1. Final Outpost: Definitive Edition
  2. News
  3. 2.3.0 Update

2.3.0 Update

[h3]Changes[/h3]
  • The map is now discovered during the game rather than starting out with it
  • Removed map button from bottom bar, added Outpost stats button to the bottom bar
  • Added more general Outpost information to the stats menu
  • Added map and info buttons to the Motorhome menu
  • Added back the fast-forward mode “hold”, with “toggle” as an option in the settings
  • Fade to black before the Outpost naming and modifier selection screens in the map
  • Added sound effect for when outsiders arrive at the Outpost
  • Changed rating of the “Tougher Zombies” modifier to -2 (from -1)
  • Hardcore difficulty now saves after every completed Outpost
  • Reduced Radio Tower level 2 requirement to Base level 6 (from 7)
  • The trader slot for a Motorhome part is now deactivated once it is purchased
  • Citizens dropping off resources already at maximum capacity create a new +0 indicator instead of adding to an existing non-zero indicator


[h3]Fixes[/h3]
  • Fixed gamepad menu button not closing the pause menu
  • Fixed an issue where farms could not be harvested
  • Fixed chosen difficulty mode not being applied in some cases
  • Fixed an issue where difficulty modifiers were occasionally duplicated
  • The assign-mode button in the job menu no longer gets stuck down when closing the menu before releasing the shift key shortcut
  • Fixed Trader sometimes offering only three deals
  • Removed some visual glitches on resource indicators