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DEMO 0.1.210 Update Note

[h3]New Features/Modifications[/h3]
  • [p]Optimized attack and hit effects for some units.[/p]
  • [p]Added hit effects for some objects.[/p]
  • [p]Added new materials dropped by enemies when defeated; adjusted the materials in level rewards.[/p]
  • [p]Adjusted the materials required for exchanging some equipment in the store to match the new materials.[/p]
  • [p]Adjusted the materials dropped by the Geomagnetic Well to match the new materials.[/p]
  • [p]Tweaked the selection logic for skills, battlefield fog edges, and targets within the fog.[/p]
  • [p]Adjusted the display effect of enemy attack intentions shown when holding ALT on the battlefield.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the issue where units overlapped in certain scenarios.[/p]
  • [p]Fixed the problem where some special effects failed to play correctly.[/p]
  • [p]Fixed the incorrect UI position of newly spawned units in Top-Down View mode.[/p]
  • [p]Fixed the function of locking skill previews by pressing T.[/p]
  • [p]Fixed the incorrect effect of "Arson"-type skills.[/p]
  • [p]Fixed the issue where enemy units did not attack in certain situations on the battlefield.[/p]
  • [p]Fixed the problem where skills with healing effects caused incorrect unit durability values.[/p]
  • [p]Fixed the character movement misalignment issue on the battlefield.[/p]
  • [p]Fixed the looping animation playback issue for Character "28"'s skills.[/p]
  • [p]Fixed the problem where charge-type skills could not cross movable objects.[/p]
[h3]Known Issues[/h3]
  • [p]Missing performance effects such as some special effects and sound effects.[/p]
  • [p]Incorrect background music playback in some levels.[/p]
  • [p]Incomplete parts of the plot and branches.[/p]