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  3. DEMO 0.1.209 Update Note

DEMO 0.1.209 Update Note

[h3]New Features/Modifications[/h3]
  • [p]Added AI Preset function to the Level Editor.[/p]
  • [p]New units added: "Anuthiel", "Kai", "Mistheart Matron", "Spore-Dust Palais".[/p]
  • [p]Updated animations for "NO. 28".[/p]
  • [p]Revised descriptions for numerous skills and tile effects.[/p]
  • [p]Updated a batch of keyword prompt texts.[/p]
  • [p]Hold ALT to display enemy units' attack intentions.[/p]
  • [p]Adjusted battle AI for some enemies.[/p]
  • [p]Added new effects to certain skills.[/p]
  • [p]Tweaked the confirmation popup logic for "End Turn" in battles.[/p]
  • [p]Updated original art, sidebar unit icons, and avatars for some units.[/p]
  • [p]Adjusted sound effect playback plans for some skills and units.[/p]
  • [p]Modified the number display logic when units take damage.[/p]
  • [p]Damage numbers will now also appear when objects/falling rocks on the battlefield take damage.[/p]
  • [p]Added "Last Rounds" display for status effects on units.[/p]
  • [p]Optimized the display of unit attributes in the Equipment Interface and Battlefield Unit Details Panel.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the game freeze issue caused by killing the neutral unit "Chieftain" in Main Quest 2.[/p]
  • [p]Fixed the issue where movement operations from the previous area were not cleared when unlocking a new area.[/p]
  • [p]Fixed the abnormal display of tile height information when deleting tiles in "Level Editor" mode.[/p]
  • [p]Fixed the issue where lighting from the old map was not properly removed when switching maps in the "Level Editor".[/p]
  • [p]Fixed the issue where terrain step edges around a tile were still displayed after the tile collapsed.[/p]
  • [p]Fixed the incorrect display position of battlefield fog.[/p]
  • [p]Fixed the unit position offset issue when switching between Top-Down View and Normal View.[/p]
  • [p]Fixed the issue where the store showed "Insufficient Resources" even when resources were adequate.[/p]
  • [p]Fixed the issue where unit actions could still be withdrawn successfully after using the withdraw function.[/p]
  • [p]Fixed the issue where the camera was not locked during the opening sequence of the branch level in Main Quest 2.[/p]
  • [p]Fixed the incorrect damage value display when additional damage effects were triggered.[/p]
  • [p]Fixed the issue where enemies failed to attack friendly units in certain scenarios.[/p]
  • [p]Fixed the unit overlap issue caused by enemy movement/charge in certain cases.[/p]
  • [p]Fixed the issue where AI would seek out units in ununlocked areas.[/p]
  • [p]Fixed the issue where Ground Lift data was not cleared after the interface was closed.[/p]
  • [p]Fixed the issue where Yrsa's skill "Whirlwind" did not receive the "Vulnerable" effect bonus.[/p]
  • [p]Fixed residual save data issues.[/p]
[h3]Known Issues[/h3]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]
  • [p]Possible lag when friendly units finish moving if there are a large number of enemy units on the field.[/p]