1. Final Outpost: Definitive Edition
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Final Outpost: Definitive Edition News

2.0.14 Patch

[h3]Changes[/h3]
  • Added simple launch step to ensure that the game is opened through Steam
  • When reporting a bug the attached log file now contains logs from previous sessions as well as the current one

2.0.13 Patch

[h3]Changes[/h3]
  • Added missing Turkish translations
  • Added missing Vietnamese translations and improved some existing ones
  • Localised display and resolution options (so far only with Turkish and Ukrainian)
  • Added pulsing red animation to top bar for resources that are at capacity
  • Improved the way the gold-resource unlocks in resource menu


[h3]Fixes[/h3]
  • Fixed soft-lock in the job menu tutorial tip when clicking on a specific part of the screen
  • Fixed upgrade menu red text updating when resource amount change

Demo now live!

Dear players,

The demo for Final Outpost: Definitive Edition is out now!

This is the first time that a bunch of new features will be playable so we hope you get stuck in and enjoy it. So let's go through what's new.

What's new in the demo?




[h2]Traders[/h2]



Traders stop by your Outpost every 3 days with a range of trade offers. Gold has been added to the same as a currency to enable the exchange of resources.



One might even save your citizens from the brink of starvation!

[h2]Difficulty Modes[/h2]



The demo includes the Normal and Classic difficulties, each with their own leaderboards. Classic is slightly more difficult as you cannot rewind to an earlier save when your Outpost is destroyed.



Normal mode has a new manually editable save panel which allows you to rewind time and try out new strategies.

[h2]Environment + UI Changes[/h2]



We've improved the forest and rubble images, added dirt and grass tufts around the map, brought the colour palette together, and cleaned up season transitions for a more cohesive visual look.

The UI has also been updated for PC with a new control panel that includes a 7.5x speed toggle.

[h2]Controller Support[/h2]

Here's a preview of our full controller support in an alpha build:



[h2]A New Building...[/h2]



[h2]New Scoring System[/h2]

In the demo you can play until the beginning of the first Winter. But there's a twist: we've added a new scoring system that allows you to compete with your friends to build the best Outpost before time runs out!



So what are you waiting for? Get the free demo on the Steam store page:

https://store.steampowered.com/app/3066310

- Sam & the Final Outpost team

2.0.12 Hotfix

[h3]Fixes[/h3]
  • Fixed dismissing of tutorial tips on mouse and keyboard which prevented starting the game for new players

2.0.11 Patch

[h3]Changes[/h3]
  • Added a score summary to the game over screen
  • Rebalanced trade offers
  • Trader now turns up every 3 days (from 2)
  • Added a warning indicator for when walls have zombies damaging them and no knife fighters are assigned to them
  • Added an indicator for when survivors arrive at the gates
  • Added a badge to the job menu tab that shows when there are unassigned citizens
  • Added a badge to skill menu tab that shows when there are unspent skill points
  • Added a cross icon to birth progress text when population capacity is reached or there is no food
  • Shortened the skill point gain animation to 2s (from 3s) and made it independent of current game speed
  • Material values in building upgrade menus now displays in red when there is not enough of the corresponding resource available
  • Moved the pickaxe down by two rows in the crafting menu
  • Knife fighters now prioritise the left wall


[h3]Fixes[/h3]
  • Fixed keyboard input in big picture mode on Linux
  • Fixed tips being rendered underneath the gamepad navigation outline on buttons
  • Fixed gamepad navigation going underneath locked turret and sniper selectors
  • Fixed a softlock on a tutorial tip when using gamepad
  • Added missing translations