Third Demo Patch
[p]-significant reduction in tutorial text[/p][p]-various updates to pursuits, evades, pursuit to charge combats, and light horse behaviors[/p][p]-fix some bugs with restarting battles[/p][p]-improved AI use of reserves once battle joined[/p][p]-updated tooltip appearance, including faction colored border[/p][p]-add press tab to cycle commandable units and move camera to them, can be useful especially later in a battle to just tab around seeing who needs something to do[/p][p]-added morale meter to help player understand rallying[/p][p]-greatly improved AI group moving and edge cases[/p][p]-couriers display (larger and yellow highlight) highlight if enroute *to* a unit to give it a command [/p][p]-some fixes to tutorial map visuals[/p][p]-improved AI usage of generals rallying[/p][p]-implemented officer banners[/p][p]-various fixes to top-down banner display including selected versions[/p][p]-fixed resolution issues with start button[/p][p]-fixed issues with light infantry flank charge poa calculations[/p][p]-various AI deployment improvements[/p][p]-some significant optimization work helping both base fps and some types of lag spikes, plus low/med/high quality settings (which mostly affect shadow quality/existence but some other things as well)[/p][p]-edits to impetuous charge range and range display[/p][p]-jump to selection on faction dropdown[/p][p]-more fixes and updates to unit type symbols[/p][p]-improvements to AI taking rear charges around their allies flanking the same unit[/p][p]-edits to UI scaling min/max[/p][p]-changes to tooltip details toggle and content of simplified tooltips[/p][p]-fix some bugs with waypoints displaying old or erroneous commands, and added pursuit and evade waypoint visuals[/p][p]-fix on hover units while under UI like combat log so doesn't show tooltips[/p][p]-remove lasso select on banners[/p][p]-improved popup text visuals[/p][p]-swapped out one map[/p][p]-replaced some unit portraits[/p][p]-fix up position of selection highlights on elephants[/p][p]-match faction colors to faction icons better[/p][p]-fix to some flank/direction bugs with elephant combats[/p][p]-replaced unit card group coloring with number in corner[/p][p]-fix to officer shifting position in combat bugs and other various adjacency issues[/p][p]-fixed some bugs with recoil to overlap charges[/p][p]-fixed some bugs with charge to evade that was making it almost impossible sometimes for pursuers to actually catch evaders and other pursuit fixes[/p][p]-fixes to bugs with combat end by rout from proximity cohesion check due to ally rout[/p][p]-edits to scroll rotate strength on group move[/p][p]-fixes to some audio source null checks[/p][p]-some fixes to unit colliders to try and mitigate or remove bugs with simultaneously overlap to charge multiple units at once[/p][p]-updated some aspects of highlight projector shader and sorting so more visible over terrain or under water[/p][p]-visual improvements and optimizations to water and shadows[/p][p]-star next to major factions on unit selection[/p][p]-some tooltip text updates, like guard called hold, major armies note on unit selection, too far away so will move to attack note, fixes some missing spaces etc...[/p][p]-minor fixes to tiling and fog and water appearance on a number of maps [/p][p]-added bob and scale animation effect to selected unit banner[/p][p]-minor adjustments to shadows[/p][p]-fixes to defender/attacker moving/idle receive charge line up or not based on adjacency [/p][p]-fixes to some restart battle null refs from not resetting some selected units[/p][p]-many fixes to unit alignment on charge/adjacency, fixing some group moving to combat/charge appearance [/p]