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  3. Marathon Closed Alpha Update 0.5.0.2

Marathon Closed Alpha Update 0.5.0.2

[h2]User Interface and Experience [/h2] Fixed an issue where players’ Bungie IDs were not showing correctly in player tooltips.

[h2]Combat[/h2]
[h3]Runners [/h3]
Runner’s base health has been increased from 100 hp to 120 hp.
Shield hp has been decreased by the following amounts:
  • Standard (Grey) - Reducing from 25 hp to 20 hp.
  • Enhanced (Green) - Reducing from 50 hp to 40 hp.
  • Deluxe (Blue) - Reducing from 75 hp to 60 hp.
  • Superior (Purple) - Reducing from 100 hp to 80 hp.
  • Prestige (Gold) - Reducing from 100 hp to 80 hp.
Dev Commentary: One persistent feedback point we’re seeing is that higher tier shields are too much of an advantage in combat. The changes above squish the difference in effective health across each shield tier a bit, shifting it back into the Runner’s base health pool. This should make punching upwards more viable when you're equipped with standard or green enhanced shields.

Increased decay rate on interaction progress when reviving fully killed crew members.
  • Progress now decays over 3 seconds, down from 180 seconds.
  • Reviving allies from DBNO is unchanged.

Dev Commentary: This change is intended to reward teams that successfully interrupt a revive attempt mid-combat. While we want to enable moments of heroism where a lone survivor can save the run, teams weren't feeling enough pressure to fully commit to a revive due to the revive progress being saved for so long.

[h3]Weapons [/h3] Removed mouse magnetism and aim adhesion on PC and disabled the setting to toggle it on and off.
Long Shot
  • Increased Longshot sniper damage by 11%.
Overrun AR
  • Increased damage by 10%.
Dev Commentary: We’re also increasing the damage of a couple of our weapons to make sure they can keep up with the new health values above. For example, the Longshot will still be able to down a Runner at base shields with one precision head shot with the increased damage buff.


[h3]Stability [/h3]
Fixed an issue causing crashes when using certain GPU hardware configurations.
Fixed an issue where players pressing the sprint key while in ADS could cause a crash.
Fixed issues that could cause dedicated servers to crash.


[h2]Previous Server Settings Changes [/h2]
These changes were previously made through server settings changes and are now being added to the client in this update.

Increased CyberAcme sponsored kits available on Black Market per reset from 5 to 15. (Live settings update on 4/23)
Fixed an issue causing poor weapon hit-registration in very high latency situations. (Live settings update on 4/24)
Reduced the amount of health Runners revive with after being fully killed from 100% to 30%. (Live settings update on 4/24)
Adjusted server settings to decrease queue times for players at higher Runner levels. (Live settings update on 4/27)