1. Strategos
  2. News
  3. Progress Update 7

Progress Update 7

[p]We've been hard at work since the last update nearly two months ago, and have a lot of progress to show for it. [/p][p][/p][h3]Inputs/Camera[/h3]
  • [p]added alt+mouse formation movement with mouse drag and rotation with scroll wheel for much easier movement of large number of troops[/p]
  • [p]add rotate in place and zoom to location and rotate in place camera modes[/p]
  • [p]fixed and smoothed camera zooming[/p]
  • [p]improved smoothness of camera panning and rotating around pivot[/p]
[p][/p][h3]AI[/h3]
  • [p]many improvements and tweaks to AI formation movement and intelligence and coordination with reserves[/p]
  • [p]improved AI flank behaviors[/p]
  • [p]added fallback checks for recoils and line shifting so as not to overlap combats or permit bad recoils[/p]
  • [p]improvements to evading cavalry evasion tests near polearm units[/p]
  • [p]improved horse archer army AI[/p]
  • [p]improved AI deployment and movement of support generals[/p]
[p][/p][h3]Campaigns[/h3]
  • [p]added Diadochi campaign[/p]
  • [p]added Peloponnesian War campaign[/p]
  • [p]added Early Rome campaign[/p]
  • [p]many edits to texts, army lists and maps for Alexander campaign[/p]
  • [p]started on Hannibal campaign[/p]
  • [p]added more custom battle and deployment settings for campaign battles, especially for hoplite battles[/p]
  • [p]updated generals' ratings and other balance, added allies, etc...on many campaign battles[/p]
  • [p]overhauled Granicus river battle, including totally new map, deployment and unit selection[/p]
  • [p]added tooltip hover info for mandatory units on campaign battles[/p]
  • [p]added campaign sub titles and fixed backing[/p]
[p][/p][h3]Gameplay[/h3]
  • [p]changed ammo from full -> half to instead full -> half -> out of ammo, with accompanying UI information and AI changes (ie units out of ammo become more melee aggressive)[/p]
  • [p]greatly improved formation movement, rotation, jankiness of moving in and out of evade/pursuit, unit slow down/speed up and general formed movement[/p]
  • [p]added ultra deep units for campaign battles like Leuktra[/p]
  • [p]improved sparabara melee passive shooting[/p]
  • [p]improvement to flanking on overlap or charge front of enemy flanker[/p]
  • [p]improved elephant facing on charges[/p]
  • [p]updated elephant vs non elephant combat appearance[/p]
  • [p]updates to rallyable calculations (higher chance near general not in combat)[/p]
  • [p]improved combat alignments[/p][p][/p]
[h3]Reenactments[/h3]
  • [p]added battle of Zama[/p]
    • [p]including custom victory conditions and Carthaginian three battle line deployment[/p]
  • [p]added battle of Carrhae[/p]
    • [p]including custom ammo and AI behaviors[/p]
  • [p]added battle of Bibracte[/p]
  • [p]added battle of Adamclisi[/p]
  • [p]added battle of Magnesia[/p]
  • [p]added descriptions to reenactment battle selections[/p]
  • [p]added Ptolemaic elephants to Raphia[/p][p][/p]
[h3]UI[/h3]
  • [p]made aiming arc of selected ranged unit orange, in addition to the overlay[/p]
  • [p]added display of enemy adjacency, increased adjacency support distance, added bonus roll on CT checks for polearm units in full adjacency[/p]
  • [p]improved flag visibility in terrain[/p]
  • [p]began work on completing unit portraits[/p]
  • [p]updated manual text translations[/p]
  • [p]added raw and below average battle banner indicators[/p][p][/p]
[h3]Maps[/h3]
  • [p]Carrhae, Bibracti, Zama, Magnesia and Adamclisi maps[/p]
  • [p]update to terrain colliders, skyboxes, deployments and borders on many maps[/p][p][/p]
[h3]Settings[/h3]
  • [p]add combat resolution time scalar option (with accompanying AI changes)[/p][p][/p]
[h3]Armies and Units[/h3]
  • [p]added new visuals for African (Carthaginian), African (Ptolemaic), Indian (armored) and Indian (unarmored) elephants, and added elephants to appropriate lists (Ptolemaic, Pyrrhic, etc..)[/p]
    • [p]including new elephant SFX[/p]
  • [p]added new visuals for light javelinmen[/p]
  • [p]added Sarmatian Cataphract and put on various appropriate lists (and at Bibracte)[/p]
  • [p]Added Overseas Mercenaries Greek army list[/p]
  • [p]Added Black Sea Greeks army list[/p]
  • [p]Added Cypriot Phoenician army list[/p]
  • [p]Added steppe infantry and bowmen to more lists, added Agrianians to early Macedonian, updated pontic lists with Hellenistic cataphracts, added Phoenician foot to early Achaemenid, added Thracian swords and early Greek allies to Lydians, added Ptolemaic allies to Kyrene an Greeks[/p]
  • [p]updated appearance of Etruscan 2nd and 3rd class spears, and of Libyan average and veteran spears[/p]
[p][/p][h3]Balance[/h3]
  • [p]more emphasis on strong strengths and weak weaknesses of unit types (eg pikes and spears stronger in adjacency but weaker if flanked)[/p]
  • [p]elite triaryl half-sized now[/p]
  • [p]reduced Sparabara armor and made 50% shooters, less OP now[/p]
  • [p]increased Roman armored bowmen armor[/p]
[p][/p][h3]Bugs[/h3]
  • [p]fixed issue with false evade from start new combat from flank[/p]
  • [p]fixed some bugs with idle animation start and shoot while moving animation[/p]
  • [p]fixed bugs with unit card arrangements[/p]
  • [p]removed bugs with drag sounds not stopping[/p]
  • [p]fixed overlap start combat while already in combat bugs[/p]
  • [p]fixed many minor input bugs with hover, drag, select, deselect, move, clear etc...[/p]
  • [p]fixed bugs with campaign battle progression[/p]
  • [p]fixed nav-mesh issues around evading into obstacles/cliffs[/p]
  • [p]fixed some bugs with post-rout dispersal points[/p][p][/p]
[h3]Extra[/h3][p]Here is a peek at some UI mockups we're considering for the UI overhaul:[/p][p][/p][p]There's no update on a specific release date for now, but we are anticipating either very late 2025 or very early 2026.[/p][p][/p][p]Thanks for tuning in![/p]