2.0.11 Patch
[h3]Changes[/h3]
[h3]Fixes[/h3]
- Added a score summary to the game over screen
- Rebalanced trade offers
- Trader now turns up every 3 days (from 2)
- Added a warning indicator for when walls have zombies damaging them and no knife fighters are assigned to them
- Added an indicator for when survivors arrive at the gates
- Added a badge to the job menu tab that shows when there are unassigned citizens
- Added a badge to skill menu tab that shows when there are unspent skill points
- Added a cross icon to birth progress text when population capacity is reached or there is no food
- Shortened the skill point gain animation to 2s (from 3s) and made it independent of current game speed
- Material values in building upgrade menus now displays in red when there is not enough of the corresponding resource available
- Moved the pickaxe down by two rows in the crafting menu
- Knife fighters now prioritise the left wall
[h3]Fixes[/h3]
- Fixed keyboard input in big picture mode on Linux
- Fixed tips being rendered underneath the gamepad navigation outline on buttons
- Fixed gamepad navigation going underneath locked turret and sniper selectors
- Fixed a softlock on a tutorial tip when using gamepad
- Added missing translations