Deep Dive: Modifiers, Music & More
[h3]How do modifiers impact gameplay?[/h3]
With 38 modifiers and a thousand possible combinations, each Outpost presents unique challenges.
To give you a little taster, here are some examples:

There are also some negative modifiers we are excited to see you play! For example:
[h3]How do Difficulty Modes work?[/h3]
Difficulty modes have always been a popular suggestion since Final Outpost began and we are happy to be finally introducing them with Final Outpost Definitive Edition.

Easy and Normal feature a new checkpoint system allowing players to save their progress throughout their survival journey.
Each difficulty mode has its own set of leaderboards and stamps can be collected as you play through each mode.
[h3]Introducing our first OST[/h3]
Composer Ben Randall has created a brand new soundtrack for the game, featuring main menu and cutscene music, four in-game ambient tracks and dynamic combat music that reacts to the threat level on your walls.

Alongside a range of new sound effects, the new original soundtrack makes it that much easier to get totally immersed in Final Outpost.
[h3]Increased Game Speed Controls[/h3]
We've also included a new 10x fast-foward option for players who want to speedrun their Outpost. This doesn't come without risk, though! It's all too easy to miss a group of survivors or forget to assign your knife fighters...

That's all our Deep Dives! We'll be back on launch day :)
- Sam & the Final Outpost team
https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/
With 38 modifiers and a thousand possible combinations, each Outpost presents unique challenges.
To give you a little taster, here are some examples:
- Barbed Boundaries - your walls constantly damage zombies
- Repopulation Doctrine - citizens contribute to the birth rate at all times
- One Shot, One Kill - snipers do double damage

There are also some negative modifiers we are excited to see you play! For example:
- Long-term Contracts - no unassigning allowed, except for horde nights
- Long Lunchbreak - building construction and upgrades can only take place at night
- Focused Onslaught - on blood moon nights ALL zombies go to either the left wall or the right wall
[h3]How do Difficulty Modes work?[/h3]
Difficulty modes have always been a popular suggestion since Final Outpost began and we are happy to be finally introducing them with Final Outpost Definitive Edition.

Easy and Normal feature a new checkpoint system allowing players to save their progress throughout their survival journey.
- Easy Mode involves a smoother start with the larger deer populations of Busy Forests and Beginning of the End attracting more survivors to your Outpost's gates
- Normal and Classic Mode offer a balanced experience with Classic keeping the original mechanics where losing means starting over completely
- Hardcore Mode ramps up the difficulty with Quieter Forests reducing deer reserves and Tougher Zombies increasing enemy health by 10%
Each difficulty mode has its own set of leaderboards and stamps can be collected as you play through each mode.
[h3]Introducing our first OST[/h3]
Composer Ben Randall has created a brand new soundtrack for the game, featuring main menu and cutscene music, four in-game ambient tracks and dynamic combat music that reacts to the threat level on your walls.

Alongside a range of new sound effects, the new original soundtrack makes it that much easier to get totally immersed in Final Outpost.
[h3]Increased Game Speed Controls[/h3]
We've also included a new 10x fast-foward option for players who want to speedrun their Outpost. This doesn't come without risk, though! It's all too easy to miss a group of survivors or forget to assign your knife fighters...

That's all our Deep Dives! We'll be back on launch day :)
- Sam & the Final Outpost team
https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/