, fix healing at 0hp with the healing pin and/or farmer's badge, fix default move freezing the game when you have run out of pp on all your moves, can no longer buy already purchased items at the Hub Shop[/p]
  • [p]More Golden Moves: have added more moves to the pool of rare Golden Moves that Sculplings can learn.[/p]
[p][/p][p]If you have any thoughts about the new xp changes, I'd love to hear about them either here or through the game's FEEDBACK form(preferably here in the comments). I'm trying to make zone 1 monsters more viable in the mid game. I want to avoid players always have the strategy of just having one tank(starter) Sculpling until like midway through the game- I'm thinking this change may help a lot :)[/p][p][/p][p]"RIVAL" update is in the works and Chris has been making really good progress on it :) Really hoping to have that update out next week.[/p][p][/p][p]Thanks for the support![/p][p][/p]
  • [p]Conor[/p]