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Final Outpost: Definitive Edition News

2.3.9 Patch

Changes
  • Prevent input switching to touchscreen mode when using a touch screen



2.3.8 Patch

Changes
  • Added launch option to reset player settings to default. Just use “—default-settings” in the game properties
  • Improved migration error message



Final Outpost is out NOW!

We're a bit nervous, but also very excited for you to play the game! For the last 10 months we've been working on the Definitive Edition and it's been nearly 7 years since I started Final Outpost as a project.

Buy the game here:

https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/
[h2]Launch Trailer[/h2]

[previewyoutube][/previewyoutube]
[h2]Steam Deck Support[/h2]

The game has full controller support and we are planning to have the game verified on the Steam Deck. Our testing indicates that the game runs 'buttery smooth' on Deck. One tester even went as far as to say that the game is a 'perfect Deck title'.

[h2]Supporter Bundle[/h2]

There will also be a Support the Developer bundle where you can get access to exclusive artwork and wallpapers as well as the original soundtrack for the game for a few extra dollars. It would mean a lot to us!



[h2]Bundle: Replayable Colony Defense[/h2]

We're even collaborating with the developer of From Glory to Goo on a bundle. You'll get 10% off Final Outpost and FGTG if you purchase them together!



If you buy the base game first, even as part of a bundle, you can still complete your collection with the Support the Developer bundle later on.

The mobile version is coming a little later, on 12th June. You can pre-order on iOS and pre-register on Android to get the game when it is released.

- Sam & the Final Outpost team

2.3.7 Patch (launch version)

Changes
  • Moved Radio Tower below the Mine and Stone Store in the construction menu
  • Fine tuned scroll sensitivity in construction, crafting, and skill menus
  • Difficulty-mode modifier stamps are now shown in completed Outposts in the map


Fixes
  • Improved citizen path following accuracy when experiencing low framerates on higher game speeds
  • Fixed issue where input shortcuts can be used during the driving caravan sequence
  • Fixed issue where input shortcuts can be used during the game over sequence
  • Fixed issue where the camera could still be controlled in some cases during the driving caravan sequence
  • Fixed day 70+ trading period being used instead of 100+ trading period
  • Fixed typos in German localisation



Deep Dive: Modifiers, Music & More

[h3]How do modifiers impact gameplay?​[/h3]
With 38 modifiers and a thousand possible combinations, each Outpost presents unique challenges.

To give you a little taster, here are some examples:
  • Barbed Boundaries - your walls constantly damage zombies
  • Repopulation Doctrine - citizens contribute to the birth rate at all times
  • One Shot, One Kill - snipers do double damage




There are also some negative modifiers we are excited to see you play! For example:
  • Long-term Contracts - no unassigning allowed, except for horde nights
  • Long Lunchbreak - building construction and upgrades can only take place at night
  • Focused Onslaught - on blood moon nights ALL zombies go to either the left wall or the right wall


[h3]How do Difficulty Modes work?​[/h3]
Difficulty modes have always been a popular suggestion since Final Outpost began and we are happy to be finally introducing them with Final Outpost Definitive Edition.



Easy and Normal feature a new checkpoint system allowing players to save their progress throughout their survival journey.

  • Easy Mode involves a smoother start with the larger deer populations of Busy Forests and Beginning of the End attracting more survivors to your Outpost's gates
  • Normal and Classic Mode offer a balanced experience with Classic keeping the original mechanics where losing means starting over completely
  • Hardcore Mode ramps up the difficulty with Quieter Forests reducing deer reserves and Tougher Zombies increasing enemy health by 10%


Each difficulty mode has its own set of leaderboards and stamps can be collected as you play through each mode.

[h3]Introducing our first OST​[/h3]
Composer Ben Randall has created a brand new soundtrack for the game, featuring main menu and cutscene music, four in-game ambient tracks and dynamic combat music that reacts to the threat level on your walls.



Alongside a range of new sound effects, the new original soundtrack makes it that much easier to get totally immersed in Final Outpost.

[h3]Increased Game Speed Controls[/h3]
We've also included a new 10x fast-foward option for players who want to speedrun their Outpost. This doesn't come without risk, though! It's all too easy to miss a group of survivors or forget to assign your knife fighters...



That's all our Deep Dives! We'll be back on launch day :)

- Sam & the Final Outpost team

https://store.steampowered.com/app/3066310/Final_Outpost_Definitive_Edition/