2025.09.13 Fix patch
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Optimized the lag issue that occurred after friendly units moved when there were a large number of enemies.[/p][p]
[/p][h3]Bug Fixes[/h3][p][/p]
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Optimized the lag issue that occurred after friendly units moved when there were a large number of enemies.[/p][p]
[/p][h3]Bug Fixes[/h3][p][/p]
- [p]Fixed the problem where equipping duplicate single pieces of a set could still trigger the set effect.[/p]
- [p]Fixed the issue where enemies sometimes failed to use summoning skills.[/p]
- [p]Fixed the unit overlap problem caused by charge - type skills in certain scenarios.[/p]
- [p]Fixed the camera position lock issue caused by the "Height Modification" skill.[/p]
- [p]Fixed the occasional issue where the "Height Modification" skill did not consume energy.[/p]
- [p]Fixed the incorrect action of the "Fierce Minion" when in the Kinetic Recovery state.[/p]
- [p]Fixed the issue where enemy units stopped attacking due to AI adjustments.[/p]
- [p]Fixed the abnormal display of the unit list after a unit died.[/p]
- [p]Fixed the misalignment issue of multi - tile occupying units caused by terrain collapse.[/p]
- [p]Fixed the problem where units could not be deployed before the start of a level.[/p]
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