Small Demo Patch
[p]Hello, thanks everyone for trying out the demo so far over the steam next fest! Here's a quick update on the changes I've pushed this week since the new demo became available:[/p][p][/p]
- [p]fix to minor bug with AI reaction to player splitting their army when that split of player forces was exactly equal between sides.[/p]
- [p]some impetuous charge distance fixes to restrained units[/p]
- [p]tutorial map fog fix[/p]
- [p]switched to hard shadows, which look better at this distance, are more performant, and don't give that goofy way too large look to projectile shadows[/p]
- [p]polearms only lose anti-cav bonus if fragmented, instead of if unsteady at all, because as it was polearm units were too weak vs cav if simply dropped one cohesion level[/p]
- [p]glow to hindrance symbol on banner to emphasize it[/p]
- [p]zoom speed scalar option, as depending on your mouse settings the zoom may have been way too fast[/p]
- [p]fix to camera zoom bug that made zooming jerky[/p]
- [p]stop screen edge movement while map loading so you don't load into having panned across the map or rotating wildly[/p]
- [p]using an illustration instead of a black screen for the end of load screen visual so people don't think the black screen overlay means the game crashed[/p]
- [p]removed lots of unnecessary text from tutorials (although they are still quite text heavy, that's wip)[/p]
- [p]many text updates to various buttons and tooltips to make some terms more consistent[/p]
- [p]significant update to Russian menu and tooltip texts, and to some unit names in various languages[/p]
- [p]including better Russian font[/p]
- [p]added in-game survey on main menu (please use! all the feedback is great)[/p]
- [p]added more Chinese translations, including the manual[/p]
- [p]various minor UI fixes to fit translated texts[/p]
- [p]fix to bug with right click drag placeholders in deployment on maps like tutorial where deployment changes are not permitted[/p]