DEMO 0.1.208 Update Note
[h2]New Features/Modifications[/h2][p][/p]
- [p]Added a new batch of equipment and adjusted equipment stats.[/p]
- [p]Enemies in some levels will carry equipment, which has a chance to drop upon their death.[/p]
- [p]Adjusted dropped materials and their drop rates.[/p]
- [p]The map editor now includes a new "Equipment Preset" function, allowing equipment schemes to be set for units.[/p]
- [p]The \[Dash] skill of \[Freight Figure] can now push targets with \[Size] 3.[/p]
- [p]The duration of the \[Adhesion] effect has been adjusted to 2 rounds.[/p]
- [p]Updated avatars, shop icons, original art, and battlefield sidebar portraits for some units.[/p]
- [p]Adjusted enemy layouts, map layouts, and level rewards for certain levels.[/p]
- [p]Modified some upgrade options for \[Fierce Minion] and \[Cog Horde].[/p]
- [p]Revamped the \[Preparation] interface and equipment details interface.[/p]
- [p]Added new UI prompts for multi-grid occupying equipment.[/p]
- [p]Added a new UI interface for equipment with set effects.[/p]
- [p]Added idle and attack animations for some objects.[/p]
- [p]Adjusted the parabolic indicators of some skills in battles.[/p]
- [p]Added a function to view equipment effects in the unit details list on the battlefield.[/p]
- [p]Added skill descriptions for some status-type skills.[/p]
- [p]Adjusted equipment categories, refresh probabilities, and refresh quantities in "Trading". [/p]
- [p]Fixed the issue where the save function sometimes failed to correctly store player units and equipment data.[/p]
- [p]Fixed the problem where the \[Theo Field] skill could not immune to the \[Vulnerable] effect.[/p]
- [p]Fixed the game freeze caused by not following the process in the initial level.[/p]
- [p]Fixed the loss of battlefield UI after casting some skills.[/p]
- [p]Fixed the occasional issue where attacking objects did not consume resources.[/p]
- [p]Fixed the problem where the cursor would not display when opening the information interface for the first time in battle.[/p]
- [p]Addressed the problem where multi - condition status effects were not properly removed at the end of the turn.[/p]