2.3.4/2.3.5 Patch
[h3]Changes[/h3]
[h3]Fixes[/h3]
- Slightly reduced the volume of Forge and Blacksmith sound effects
- Reduced conductivity of the level 1 Radio Tower to 15% (from 50%) and level 2 to 50% (from 80%)
- Added fade in/out animation to the stamp info card when hovering over stamps
- Leaderboard scores are now submitted every time the game saves
- When no knife fighters are assigned to a wall being attacked by zombies, warnings now only appear if there are no guards or snipers
- Added battery Motorhome part to replace second wheel part
- Switched some input shortcuts to perform their action on release, rather than on press, to be consistent with other shortcuts
- The game now pauses when a gamepad is disconnected
- The game now pauses when the Steam overlay is activated
[h3]Fixes[/h3]
- Fixed inability of snipers to shoot a zombie when another sniper has been unassigned or dies while targeting that zombie
- Fixed incorrect animation in the stamp completion screen where lower difficulty stickers replaced higher difficulty ones
- Fixed stamp completion screen still occasionally appearing even when there are no new completed stamps
- Fixed rare case where the high-level trader would appear with an empty slot
- Prevented interaction with different menu tabs during the defence menu tutorial tip
- Removed the occasional ability to close the defence menu during the defence menu tutorial tip
- Fixed starvation notifications not stacking
- Fixed cases where the tutorial could get stuck due to scrolling in some menus
- Removed the level 3 Forge light due to rare crash
- Fixed save migration from version 2.0
- Fixed inconsistent gamepad navigation in the save slots panel in the main menu
- Fixed issues with fast forward behaviour on gamepad when using hold-down mode
- The correct score is now always submitted to the leaderboards upon repairing the caravan
- Fixed rare case of stamp info card getting stuck open on gamepad
- Right-click can no longer be used to press UI buttons