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  3. 2026.01.16 Fix patch no.2

2026.01.16 Fix patch no.2

[h3]New Features/Adjustments[/h3]
  1. [p]Optimized the event branches of Primary Mission 1 to make them more intuitive for players.[/p]
  2. [p]Refined the tag icons for all levels.[/p]
  3. [p]Added quest text descriptions for secondary missions.[/p]
  4. [p]Adjusted the upgrade option icons for some hero units.[/p]
  5. [p]Introduced new combat sound effects for some units.[/p]
  6. [p]Tuned the rewards based on the completion status of different branches in Primary Mission 1.[/p]
  7. [p]Revised descriptions for some skills.[/p]
[p][/p][h3]Bug Fixes[/h3]
  1. [p]Fixed the issue where units did not reveal vision after leaping into fogged areas.[/p]
  2. [p]Fixed the issue where units did not reveal vision after being displaced into fogged areas.[/p]
  3. [p]Fixed the problem where the preset AI of neutral factions in levels failed to activate.[/p]
  4. [p]Fixed the occasional incorrect display of item stacking in the shop.[/p]
  5. [p]Fixed the monster spawn errors in certain side missions.[/p]
  6. [p]Fixed the inaccurate display of deployment requirements for some side missions.[/p][p][/p]
[h3]Pending Issues[/h3]
  1. [p]Lack of prompts for the hostile stance of neutral factions in levels, as well as feedback during their stance transitions.[/p]
  2. [p]Inaccurate stacking of loot obtained from combat.[/p]