Progress Update 3
We are still hard at work updating Strategos (barring some down time over the holidays) and have a few updates for you.
We've started work on a very WiP basic campaign that simply strings battles together in a thematic way with some unit selection and some mandatory units. The first test one is based around the campaigns of Alexander the Great, and has battles across different maps vs the Thracians, Illyrians, Thebans and Persians:

We've also added more maps in the new style, including more desert or arid themed maps:

There are now highlights to show final unit position on movement:

We've added unit card drag and drop, increased unit appearance randomization with disorder/cohesion loss, many deployment and AI tweaks (especially to Parthian style deployments), added vsync, small unit sizes, and detail density options for older computers, made grass and shadow improvements, did some animation fixes on swapping between ranged and melee hands, fixed many tutorial scripts, and made many bug fixes.
And, last but not least, perhaps the main improvement since the last update has been many minor optimizations to formation movement and combat, which have collectively improved performance substantially on larger army sizes.
We've started work on a very WiP basic campaign that simply strings battles together in a thematic way with some unit selection and some mandatory units. The first test one is based around the campaigns of Alexander the Great, and has battles across different maps vs the Thracians, Illyrians, Thebans and Persians:

We've also added more maps in the new style, including more desert or arid themed maps:


There are now highlights to show final unit position on movement:

We've added unit card drag and drop, increased unit appearance randomization with disorder/cohesion loss, many deployment and AI tweaks (especially to Parthian style deployments), added vsync, small unit sizes, and detail density options for older computers, made grass and shadow improvements, did some animation fixes on swapping between ranged and melee hands, fixed many tutorial scripts, and made many bug fixes.
And, last but not least, perhaps the main improvement since the last update has been many minor optimizations to formation movement and combat, which have collectively improved performance substantially on larger army sizes.