1. Final Outpost: Definitive Edition
  2. News
  3. 2.0.11 Patch

2.0.11 Patch

[h3]Changes[/h3]
  • Added a score summary to the game over screen
  • Rebalanced trade offers
  • Trader now turns up every 3 days (from 2)
  • Added a warning indicator for when walls have zombies damaging them and no knife fighters are assigned to them
  • Added an indicator for when survivors arrive at the gates
  • Added a badge to the job menu tab that shows when there are unassigned citizens
  • Added a badge to skill menu tab that shows when there are unspent skill points
  • Added a cross icon to birth progress text when population capacity is reached or there is no food
  • Shortened the skill point gain animation to 2s (from 3s) and made it independent of current game speed
  • Material values in building upgrade menus now displays in red when there is not enough of the corresponding resource available
  • Moved the pickaxe down by two rows in the crafting menu
  • Knife fighters now prioritise the left wall


[h3]Fixes[/h3]
  • Fixed keyboard input in big picture mode on Linux
  • Fixed tips being rendered underneath the gamepad navigation outline on buttons
  • Fixed gamepad navigation going underneath locked turret and sniper selectors
  • Fixed a softlock on a tutorial tip when using gamepad
  • Added missing translations