2.2.0 Update (full game only)


[h3]New[/h3]
- Repair the motorhome to drive away and settle new Outposts!
- Choose your route carefully through the new procedurally-generated map where each location will present you with a new challenge!
- Collect stamps from challenges you complete with the new stamp book!
- New “Regions Cleared” global leaderboard and 10 new achievements!
- New dynamic combat music!
[h3]Changes[/h3]
- Increased game speed controls to x1, x5, and x10 (from x1, x3, x7.5)
- Added ability to toggle between all speeds rather than holding down for max speed
- Increased baseline probability of droughts
- Increased the probability that lightning hits a building when it strikes
- Increased sniper damage to 60 (from 50)
- Barbed wire walls do 3x more damage to zombies
- Added an indicator for barbed wire in the wall upgrade menu
- Added ammo information to the turret upgrade menu
- The Radio Tower no longer conducts every lightning strike, but its conductivity improves at higher levels
- Added details on effects of the Radio Tower to its inspector menu
- Reduced base level required for Radio Tower level 1 and 2
- Changed cost of building Radio Tower to 50 scrap
- Increased the build time of the Radio Tower to 60s (from 30s)
- Tweaked zombie death animation
- Improved shadows on in-world motorhome
- Rain and snow particle effects are now affected less by increased game speed
- Removed mist effect over the forest
- Tweaked the time between ambient music tracks in-game
- Added an option to change whether or not the game runs in the background
- Added an option to disable/enable button glyphs
- You can now choose whether to enable tutorial tips when creating a new save slot
- Improved leaderboards menu
- Improved main menu save panel
- Improved game over summary screen
- Improved save slot creation menu
- Added a return button to more menus
- Switched around gamepad controls for zooming in and out
- Improved UI scrolling, particularly for trackpads
- Removed demo score system and “Score” leaderboard
- New translations are temporary and will be professionally translated before full release
[h3]Fixes[/h3]
- Substantial performance improvements during combat and for in-world UI popups
- Fixed zombie noise sensitivity values not being applied correctly
- Fixed issue with forest UI animations at higher game speeds
- Improved notification animations at higher game speeds
- Fixed “Reset Statistics” button not applying the reset until next time the current Outpost saves
- Fixed imperfections on the moon artwork in the main menu
- Fixed occasional issue with scrolling in the construction menu with gamepad